AMD Radeon R9 M290X video card review :Test | Specs | CPU | Config

AMD-Radeon-R9-M290X-video-card-review

AMD Radeon R9 M290X video card review
: -If you are looking for information relating to the Specs, Hashrate, CPU performance, configuration, benchmark and also a testing of this SSD Drive. We will go into more details as it regards to the testing in the article below.

Previously, we assumed that the new flagship of the mobile segment in the face of the Radeon R9 M290X may turn out to be a slightly accelerated version of the Radeon HD 8970M. Everything turned out to be even simpler. The novelty is a copy of the Radeon HD 8970M. The Radeon R9 M290X has the same number of universal processors (1280), operates at the same frequencies (850/900 MHz for the core and 4800 MHz for the memory), the memory bus width is also 256 bits, and the memory capacity reaches 4 GB. There is only one difference: the new product, unlike the previous modification of the flagship, supports DirectX 11.2 and Mantle.

As mentioned earlier, the M290X is just a rebrand of the HD 8970M with the same performance. Compared to NVIDIA mobile GPUs, the M290X ranks slightly below the GeForce GTX 780M and slightly above the NVIDIA GeForce GTX 680M. Thus, almost all demanding games of 2013 will run freely at high settings and with good detail. The power consumption of the M290X is in the same range as the GeForce GTX 780M. This means that this video card can only be equipped with devices that are equipped with a powerful cooling system (for example, desktop replacements, large laptops).

Supported technologies

you PowerTune – a calculator that calculates the power consumption of the card in real time at intervals of milliseconds based on the analysis of the task being performed (without any analog sensors). And if possible, the GPU clock speed increases. Note that this is not a reset of the frequency relative to the nominal when the power threshold is reached, but, on the contrary, a precisely verified dynamic acceleration.

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you CrossFireX – a technology that allows you to simultaneously use the power of two or more (up to four graphics processors at the same time) Radeon video cards to build a three-dimensional image. Each of the video cards, using a certain algorithm, forms its own part of the image, which is transferred to the Composing Engine chip of the master card, which has its own buffer memory. This chip combines the images of each video card and outputs the final frame.

ATI PowerPlay Is a dynamic power management technology used in some graphics processing units (GPUs) manufactured by AMD (formerly ATI). The principle of operation is based on tracking the GPU load, determining the optimal parameters and correspondingly changing the clock frequency of the chip, memory and supply voltage, thereby optimizing the power consumption and heat dissipation of the video card. The technology in idle modes can disable unused GPU blocks99.

ATI Eyefinity — a technology developed by the American company AMD that allows multiple displays to be connected together to a personal computer. ATI Eyefinity assumes connection from one to six displays inclusive to one graphics card. Desktop duplication and stretching modes are supported across multiple monitors, and a special new feature allows displays to be grouped into one large screen that can display a PC desktop or, for example, video, as well as windowed or full-screen 3D applications.

AMD HD3DThe technology is supported by an extended and open ecosystem that, when combined with specific AMD hardware and software technologies, enables the 3D viewing of many applications and processes on the PC.

AMD Enduro Automatically disables AMD Radeon discrete graphics for lightweight applications and extends battery life.

AMD Zero Core In a deep idle state, the new GPU consumes less than 5% of the power of full-fledged mode, disabling most of the functional blocks in this mode.

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Mantle – low-level API specification developed by AMD as an alternative to DirectX and OpenGL

Specifications

AMD Radeon R9 M290X
Manufacturer
AMD
Series
R9 M200
Architecture
GCN Heathrow XT
Streams
shraders 1280
Core clock speed
850-900 MHz
Shader frequency
850-900 MHz
Memory frequency
4800 MHz
Memory bus width
Page 256
Memory type
GDDR5
Memory Amount
4096 MB
DirectX
DirectX 11.1, Shader 5.1
Technology
28 n.m.

Synthetic tests

  • 3DMark (2011) – Performance GPU: 6817
  • 3DMark (2013) – Fire Strike Standard Graphics: 5294
  • Unigine Heaven 2,1 (DirectX 11 1280×1024): 88.8 kad sec

Game testing

Metro: Last Light. The resolution is 1366×768 pixels, with medium graphics settings in the game (Medium, DX10.4xAF, AA), the average FPS was 77. When the settings were increased to high (High DX11, 16xAF, AA), the number of FPS was 58. At a display resolution of 1920×1080 and maximum graphics settings (Very High DX11, 16xAF, AA), the average number of frames per second was 33.

Crysis 3. Graphics settings are average (Medium, 1366×768, 16xAF, FXAA) 75 FPS, when the settings are increased to high (High, 1366×768, 16xAF, FXAA), the average frame rate per second is 46. At the maximum settings Very High, 16xAF 2x MSAA) – 24 FPS.

Splinter Cell: Blacklist. At medium settings (1366 x 768, DX 11 Medium, AF AA), the average number of FPS in the game was 75. At high graphics settings (1366 x 768, DX 11, High, SSAO, FXAA 4xAF) – 59 PS. At maximum graphics settings (Ultra 1920 x 1080, DX11, HBAO, 4xMSAA, 8xAF), the average number of frames was kept at 31 FPS.

Battlefield 4. The resolution is 1366×768 pixels, with the setting (medium) the average number of frames per second was 80 FPS. When the settings were raised to the high level (High AF, AA), the FPS number was 73 FPS. At maximum graphics settings (Ultra, AF, 4xMSSA) and a resolution of 1920×1080 pixels, the result was 38 FPS.

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BioShock Infinite. At medium settings (1366×768, Medium, AF AA), the average number of FPS in the game was 140. At high graphics settings (1366×768, High AA AF) – 125 PS. At maximum graphics settings (Ultra 1920×1080, DOF, AA AF), the average number of frames was kept at 43 FPS.

Company of Heroes 2. At medium settings (1366 x 768, Medium, AF), the average number of FPS in the game was 55. At high graphics settings (1366 x 768, High, AF, medium AA) – 36 PS. At maximum graphics settings (Maximum 1920 x 1080, High AA, High AF), the average number of frames was kept at 24 FPS.

Assassin´s Creed IV Black Flag. At medium settings (1366 x 768, Medium, no AF, AA), the average number of FPS in the game was 46. At high graphics settings (1366 x 768, High, SSAO + AF, 2xMSAA) – 45 PS. At maximum graphics settings (Very High 1920 x 1080, HBAO + AF, 4xMSAA), the average number of frames was kept at 22 FPS.

Call of duty ghosts. With a resolution of 1366×768 pixels and high game settings (High, AF, 2xMSAAA), the result averaged 55 frames per second. At medium graphics settings (Medium AF, AA) 70 frames per second. At the highest settings (Extra, HBAO + AF, 4x MSAA), the display resolution is 1920 x 1080 pixels, the average number of frames per second was 33.


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