Review and testing of the AMD Radeon RX 5500 XT video card: Let take a look at a deep review (2021 still relevant) and Testo how how it would perform when playing your video games and also the, Specs | CPU | Config
The AMD Radeon RX 5500 XT graphics card is finally officially presented and judging by the statements of the “red company” AMD Radeon RX 5500 XT has become an addition to the line of graphics processors Radeon RX 5500 series, announced in October this year. The new product is optimized to provide 1080p gaming in AAA games and esports disciplines. To compete with the Radeon RX 5500 XT, apparently, should be the products of the “green corporation” in the person of the GeForce GTX 1650 SUPER, which has shown itself well in computer games.
The Radeon RX 5500 XT is based on a 7nm Navi 14 core (RDNA) and if the old AMD GCN architecture focuses on the maximum density of computing ALUs in the die and relatively simple control logic. In the RDNA architecture, the logic has become more complex, so we see a higher specific performance in terms of ALU volume, and as a result, a higher transistor content. Unfortunately, the Radeon RX 5500 XT did not receive the full Navi 14 GPU and is content with the same 1408 stream processors, 88 texture mapping units and 32 ROРs, as the RX 5500 model. Actually, these cards are as close as possible, and it is not clear why this illogical division was at all … The new GPU operates at frequencies of 1607-1717-1845 MHz versus 1607-1670-1845 MHz in the RX 5500. The memory frequency is 14 GHz, the bus width is 128 bits. In this case, the memory of the RX 5500 XT can be 4 or 8 GB. In the first case, the recommended price is $ 170, in the second – $ 200. TDP of new items is 130 watts.
According to the company, AMD Radeon RX 5500 XT delivers on average up to 13% faster performance in modern AAA games compared to competitive solutions, allowing up to 60+ frames per second in certain AAA games and up to 90+ FPS in some eSports disciplines. The graphics card’s AMD Radeon Anti-Lag technology reduces input lag, including 22% more responsive gameplay in select online games. AMD Radeon Image Sharpening (RIS) technology enhances the clarity of images softened by scaling and post-processing effects in DirectX 9, 11, 12 and Vulkan games.
Specifications – AMD Radeon RX 5500 XT
CPU |
---|
Navi 14 XTX (RDNA) |
Technical process |
7 p.m. |
GPU frequency |
1605 – 1755 MHz |
Stream Processors (Shading Units) |
1408 |
Texture Units (TMUs) |
88 |
Raster Operations Pipelines (ROPs) |
32 |
Memory type |
GDDR6 |
Memory bus width |
128 pages |
Memory size |
4-8 GB |
Memory frequency |
1750MHz (14,000MHz) |
Memory bandwidth |
224 GB / s |
Power consumption (TDP) |
130 watts |
Price |
– |
Next, let’s go directly to the participants in our testing, there will be five of them today: Sapphire RX 5500 XT 4 GB Pulse; MSI Radeon RX 5500 XT 8GB Gaming X; PowerColor Radeon RX 5500 XT 8GB Red Dragon; Gigabyte Radeon RX 5500 XT 8GB Gaming OC; ASUS Dual Radeon RX 5500 XT EVO 8GB.
Sapphire RX 5500 XT 4 GB Pulse
Видеокарта Sapphire Pulse Radeon RX 5500 XT 4G представляет собой вариант Radeon RX 5500 XT начального уровня. Если взглянуть на внешний вид, то мы сразу видим сходство с RX 5700 Pulse, так как у обеих видеокарт одинаковый дизайна кожуха. На равномерном черном фоне выделяются только красные вставки на ступицах вентиляторов, RGB подсветка у данной видеокарты отсутствует. Сзади Sapphire установила металлическую пластину с вырезами для тумблера переключения BIOS и дополнительного питания. Отметим, что бэкплейт не закрывает область GPU, для большей фильтрации горячего воздуха. Что касается общего размера карты, то она невелика и представляет собой стандартную двухслотовую толщину – полные размеры равны – 233 мм x 121,8 мм x 39,6 мм. Видеокарта оснащена 4 Гбайт видеопамяти, стандарта GDDR 6, что касается частот, то они у Sapphire Pulse Radeon RX 5500 XT 4G составляют 1737 и 1845 МГц.
The auxiliary power connector is located at the back of the graphics card, the 8-pin connector provides 150W of power, which is sufficient on its own, since the Radeon RX 5500 XT thermal package is declared at 130W. The slot cover houses three DisplayPort 1.4 and one HDMI 2.0b video outputs. The cooling system of the graphics card consists of a pair of axial fans, an aluminum base and three heat pipes. The two axial fans with a diameter of 100 mm only start rotating when heated to 52 ° C. The fans stop when the GPU is cooled down to 50 ° C. Three thermal tubes with a diameter of 6 mm are passed through the heatsink of the cooling system, and the GPU crystal gives off heat to the copper base. Separate plates are provided for GDDR6 RAM chips and voltage regulator components,
MSI Radeon RX 5500 XT 8GB Gaming X
The MSI Radeon RX 5500 XT 8GB Gaming X graphics card uses the same design as all Gaming X series graphics cards on the Navi architecture, so we see a black and gray case with red accents, the back of the graphics card is covered with a metal plate. On the side there is a small window with a logo and backlight. The board is made according to the unique MSI design. The power supply has been redesigned to draw more power from the external connectors and reduce power from the motherboard slot. The dimensions of the card are 24.5 cm x 13.0 cm. For the reference Radeon RX 5500 XT, the base frequency is 1605 MHz, the Boost Clock frequency is 1755 MHz. MSI Gaming X has a frequency formula of 1737/1875 MHz, which indicates factory overclocking.
The MSI board has the usual set of video outputs: three DisplayPort and one HDMI. Power is supplied through two 8-pin connectors. The card has 8 GB of GDDR6 SDRAM located in 8 8 Gbit chips on the front side of the PCB. Micron GDDR6 memory chips are designed for a nominal operating frequency of 3500 (14000) MHz. The MSI Radeon RX 5500 XT GAMING X boasts an advanced TWIN FROZR 7 cooling system with four nickel-plated copper heatpipes, a massive aluminum heatsink, reinforced bezel, back plate and two TORX FAN 3.0 fans.
PowerColor Radeon RX 5500 XT 8GB Red Dragon
On store shelves, the PowerColor Red Dragon Radeon RX 5700 8GB OC graphics card can be easily recognized by its colorful cardboard box. It is made in black and red tones, and on the front there is an image of the series logo in the form of a red dragon. The video card looks simple: matte black colors and rectangular shapes, without any backlighting. The plastic casing and fan have a dragon image, and the design is diluted with a silver edging of holes with fans. The back side of the video adapter is covered with a solid metal plate that protects the PCB and takes part in heat dissipation. It also features a large Red Dragon logo. By modern standards, the video card turned out to be quite compact. It occupies two expansion slots and is 230 mm long.
Additional power to the graphics card is provided through the 8-pin power connector. The GDDR6 memory chips are manufactured by Micron and are marked 9TB47 D9WZX, which indicates a nominal frequency of 1750 MHz and a bandwidth of 14 Gbit / s per bus pin. The base game frequency of the red dragon is 1717 MHz, the Boost frequency is up to 1845 MHz. PowerColor’s GPU and RAM voltage regulators are a full six phases, recruited from discrete components, controlled by the International Rectifier IR35217, and a single phase with an ON Semiconductor NCP81022 PWM controller for GDDR6 chips. A two-fan cooler is used as a cooler; the cooling system also includes a stacked radiator pierced with three heat pipes. The technology of direct contact of heat pipes with a graphics processor has been implemented. Power elements and memory chips also did not remain without cooling. They give off heat to the main CO radiator.
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
The Gigabyte Radeon RX 5500 XT 8GB Gaming OC is the most expensive and feature rich model reviewed in this review. It offers a potential buyer an improved PCB, a proprietary WINDFORCE 3X cooling system, factory overclocking and RGB illumination. The Gigabyte Radeon RX 5500 XT Gaming OC 8G has a very typical Gigabyte design, not related to the AORUS brand. A large number of black shades are diluted with metallic. Naturally, they did not forget about RGB Fusion 2.0 backlighting. At the back, Gigabyte has installed a solid metal plate. It provides additional durability to the graphics card. The GIGABYTE Radeon RX 5500 XT GAMING OC 8G is a fairly large device with a length of 281 cm.
The original PCB is used. The power circuit has 8 phases controlled by ON Semiconductor NCP81022 and International Rectifier IOR 35217 controllers. The components themselves correspond to the proprietary Ultra Durable VGA concept: solid-state and tantalum-polymer capacitors are installed, as well as chokes with a ferrite core. In addition to the PCI Express slot, one 8-pin PCIe connector is used for power. In total, you can supply up to 225 watts of energy. At the heart of the GIGABYTE GV-R55XTGAMING OC-8GD is the 7nm AMD Navi 14 XTX GPU. It contains 1408 stream processors (ALU), 88 texture units (TMU) and 32 rasterization units (ROP). The clock speeds are slightly higher than the reference due to the factory overclocking: 1685/1737/1845 versus 1607/1717/1845 MHz. The GIGABYTE Radeon RX 5500 XT GAMING OC 8G is cooled by the proprietary WINDFORCE 3X cooler. Three axial fans Gigabyte Radeon RX 5700 XT Gaming OC 8G have a diameter of 75 mm each. They start to rotate when the GPU heats up to 46 ° C. Under load, the rotation speed is 1950 rpm, which means it is quite high. The Gigabyte Radeon RX 5700 XT Gaming OC 8G provides direct contact of two heat pipes with the GPU. These two tubes transport heat to the graphics card heatsinks.
ASUS Dual Radeon RX 5500 XT EVO 8GB
The video card is clearly aimed at economical users, although in terms of design it looks strict and stylish. It boasts ASUS Auto-Extreme automatic assembly technology, a very simple LED-backlight and a 2.5-slot cooler. The uniform black design is loaded with just a few decals. But the cooler case looks very high quality thanks to the textured surfaces. The printed circuit board is covered with a protective metal plate on the back side.
ASUS Radeon RX 5500 XT is built on the manufacturer’s own PCB design. Additional power is connected via an 8-pin power connector, and a set of video outputs includes three DisplayPort 1.4 and one HDMI 2.0b. The GPU is powered by six phases. ASUS has installed a separate heatsink to cool the VRM. The Radeon RX 5500 XT EVO is factory overclocked. In OC Mode, the average clock speed in games is increased from 1717 to 1737 MHz, and the maximum Boost frequency is increased from 1845 to 1865 MHz. The 8GB GDDR6 video memory operates at a reference frequency of 1750 MHz (14 GHz effective). The cooler rests on a nickel-plated copper base. Heat is removed from it by two heat pipes. Memory chips are also cooled by a cooler. But the VRM uses its own heatsink. Two axial fans with a diameter of 95 mm are not quite common – the ends of the impeller are attached to the rim. In this way, ASUS tries to reduce turbulence and direct air downward more efficiently. The fans start spinning when the GPU heats up to 48 ° C. At the same temperature, they stop without load. The rotation speed is also not the highest – 900 rpm.
Testing
Next, let’s go directly to testing video cards. Power-saving CPU technologies are disabled in all tests. Testing the performance of video cards was carried out in a closed case of the system unit on a system with the following configuration:
Test configuration
- Processor: Intel Core i7-8700K 4800 MHz
- Motherboard: ASUS Maximus IX Intel Z270
- RAM: 16 GB DDR 4 -2400 MHz
- Storage: Patriot Ignite SSD 512GB SSD
- ОС: Windows 64 bit
The performance of a video card is determined by the number of fps (frames per second) that it can produce in a particular application under certain settings. The performance of the video card in gaming applications is affected by the software installed on the PC, the version of the video driver, and the configuration of the computer .
3D Mark Fire Strike Ultra Graphics
3DMark Fire Strike is a beautiful and popular application with DirectX 11 API support for testing computers with high-performance gaming graphics cards in the Windows environment. 3DMark Fire Strike results help you evaluate the comparative performance of a video card and its suitability for the most demanding PC games.
3DMark Fire Strike Ultra- Graphics
Nvidia GeForce GTX 1070
4290
Nvidia GeForce GTX 1660 Ti
3495
MSI GeForce GTX 1650 Super Gaming X
2372
Sapphire RX 5500 XT 4 GB Pulse
3521
MSI Radeon RX 5500 XT 8GB Gaming X
3532
PowerColor Radeon RX 5500 XT 8GB Red Dragon
3535
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
3511
ASUS Dual Radeon RX 5500 XT EVO 8GB
3555
Nvidia GeForce GTX 1650
1792
AMD Radeon RX 5500
2399
Nvidia GeForce GTX 1660 Super
3361
Nvidia GeForce GTX 1660
3002
Nvidia GeForce RTX 2060
4334
Nvidia GeForce GTX 1060
3072
AMD Radeon RX 590
3609
AMD Radeon RX 580
3226
Nvidia GeForce GTX 1650
1769
Game tests
The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings.
The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2: Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game. Side quests will take about the same amount.
The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next-generation platforms and will ultimately break the boundaries between game graphics and CGI movies. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.
The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.
The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Wit
cher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system.
Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: REDengine 3)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
65
Nvidia GeForce GTX 1660 Ti
59
MSI GeForce GTX 1650 Super GAMING X
47
Sapphire RX 5500 XT 4 GB Pulse
47
MSI Radeon RX 5500 XT 8GB Gaming X
46
PowerColor Radeon RX 5500 XT 8GB Red Dragon
47
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
47
ASUS Dual Radeon RX 5500 XT EVO 8GB
47
AMD Radeon RX 5500
45
Nvidia GeForce GTX 1660 Super
58
Nvidia GeForce GTX 1650
32
Nvidia GeForce GTX 1660
51
Nvidia GeForce RTX 2060
73
Nvidia GeForce GTX 1060
44
AMD Radeon RX 590
48
AMD Radeon RX 580
45
Nvidia GeForce GTX 1650
33
Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: REDengine 3)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
83
Nvidia GeForce GTX 1660 Ti
79
MSI GeForce GTX 1650 Super GAMING X
63
Sapphire RX 5500 XT 4 GB Pulse
62
MSI Radeon RX 5500 XT 8GB Gaming X
62
PowerColor Radeon RX 5500 XT 8GB Red Dragon
64
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
64
ASUS Dual Radeon RX 5500 XT EVO 8GB
63
Nvidia GeForce GTX 1650
44
AMD Radeon RX 5500
60
Nvidia GeForce GTX 1660 Super
77
Nvidia GeForce GTX 1660
69
Nvidia GeForce RTX 2060
98
Nvidia GeForce GTX 1060
59
AMD Radeon RX 590
67
AMD Radeon RX 580
63
Nvidia GeForce GTX 1650
45
Rage 2 is the second installment of a gorgeous first-person shooter computer game with elements of a race and RPG, which is a logical continuation of the first part, released in 2011. The player will once again plunge into the post-apocalyptic world and take part in dynamic races and cool shootings. In Rage 2, players will take on the role of Walker, Vineland’s last ranger in 2185, 50 years after the events of the first game. RAGE 2 uses the proprietary Apex game engine (formerly called the Avalanche Engine), which has been successfully used in all subsequent developments by Avalanche Studios.
Settings: 2560 x1440 pixels, Ultra detail (Vulkan-Engine: Avalanche)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
45
Nvidia GeForce GTX 1660 Ti
46
MSI GeForce GTX 1650 Super Gaming X
38
Sapphire RX 5500 XT 4 GB Pulse
38
MSI Radeon RX 5500 XT 8GB Gaming X
38
PowerColor Radeon RX 5500 XT 8GB Red Dragon
38
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
38
ASUS Dual Radeon RX 5500 XT EVO 8GB
38
Nvidia GeForce GTX 1650
27
AMD Radeon RX 5500
37
Nvidia GeForce GTX 1660 Super
46
Nvidia GeForce GTX 1660
40
Nvidia GeForce RTX 2060
55
Nvidia GeForce GTX 1060
33
AMD Radeon RX 590
41
AMD Radeon RX 580
38
AMD Radeon RX 570
33
Settings: 1920 x1080 pixels, Ultra detail (Vulkan-Engine: Avalanche)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
72
Nvidia GeForce GTX 1660 Ti
72
MSI GeForce GTX 1650 Super Gaming X
61
Sapphire RX 5500 XT 4 GB Pulse
60
MSI Radeon RX 5500 XT 8GB Gaming X
59
PowerColor Radeon RX 5500 XT 8GB Red Dragon
59
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
60
ASUS Dual Radeon RX 5500 XT EVO 8GB
59
Nvidia GeForce GTX 1650
27
AMD Radeon RX 5500
59
Nvidia GeForce GTX 1660 Super
74
Nvidia GeForce GTX 1660
63
Nvidia GeForce RTX 2060
56
Nvidia GeForce GTX 1060
53
AMD Radeon RX 590
64
AMD Radeon RX 580
57
AMD Radeon RX 570
52
Shadow of the Tomb Raider. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. This time Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the secrets of the Order of the Trinity, and learns more about her father’s research. The story is more mature than in previous games. To portray Lara as a more advanced adventurer, the developers set out to make her face the consequences of the decisions she made. Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light shining through foliage. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. In addition, the effects of water have improved and the waves from movement now have a three-dimensional shape, and in general the interaction with water is better. Tessellation is present in both games, but it is used for different purposes.
Settings : 2560×1440 pixels , Highest detail (DirectX 12-Engine: Foundation)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
53
Nvidia GeForce GTX 1660 Ti
61
MSI GeForce GTX 1650 Super Gaming X
47
Sapphire RX 5500 XT 4 GB Pulse
43
MSI Radeon RX 5500 XT 8GB Gaming X
48
PowerColor Radeon RX 5500 XT 8GB Red Dragon
49
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
48
ASUS Dual Radeon RX 5500 XT EVO 8GB
48
Nvidia GeForce GTX 1650
35
AMD Radeon RX 5500
42
Nvidia GeForce GTX 1660 Super
59
Nvidia GeForce GTX 1660
53
Nvidia GeForce RTX 2060
83
Nvidia GeForce GTX 1060
39
AMD Radeon RX 590
51
AMD Radeon RX 580
47
AMD Radeon RX 570
40
Settings: 1920×1080 pixels, Highest detail (DirectX 12-Engine: Foundation)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
83
Nvidia GeForce GTX 1660 Ti
93
MSI GeForce GTX 1650 Super Gaming X
73
Sapphire RX 5500 XT 4 GB Pulse
67
MSI Radeon RX 5500 XT 8GB Gaming X
74
PowerColor Radeon RX 5500 XT 8GB Red Dragon
74
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
74
ASUS Dual Radeon RX 5500 XT EVO 8GB
73
Nvidia GeForce GTX 1650
54
AMD Radeon RX 5500
67
Nvidia GeForce GTX 1660 Super
91
Nvidia GeForce GTX 1660
81
Nvidia GeForce RTX 2060
108
Nvidia GeForce GTX 1060
61
AMD Radeon RX 590
78
AMD Radeon RX 580
71
AMD Radeon RX 570
62
Battlefield V is a first-person shooter in which the gamer will visit different parts of the world during the Second World War. The gameplay is extremely varied and interesting, and therefore this game is loved by millions of people. The game is based on the Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; it is used both in its own development and in projects of other branches of Electronic Arts. When it comes to visuals, Battlefield V sets new standards for shooter picture quality, powered by the improved Frostbite engine. It is hardly possible to find another such beautiful military shooter, no matter how trite it may sound. The single-player campaign also stands out nicely, because for multiplayer, EA and DICE have chosen a trade-off between performance and appearance. This is not to say that the picture is much worse, but still the developers have focused on performance. The only negative point concerns the level of detail depending on the viewing distance. Regardless of the selected graphics quality level, objects are always drawn at a certain distance – although they could appear much earlier / further.
Settings: 2560×1440 pixels, detail: Ultra ( DirectX 11-Engine: Frostbite )
FPS – average number of frames per second
Nvidia GeForce GTX 1070
73
Nvidia GeForce GTX 1660 Ti
74
MSI GeForce GTX 1650 Super Gaming X
60
Sapphire RX 5500 XT 4 GB Pulse
70
MSI Radeon RX 5500 XT 8GB Gaming X
69
PowerColor Radeon RX 5500 XT 8GB Red Dragon
70
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
70
ASUS Dual Radeon RX 5500 XT EVO 8GB
69
Nvidia GeForce GTX 1650
44
AMD Radeon RX 5500
68
Nvidia GeForce GTX 1660 Super
73
Nvidia GeForce GTX 1660
64
Nvidia GeForce RTX 2060
87
Nvidia GeForce GTX 1060
54
AMD Radeon RX 590
69
AMD Radeon RX 580
63
AMD Radeon RX 570
57
Settings: 1920 x1080 pixels, detail: Ultra (DirectX 11-Engine: Frostbite)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
91
Nvidia GeForce GTX 1660 Ti
98
MSI GeForce GTX 1650 Super Gaming X
78
Sapphire RX 5500 XT 4 GB Pulse
93
MSI Radeon RX 5500 XT 8GB Gaming X
92
PowerColor Radeon RX 5500 XT 8GB Red Dragon
93
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
93
ASUS Dual Radeon RX 5500 XT EVO 8GB
93
Nvidia GeForce GTX 1650
59
AMD Radeon RX 5500
92
Nvidia GeForce GTX 1660 Super
94
Nvidia GeForce GTX 1660
85
Nvidia GeForce RTX 2060
111
Nvidia GeForce GTX 1060
72
AMD Radeon RX 590
89
AMD Radeon RX 580
82
AMD Radeon RX 570
73
Borderlands 3 Everybody’s favorite shooter with mountains of loot is back with tons of barrels ready and crazy adventures! Hurricane battles await you in unknown worlds with new opponents. Borderlands 3, like all previous episodes of the franchise, is based on the graphics engine Unreal Engine, this time on its fourth, most modern version. In the gaming industry in recent years, this is one of the most demanded and deserved software platforms – along with Unity and CryEngine. The Borderlands 3 engine integrates AMD’s FidelityFX libraries that perform post-processing functions, in this case, enhancing clarity with local contrast. For a game styled as a comic book, this option is ideal, and most importantly, the technology itself is not tied to the hardware of this or that manufacturer and may well run on NVIDIA video cards.
Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: Unreal Engine 4)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
43
Nvidia GeForce GTX 1660 Ti
41
MSI GeForce GTX 1650 Super Gaming X
28
Sapphire RX 5500 XT 4 GB Pulse
31
MSI Radeon RX 5500 XT 8GB Gaming X
31
PowerColor Radeon RX 5500 XT 8GB Red Dragon
31
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
31
ASUS Dual Radeon RX 5500 XT EVO 8GB
31
Nvidia GeForce GTX 1650
20
AMD Radeon RX 5500
30
Nvidia GeForce GTX 1660 Super
38
Nvidia GeForce GTX 1660
34
Nvidia GeForce RTX 2060
49
Nvidia GeForce GTX 1060
31
AMD Radeon RX 590
34
AMD Radeon RX 580
31
Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: Unreal Engine 4)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
64
Nvidia GeForce GTX 1660 Ti
64
MSI GeForce GTX 1650 Super Gaming X
53
Sapphire RX 5500 XT 4 GB Pulse
46
MSI Radeon RX 5500 XT 8GB Gaming X
47
PowerColor Radeon RX 5500 XT 8GB Red Dragon
47
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
47
ASUS Dual Radeon RX 5500 XT EVO 8GB
47
Nvidia GeForce GTX 1650
38
AMD Radeon RX 5500
47
Nvidia GeForce GTX 1660 Super
62
Nvidia GeForce GTX 1660
57
Nvidia GeForce RTX 2060
74
Nvidia GeForce GTX 1060
47
AMD Radeon RX 590
50
AMD Radeon RX 580
45
Assassin´s Creed Odyssey. The game takes place in 431 BC. BC, four hundred years before the events of Assassin’s Creed Origins. In the center of the plot is the Peloponnesian war, which took place between the ancient Greek city-states. The player will take on the role of a mercenary Alexios or Kassandra and fight on the side of Athens, leading the Delian Union, or Sparta, leading the Peloponnesian Union. Assassin’s Creed Origins was developed with Anvi Next engine 2.0, a game engine created by Ubisoft Montreal, a subsidiary of publisher Ubisoft. Overall, Assassin’s Creed Odyssey looks as good as the previous installment. The world of the game seems large and detailed due to the high drawing range and uniform style in the graphics.
In general, the developers deserve praise for the detail of drawing objects, vegetation and the quality of textures – oh, and they had to work hard, considering what large locations there are. Lighting, shadows and character models look great. Graphics settings in Assassin’s Creed Odyssey are similar to those of Assassin’s Creed Origins and has a very wide range of graphics settings. The game has 15 different graphics settings, but there are also five prepared presets for those who do not want to delve into the parameters for a long time.
Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: AnvilNext 2.0)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
32
Nvidia GeForce GTX 1660 Ti
39
MSI GeForce GTX 1650 Super Gaming X
25
Sapphire RX 5500 XT 4 GB Pulse
21
MSI Radeon RX 5500 XT 8GB Gaming X
31
PowerColor Radeon RX 5500 XT 8GB Red Dragon
31
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
31
ASUS Dual Radeon RX 5500 XT EVO 8GB
31
Nvidia GeForce GTX 1650
19
AMD Radeon RX 5500
19
Nvidia GeForce GTX 1660 Super
38
Nvidia GeForce GTX 1660
32
Nvidia GeForce RTX 2060
44
Nvidia GeForce GTX 1060
24
AMD Radeon RX 590
30
AMD Radeon RX 580
27
Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: AnvilNext 2.0)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
45
Nvidia GeForce GTX 1660 Ti
54
MSI GeForce GTX 1650 Super Gaming X
42
Sapphire RX 5500 XT 4 GB Pulse
28
MSI Radeon RX 5500 XT 8GB Gaming X
43
PowerColor Radeon RX 5500 XT 8GB Red Dragon
43
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
43
ASUS Dual Radeon RX 5500 XT EVO 8GB
42
Nvidia GeForce GTX 1650
25
AMD Radeon RX 5500
25
Nvidia GeForce GTX 1660 Super
50
Nvidia GeForce GTX 1660
45
Nvidia GeForce RTX 2060
61
Nvidia GeForce GTX 1060
34
AMD Radeon RX 590
44
AMD Radeon RX 580
37
Control is a fantastic action game from Remedy. Its events unfold in a certain secret agency located in New York. After the invasion of otherworldly forces inside the building, players take control of the organization, and try to fight off the threat from the outside, using a combination of supernatural powers, firearms and ingenuity. The game is based on the next generation Northlight game engine, which was developed by the Finnish company Remedy Entertainment specifically for internal use. The graphics in Control are pretty good and offer both advanced graphics and physics. There are quite a few options in the graphics settings. In addition to resolution and full screen / windowed mode, you can set various effects. Quality settings can be changed to Low, Medium and High.
Settings: 2560 x1440 pixels, High detail (DirectX 12-Engine: Northlight)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
26
Nvidia GeForce GTX 1660 Ti
31
MSI GeForce GTX 1650 Super Gaming X
25
Sapphire RX 5500 XT 4 GB Pulse
24
MSI Radeon RX 5500 XT 8GB Gaming X
23
PowerColor Radeon RX 5500 XT 8GB Red Dragon
23
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
24
ASUS Dual Radeon RX 5500 XT EVO 8GB
24
Nvidia GeForce GTX 1650
17
AMD Radeon RX 5500
23
Nvidia GeForce GTX 1660 Super
30
Nvidia GeForce GTX 1660
26
Nvidia GeForce RTX 2060
37
Nvidia GeForce GTX 1060
18
AMD Radeon RX 590
25
AMD Radeon RX 580
23
Settings: 1920 x1080 pixels, High detail (DirectX 12-Engine: Northlight)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
41
Nvidia GeForce GTX 1660 Ti
46
MSI GeForce GTX 1650 Super Gaming X
38
Sapphire RX 5500 XT 4 GB Pulse
35
MSI Radeon RX 5500 XT 8GB Gaming X
35
PowerColor Radeon RX 5500 XT 8GB Red Dragon
35
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
35
ASUS Dual Radeon RX 5500 XT EVO 8GB
34
Nvidia GeForce GTX 1650
27
AMD Radeon RX 5500
35
Nvidia GeForce GTX 1660 Super
45
Nvidia GeForce GTX 1660
41
Nvidia GeForce RTX 2060
51
Nvidia GeForce GTX 1060
29
AMD Radeon RX 590
39
AMD Radeon RX 580
36
Metro: EXODUS Is a first-person shooter made by the 4A Engine studio based on the novel by Dmitry Glukhovsky, most likely the last part and the likely ending of the Metro 2033 franchise series. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in the big Moscow metro and are trying to survive under the onslaught attacks of evil mutant predators, as well as warring factions. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010.
The game does not contain preset image detail modes, although they are in the utility that runs the built-in benchmark – from low to ultra-high. Among the individual settings, only the overall “quality” of the image can be adjusted, the sample size of pixels for anisotropic filtering, the intensity of motion blur, and the depth of tessellation of geometric primitives. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced.
As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced.
Settings: 2560 x1440 pixels, Ultra detail (DirectX 12-Engine: 4A Engine)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
52
Nvidia GeForce GTX 1660 Ti
52
MSI GeForce GTX 1650 Super Gaming X
41
Sapphire RX 5500 XT 4 GB Pulse
44
MSI Radeon RX 5500 XT 8GB Gaming X
43
PowerColor Radeon RX 5500 XT 8GB Red Dragon
44
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
43
ASUS Dual Radeon RX 5500 XT EVO 8GB
44
Nvidia GeForce GTX 1650
30
AMD Radeon RX 5500
43
Nvidia GeForce GTX 1660 Super
50
Nvidia GeForce GTX 1660
45
Nvidia GeForce RTX 2060
63
Nvidia GeForce GTX 1060
38
AMD Radeon RX 590
45
AMD Radeon RX 580
40
Settings: 1920 x1080 pixels, Ultra detail (DirectX 12-Engine: 4A Engine)
FPS – average number of frames per second
Nvidia GeForce GTX 1070
73
Nvidia GeForce GTX 1660 Ti
71
MSI GeForce GTX 1650 Super Gaming X
56
Sapphire RX 5500 XT 4 GB Pulse
57
MSI Radeon RX 5500 XT 8GB Gaming X
57
PowerColor Radeon RX 5500 XT 8GB Red Dragon
57
Gigabyte Radeon RX 5500 XT 8GB Gaming OC
57
ASUS Dual Radeon RX 5500 XT EVO 8GB
57
Nvidia GeForce GTX 1650
41
AMD Radeon RX 5500
57
Nvidia GeForce GTX 1660 Super
69
Nvidia GeForce GTX 1660
62
Nvidia GeForce RTX 2060
86
Nvidia GeForce GTX 1060
53
AMD Radeon RX 590
60
AMD Radeon RX 580
53
Conclusion
Simply put, it makes sense to overpay for a version with 8 GB only from the standpoint of a reserve for the future, but not the fact that these expectations will come true. However, here everything very much depends on the game settings, as well as on the specific game application. In general, the 8-gigabyte version of the new product in terms of performance found itself dangerously close to the GeForce GTX 1660, but the version of the GTX 1660 with the Super prefix remained unattainable for the new AMD budget models. In our opinion, the Radeon RX 5500 XT will most likely be an alternative not only to NVIDIA video cards, but also to previously released AMD models. The advantage of the Radeon RX 590 over the new product is not so significant, so the Radeon RX 5500 XT is quite capable of replacing the previous generation of AMD video cards based on the Polaris architecture and compete with inexpensive solutions from Nvidia.