AMD Radeon RX 5500 XT: Review 2021| Test | Specs | Settings |

Review and testing of the AMD Radeon RX 5500 XT video card: Let take a look at a deep review (2021 still relevant) and Testo how how it would perform when playing your video games and also the, Specs | CPU | Config

The AMD Radeon RX 5500 XT graphics card is finally officially presented and judging by the statements of the “red company” AMD Radeon RX 5500 XT has become an addition to the line of graphics processors Radeon RX 5500 series, announced in October this year. The new product is optimized to provide 1080p gaming in AAA games and esports disciplines. To compete with the Radeon RX 5500 XT, apparently, should be the products of the “green corporation” in the person of the GeForce GTX 1650 SUPER, which has shown itself well in computer games. 

The Radeon RX 5500 XT is based on a 7nm Navi 14 core (RDNA) and if the old AMD GCN architecture focuses on the maximum density of computing ALUs in the die and relatively simple control logic. In the RDNA architecture, the logic has become more complex, so we see a higher specific performance in terms of ALU volume, and as a result, a higher transistor content. Unfortunately, the Radeon RX 5500 XT did not receive the full Navi 14 GPU and is content with the same 1408 stream processors, 88 texture mapping units and 32 ROРs, as the RX 5500 model. Actually, these cards are as close as possible, and it is not clear why this illogical division was at all … The new GPU operates at frequencies of 1607-1717-1845 MHz versus 1607-1670-1845 MHz in the RX 5500. The memory frequency is 14 GHz, the bus width is 128 bits. In this case, the memory of the RX 5500 XT can be 4 or 8 GB. In the first case, the recommended price is $ 170, in the second – $ 200. TDP of new items is 130 watts.  

According to the company, AMD Radeon RX 5500 XT delivers on average up to 13% faster performance in modern AAA games compared to competitive solutions, allowing up to 60+ frames per second in certain AAA games and up to 90+ FPS in some eSports disciplines. The graphics card’s AMD Radeon Anti-Lag technology reduces input lag, including 22% more responsive gameplay in select online games. AMD Radeon Image Sharpening (RIS) technology enhances the clarity of images softened by scaling and post-processing effects in DirectX 9, 11, 12 and Vulkan games.

Specifications – AMD Radeon RX 5500 XT

CPU
Navi 14 XTX (RDNA)
Technical process
 7 p.m.
 GPU frequency 
1605 – 1755 MHz
 Stream Processors (Shading Units)
1408
 Texture Units (TMUs)
88
 Raster Operations Pipelines (ROPs)
32
 Memory type
GDDR6
Memory bus width
128 pages
Memory size
4-8 GB
 Memory frequency
1750MHz (14,000MHz)
Memory bandwidth
224 GB / s
Power consumption (TDP)
130 watts
Price

Next, let’s go directly to the participants in our testing, there will be five of them today: Sapphire RX 5500 XT 4 GB Pulse; MSI Radeon RX 5500 XT 8GB Gaming X; PowerColor Radeon RX 5500 XT 8GB Red Dragon; Gigabyte Radeon RX 5500 XT 8GB Gaming OC; ASUS Dual Radeon RX 5500 XT EVO 8GB.

Sapphire RX 5500 XT 4 GB Pulse

Видеокарта Sapphire Pulse Radeon RX 5500 XT 4G представляет собой вариант Radeon RX 5500 XT начального уровня. Если взглянуть на внешний вид, то мы сразу видим сходство с RX 5700 Pulse, так как у обеих видеокарт одинаковый дизайна кожуха. На равномерном черном фоне выделяются только красные вставки на ступицах вентиляторов, RGB подсветка у данной видеокарты отсутствует. Сзади Sapphire установила металлическую пластину с вырезами для тумблера переключения BIOS и дополнительного питания. Отметим, что бэкплейт не закрывает область GPU, для большей фильтрации горячего воздуха. Что касается общего размера карты, то она невелика и представляет собой стандартную двухслотовую толщину – полные размеры равны – 233 мм x 121,8 мм x 39,6 мм. Видеокарта оснащена 4 Гбайт видеопамяти, стандарта GDDR 6, что касается частот, то они у Sapphire Pulse Radeon RX 5500 XT 4G составляют 1737 и 1845 МГц. 

The auxiliary power connector is located at the back of the graphics card, the 8-pin connector provides 150W of power, which is sufficient on its own, since the Radeon RX 5500 XT thermal package is declared at 130W. The slot cover houses three DisplayPort 1.4 and one HDMI 2.0b video outputs. The cooling system of the graphics card consists of a pair of axial fans, an aluminum base and three heat pipes. The two axial fans with a diameter of 100 mm only start rotating when heated to 52 ° C. The fans stop when the GPU is cooled down to 50 ° C. Three thermal tubes with a diameter of 6 mm are passed through the heatsink of the cooling system, and the GPU crystal gives off heat to the copper base. Separate plates are provided for GDDR6 RAM chips and voltage regulator components, 

MSI Radeon RX 5500 XT 8GB Gaming X

The MSI Radeon RX 5500 XT 8GB Gaming X graphics card uses the same design as all Gaming X series graphics cards on the Navi architecture, so we see a black and gray case with red accents, the back of the graphics card is covered with a metal plate. On the side there is a small window with a logo and backlight. The board is made according to the unique MSI design. The power supply has been redesigned to draw more power from the external connectors and reduce power from the motherboard slot. The dimensions of the card are 24.5 cm x 13.0 cm. For the reference Radeon RX 5500 XT, the base frequency is 1605 MHz, the Boost Clock frequency is 1755 MHz. MSI Gaming X has a frequency formula of 1737/1875 MHz, which indicates factory overclocking.

The MSI board has the usual set of video outputs: three DisplayPort and one HDMI. Power is supplied through two 8-pin connectors. The card has 8 GB of GDDR6 SDRAM located in 8 8 Gbit chips on the front side of the PCB. Micron GDDR6 memory chips are designed for a nominal operating frequency of 3500 (14000) MHz. The MSI Radeon RX 5500 XT GAMING X boasts an advanced TWIN FROZR 7 cooling system with four nickel-plated copper heatpipes, a massive aluminum heatsink, reinforced bezel, back plate and two TORX FAN 3.0 fans. 

PowerColor Radeon RX 5500 XT 8GB Red Dragon

On store shelves, the PowerColor Red Dragon Radeon RX 5700 8GB OC graphics card can be easily recognized by its colorful cardboard box. It is made in black and red tones, and on the front there is an image of the series logo in the form of a red dragon. The video card looks simple: matte black colors and rectangular shapes, without any backlighting. The plastic casing and fan have a dragon image, and the design is diluted with a silver edging of holes with fans. The back side of the video adapter is covered with a solid metal plate that protects the PCB and takes part in heat dissipation. It also features a large Red Dragon logo. By modern standards, the video card turned out to be quite compact. It occupies two expansion slots and is 230 mm long.

Additional power to the graphics card is provided through the 8-pin power connector. The GDDR6 memory chips are manufactured by Micron and are marked 9TB47 D9WZX, which indicates a nominal frequency of 1750 MHz and a bandwidth of 14 Gbit / s per bus pin. The base game frequency of the red dragon is 1717 MHz, the Boost frequency is up to 1845 MHz. PowerColor’s GPU and RAM voltage regulators are a full six phases, recruited from discrete components, controlled by the International Rectifier IR35217, and a single phase with an ON Semiconductor NCP81022 PWM controller for GDDR6 chips. A two-fan cooler is used as a cooler; the cooling system also includes a stacked radiator pierced with three heat pipes. The technology of direct contact of heat pipes with a graphics processor has been implemented. Power elements and memory chips also did not remain without cooling. They give off heat to the main CO radiator.

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

The Gigabyte Radeon RX 5500 XT 8GB Gaming OC is the most expensive and feature rich model reviewed in this review. It offers a potential buyer an improved PCB, a proprietary WINDFORCE 3X cooling system, factory overclocking and RGB illumination. The Gigabyte Radeon RX 5500 XT Gaming OC 8G has a very typical Gigabyte design, not related to the AORUS brand. A large number of black shades are diluted with metallic. Naturally, they did not forget about RGB Fusion 2.0 backlighting. At the back, Gigabyte has installed a solid metal plate. It provides additional durability to the graphics card. The GIGABYTE Radeon RX 5500 XT GAMING OC 8G is a fairly large device with a length of 281 cm. 

The original PCB is used. The power circuit has 8 phases controlled by ON Semiconductor NCP81022 and International Rectifier IOR 35217 controllers. The components themselves correspond to the proprietary Ultra Durable VGA concept: solid-state and tantalum-polymer capacitors are installed, as well as chokes with a ferrite core. In addition to the PCI Express slot, one 8-pin PCIe connector is used for power. In total, you can supply up to 225 watts of energy. At the heart of the GIGABYTE GV-R55XTGAMING OC-8GD is the 7nm AMD Navi 14 XTX GPU. It contains 1408 stream processors (ALU), 88 texture units (TMU) and 32 rasterization units (ROP). The clock speeds are slightly higher than the reference due to the factory overclocking: 1685/1737/1845 versus 1607/1717/1845 MHz. The GIGABYTE Radeon RX 5500 XT GAMING OC 8G is cooled by the proprietary WINDFORCE 3X cooler. Three axial fans Gigabyte Radeon RX 5700 XT Gaming OC 8G have a diameter of 75 mm each. They start to rotate when the GPU heats up to 46 ° C. Under load, the rotation speed is 1950 rpm, which means it is quite high. The Gigabyte Radeon RX 5700 XT Gaming OC 8G provides direct contact of two heat pipes with the GPU. These two tubes transport heat to the graphics card heatsinks. 

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ASUS Dual Radeon RX 5500 XT EVO 8GB

The video card is clearly aimed at economical users, although in terms of design it looks strict and stylish. It boasts ASUS Auto-Extreme automatic assembly technology, a very simple LED-backlight and a 2.5-slot cooler. The uniform black design is loaded with just a few decals. But the cooler case looks very high quality thanks to the textured surfaces. The printed circuit board is covered with a protective metal plate on the back side.

ASUS Radeon RX 5500 XT is built on the manufacturer’s own PCB design. Additional power is connected via an 8-pin power connector, and a set of video outputs includes three DisplayPort 1.4 and one HDMI 2.0b. The GPU is powered by six phases. ASUS has installed a separate heatsink to cool the VRM. The Radeon RX 5500 XT EVO is factory overclocked. In OC Mode, the average clock speed in games is increased from 1717 to 1737 MHz, and the maximum Boost frequency is increased from 1845 to 1865 MHz. The 8GB GDDR6 video memory operates at a reference frequency of 1750 MHz (14 GHz effective). The cooler rests on a nickel-plated copper base. Heat is removed from it by two heat pipes. Memory chips are also cooled by a cooler. But the VRM uses its own heatsink. Two axial fans with a diameter of 95 mm are not quite common – the ends of the impeller are attached to the rim. In this way, ASUS tries to reduce turbulence and direct air downward more efficiently. The fans start spinning when the GPU heats up to 48 ° C. At the same temperature, they stop without load. The rotation speed is also not the highest – 900 rpm.

Testing

Next, let’s go directly to testing video cards. Power-saving CPU technologies are disabled in all tests. Testing the performance of video cards was carried out in a closed case of the system unit on a system with the following configuration:

Test configuration

  • Processor: Intel Core i7-8700K 4800 MHz
  • Motherboard: ASUS Maximus IX Intel Z270
  • RAM: 16 GB DDR 4 -2400 MHz
  • Storage: Patriot Ignite SSD 512GB SSD
  • ОС: Windows 64 bit

The performance of a video card is determined by the number of fps (frames per second) that it can produce in a particular application under certain settings. The performance of the video card in gaming applications is affected by the software installed on the PC, the version of the video driver, and the configuration of the computer .

3D Mark Fire Strike Ultra Graphics

3DMark Fire Strike is a beautiful and popular application with DirectX 11 API support for testing computers with high-performance gaming graphics cards in the Windows environment. 3DMark Fire Strike results help you evaluate the comparative performance of a video card and its suitability for the most demanding PC games. 


3DMark  Fire Strike Ultra- Graphics


Nvidia GeForce GTX 1070

4290

Nvidia GeForce GTX 1660 Ti 

3495

MSI GeForce GTX 1650 Super Gaming X

2372

Sapphire RX 5500 XT 4 GB Pulse

3521

MSI Radeon RX 5500 XT 8GB Gaming X

3532

PowerColor Radeon RX 5500 XT 8GB Red Dragon

3535

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

3511

ASUS Dual Radeon RX 5500 XT EVO 8GB

3555

Nvidia GeForce GTX 1650 

1792

AMD Radeon RX 5500

2399

Nvidia GeForce GTX 1660 Super 

3361

Nvidia GeForce GTX 1660  

3002

Nvidia GeForce RTX 2060

4334

Nvidia GeForce GTX 1060

3072

AMD Radeon RX 590

3609

AMD Radeon RX 580

3226

Nvidia GeForce GTX 1650

1769

Game tests

The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings.

The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2: Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game. Side quests will take about the same amount.

The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next-generation platforms and will ultimately break the boundaries between game graphics and CGI movies. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.

The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.

The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Wit

cher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system.


Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: REDengine 3)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

65

Nvidia GeForce GTX 1660 Ti 

59

MSI GeForce GTX 1650 Super GAMING X 

47

Sapphire RX 5500 XT 4 GB Pulse

47

MSI Radeon RX 5500 XT 8GB Gaming X

46

PowerColor Radeon RX 5500 XT 8GB Red Dragon

47

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

47

ASUS Dual Radeon RX 5500 XT EVO 8GB

47

AMD Radeon RX 5500

45

Nvidia GeForce GTX 1660 Super 

58

Nvidia GeForce GTX 1650 

32

Nvidia GeForce GTX 1660

51

Nvidia GeForce RTX 2060

73

Nvidia GeForce GTX 1060

44

AMD Radeon RX 590

48

AMD Radeon RX 580

45

Nvidia GeForce GTX 1650

33


Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: REDengine 3)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

83

Nvidia GeForce GTX 1660 Ti 

79

MSI GeForce GTX 1650 Super GAMING X 

63

Sapphire RX 5500 XT 4 GB Pulse

62

MSI Radeon RX 5500 XT 8GB Gaming X

62

PowerColor Radeon RX 5500 XT 8GB Red Dragon

64

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

64

ASUS Dual Radeon RX 5500 XT EVO 8GB

63

Nvidia GeForce GTX 1650 

44

AMD Radeon RX 5500

60

Nvidia GeForce GTX 1660 Super 

77

Nvidia GeForce GTX 1660 

69

Nvidia GeForce RTX 2060

98

Nvidia GeForce GTX 1060

59

AMD Radeon RX 590

67

AMD Radeon RX 580

63

Nvidia GeForce GTX 1650

45

Rage 2  is the second installment of a gorgeous first-person shooter computer game with elements of a race and RPG, which is a logical continuation of the first part, released in 2011. The player will once again plunge into the post-apocalyptic world and take part in dynamic races and cool shootings. In Rage 2, players will take on the role of Walker, Vineland’s last ranger in 2185, 50 years after the events of the first game. RAGE 2 uses the proprietary Apex game engine (formerly called the Avalanche Engine), which has been successfully used in all subsequent developments by Avalanche Studios.

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Settings: 2560 x1440 pixels, Ultra detail (Vulkan-Engine: Avalanche)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

45

Nvidia GeForce GTX 1660 Ti 

46

MSI GeForce GTX 1650 Super Gaming X

38

Sapphire RX 5500 XT 4 GB Pulse

38

MSI Radeon RX 5500 XT 8GB Gaming X

38

PowerColor Radeon RX 5500 XT 8GB Red Dragon

38

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

38

ASUS Dual Radeon RX 5500 XT EVO 8GB

38

Nvidia GeForce GTX 1650 

27

AMD Radeon RX 5500

37

Nvidia GeForce GTX 1660 Super 

46

Nvidia GeForce GTX 1660

40

Nvidia GeForce RTX 2060

55

Nvidia GeForce GTX 1060

33

AMD Radeon RX 590

41

AMD Radeon RX 580

38

AMD Radeon RX 570

33


Settings: 1920 x1080 pixels, Ultra detail (Vulkan-Engine: Avalanche)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

72

Nvidia  GeForce GTX 1660 Ti 

72

MSI GeForce GTX 1650 Super Gaming X

61

Sapphire RX 5500 XT 4 GB Pulse

60

MSI Radeon RX 5500 XT 8GB Gaming X

59

PowerColor Radeon RX 5500 XT 8GB Red Dragon

59

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

60

ASUS Dual Radeon RX 5500 XT EVO 8GB

59

Nvidia GeForce GTX 1650 

27

AMD Radeon RX 5500

59

Nvidia GeForce GTX 1660 Super 

74

Nvidia GeForce GTX 1660 

63

Nvidia GeForce RTX 2060

56

Nvidia GeForce GTX 1060

53

AMD Radeon RX 590

64

AMD Radeon RX 580

57

AMD Radeon RX 570

52

Shadow of the Tomb Raider. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. This time Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the secrets of the Order of the Trinity, and learns more about her father’s research. The story is more mature than in previous games. To portray Lara as a more advanced adventurer, the developers set out to make her face the consequences of the decisions she made. Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light shining through foliage. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. In addition, the effects of water have improved and the waves from movement now have a three-dimensional shape, and in general the interaction with water is better. Tessellation is present in both games, but it is used for different purposes. 


Settings : 2560×1440 pixels , Highest detail (DirectX 12-Engine: Foundation)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

53

Nvidia  GeForce GTX 1660 Ti 

61

MSI GeForce GTX 1650 Super Gaming X

47

Sapphire RX 5500 XT 4 GB Pulse

43

MSI Radeon RX 5500 XT 8GB Gaming X

48

PowerColor Radeon RX 5500 XT 8GB Red Dragon

49

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

48

ASUS Dual Radeon RX 5500 XT EVO 8GB

48

Nvidia GeForce GTX 1650 

35

AMD Radeon RX 5500

42

Nvidia GeForce GTX 1660 Super 

59

Nvidia GeForce GTX 1660 

53

Nvidia GeForce RTX 2060

83

Nvidia GeForce GTX 1060

39

AMD Radeon RX 590

51

AMD Radeon RX 580

47

AMD Radeon RX 570

40


Settings: 1920×1080 pixels, Highest detail (DirectX 12-Engine: Foundation)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

83

Nvidia  GeForce GTX 1660 Ti 

93

MSI GeForce GTX 1650 Super Gaming X

73

Sapphire RX 5500 XT 4 GB Pulse

67

MSI Radeon RX 5500 XT 8GB Gaming X

74

PowerColor Radeon RX 5500 XT 8GB Red Dragon

74

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

74

ASUS Dual Radeon RX 5500 XT EVO 8GB

73

Nvidia GeForce GTX 1650 

54

AMD Radeon RX 5500

67

Nvidia GeForce GTX 1660 Super 

91

Nvidia GeForce GTX 1660 

81

Nvidia GeForce RTX 2060

108

Nvidia GeForce GTX 1060

61

AMD Radeon RX 590

78

AMD Radeon RX 580

71

AMD Radeon RX 570

62

Battlefield V is a first-person shooter in which the gamer will visit different parts of the world during the Second World War. The gameplay is extremely varied and interesting, and therefore this game is loved by millions of people. The game is based on the Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; it is used both in its own development and in projects of other branches of Electronic Arts. When it comes to visuals, Battlefield V sets new standards for shooter picture quality, powered by the improved Frostbite engine. It is hardly possible to find another such beautiful military shooter, no matter how trite it may sound. The single-player campaign also stands out nicely, because for multiplayer, EA and DICE have chosen a trade-off between performance and appearance. This is not to say that the picture is much worse, but still the developers have focused on performance. The only negative point concerns the level of detail depending on the viewing distance. Regardless of the selected graphics quality level, objects are always drawn at a certain distance – although they could appear much earlier / further.


Settings: 2560×1440 pixels, detail: Ultra ( DirectX 11-Engine: Frostbite )


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

73

Nvidia  GeForce GTX 1660 Ti 

74

MSI GeForce GTX 1650 Super Gaming X

60

Sapphire RX 5500 XT 4 GB Pulse

70

MSI Radeon RX 5500 XT 8GB Gaming X

69

PowerColor Radeon RX 5500 XT 8GB Red Dragon

70

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

70

ASUS Dual Radeon RX 5500 XT EVO 8GB

69

Nvidia GeForce GTX 1650 

44

AMD Radeon RX 5500

68

Nvidia GeForce GTX 1660 Super 

73

Nvidia GeForce GTX 1660 

64

Nvidia GeForce RTX 2060

87

Nvidia GeForce GTX 1060

54

AMD Radeon RX 590

69

AMD Radeon RX 580

63

AMD Radeon RX 570

57


Settings: 1920 x1080 pixels, detail: Ultra (DirectX 11-Engine: Frostbite)


 FPS – average number of frames per second 

Nvidia GeForce GTX 1070

91

Nvidia  GeForce GTX 1660 Ti 

98

MSI GeForce GTX 1650 Super Gaming X

78

Sapphire RX 5500 XT 4 GB Pulse

93

MSI Radeon RX 5500 XT 8GB Gaming X

92

PowerColor Radeon RX 5500 XT 8GB Red Dragon

93

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

93

ASUS Dual Radeon RX 5500 XT EVO 8GB

93

Nvidia GeForce GTX 1650 

59

AMD Radeon RX 5500

92

Nvidia GeForce GTX 1660 Super 

94

Nvidia GeForce GTX 1660 

85

Nvidia GeForce RTX 2060

111

Nvidia GeForce GTX 1060

72

AMD Radeon RX 590

89

AMD Radeon RX 580

82

AMD Radeon RX 570

73

Borderlands 3 Everybody’s favorite shooter with mountains of loot is back with tons of barrels ready and crazy adventures! Hurricane battles await you in unknown worlds with new opponents. Borderlands 3, like all previous episodes of the franchise, is based on the graphics engine Unreal Engine, this time on its fourth, most modern version. In the gaming industry in recent years, this is one of the most demanded and deserved software platforms – along with Unity and CryEngine. The Borderlands 3 engine integrates AMD’s FidelityFX libraries that perform post-processing functions, in this case, enhancing clarity with local contrast. For a game styled as a comic book, this option is ideal, and most importantly, the technology itself is not tied to the hardware of this or that manufacturer and may well run on NVIDIA video cards.


Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: Unreal Engine 4)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

43

Nvidia  GeForce GTX 1660 Ti 

41

MSI GeForce GTX 1650 Super Gaming X

28

Sapphire RX 5500 XT 4 GB Pulse

31

MSI Radeon RX 5500 XT 8GB Gaming X

31

PowerColor Radeon RX 5500 XT 8GB Red Dragon

31

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

31

ASUS Dual Radeon RX 5500 XT EVO 8GB

31

Nvidia GeForce GTX 1650 

20

AMD Radeon RX 5500

30

Nvidia GeForce GTX 1660 Super 

38

Nvidia GeForce GTX 1660 

34

Nvidia GeForce RTX 2060

49

Nvidia GeForce GTX 1060

31

AMD Radeon RX 590

34

AMD Radeon RX 580

31


Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: Unreal Engine 4)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

64

Nvidia  GeForce GTX 1660 Ti 

64

MSI GeForce GTX 1650 Super Gaming X

53

Sapphire RX 5500 XT 4 GB Pulse

46

MSI Radeon RX 5500 XT 8GB Gaming X

47

PowerColor Radeon RX 5500 XT 8GB Red Dragon

47

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

47

ASUS Dual Radeon RX 5500 XT EVO 8GB

47

Nvidia GeForce GTX 1650 

38

AMD Radeon RX 5500

47

Nvidia GeForce GTX 1660 Super 

62

Nvidia GeForce GTX 1660 

57

Nvidia GeForce RTX 2060

74

Nvidia GeForce GTX 1060

47

AMD Radeon RX 590

50

AMD Radeon RX 580

45

Assassin´s Creed Odyssey. The game takes place in 431 BC. BC, four hundred years before the events of Assassin’s Creed Origins. In the center of the plot is the Peloponnesian war, which took place between the ancient Greek city-states. The player will take on the role of a mercenary Alexios or Kassandra and fight on the side of Athens, leading the Delian Union, or Sparta, leading the Peloponnesian Union. Assassin’s Creed Origins was developed with Anvi Next engine 2.0, a game engine created by Ubisoft Montreal, a subsidiary of publisher Ubisoft. Overall, Assassin’s Creed Odyssey looks as good as the previous installment. The world of the game seems large and detailed due to the high drawing range and uniform style in the graphics.

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In general, the developers deserve praise for the detail of drawing objects, vegetation and the quality of textures – oh, and they had to work hard, considering what large locations there are. Lighting, shadows and character models look great. Graphics settings in Assassin’s Creed Odyssey are similar to those of Assassin’s Creed Origins and has a very wide range of graphics settings. The game has 15 different graphics settings, but there are also five prepared presets for those who do not want to delve into the parameters for a long time.


Settings: 2560 x1440 pixels, Ultra detail (DirectX 11-Engine: AnvilNext 2.0)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

32

Nvidia GeForce GTX 1660 Ti 

39

MSI GeForce GTX 1650 Super Gaming X

25

Sapphire RX 5500 XT 4 GB Pulse

21

MSI Radeon RX 5500 XT 8GB Gaming X

31

PowerColor Radeon RX 5500 XT 8GB Red Dragon

31

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

31

ASUS Dual Radeon RX 5500 XT EVO 8GB

31

Nvidia GeForce GTX 1650 

19

AMD Radeon RX 5500

19

Nvidia GeForce GTX 1660 Super 

38

Nvidia GeForce GTX 1660

32

Nvidia GeForce RTX 2060

44

Nvidia GeForce GTX 1060

24

AMD Radeon RX 590

30

AMD Radeon RX 580

27


Settings: 1920 x1080 pixels, Ultra detail (DirectX 11-Engine: AnvilNext 2.0)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

45

Nvidia  GeForce GTX 1660 Ti 

54

MSI GeForce GTX 1650 Super Gaming X

42

Sapphire RX 5500 XT 4 GB Pulse

28

MSI Radeon RX 5500 XT 8GB Gaming X

43

PowerColor Radeon RX 5500 XT 8GB Red Dragon

43

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

43

ASUS Dual Radeon RX 5500 XT EVO 8GB

42

Nvidia GeForce GTX 1650 

25

AMD Radeon RX 5500

25

Nvidia GeForce GTX 1660 Super 

50

Nvidia GeForce GTX 1660 

45

Nvidia GeForce RTX 2060

61

Nvidia GeForce GTX 1060

34

AMD Radeon RX 590

44

AMD Radeon RX 580

37

Control  is a fantastic action game from Remedy. Its events unfold in a certain secret agency located in New York. After the invasion of otherworldly forces inside the building, players take control of the organization, and try to fight off the threat from the outside, using a combination of supernatural powers, firearms and ingenuity. The game is based on the next generation Northlight game engine, which was developed by the Finnish company Remedy Entertainment specifically for internal use. The graphics in Control are pretty good and offer both advanced graphics and physics. There are quite a few options in the graphics settings. In addition to resolution and full screen / windowed mode, you can set various effects. Quality settings can be changed to Low, Medium and High.


Settings: 2560 x1440 pixels, High detail (DirectX 12-Engine: Northlight)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

26

Nvidia GeForce GTX 1660 Ti 

31

MSI GeForce GTX 1650 Super Gaming X

25

Sapphire RX 5500 XT 4 GB Pulse

24

MSI Radeon RX 5500 XT 8GB Gaming X

23

PowerColor Radeon RX 5500 XT 8GB Red Dragon

23

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

24

ASUS Dual Radeon RX 5500 XT EVO 8GB

24

Nvidia GeForce GTX 1650 

17

AMD Radeon RX 5500

23

Nvidia GeForce GTX 1660 Super 

30

Nvidia GeForce GTX 1660

26

Nvidia GeForce RTX 2060

37

Nvidia GeForce GTX 1060

18

AMD Radeon RX 590

25

AMD Radeon RX 580

23


Settings: 1920 x1080 pixels, High detail (DirectX 12-Engine: Northlight)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

41

Nvidia  GeForce GTX 1660 Ti 

46

MSI GeForce GTX 1650 Super Gaming X

38

Sapphire RX 5500 XT 4 GB Pulse

35

MSI Radeon RX 5500 XT 8GB Gaming X

35

PowerColor Radeon RX 5500 XT 8GB Red Dragon

35

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

35

ASUS Dual Radeon RX 5500 XT EVO 8GB

34

Nvidia GeForce GTX 1650 

27

AMD Radeon RX 5500

35

Nvidia GeForce GTX 1660 Super 

45

Nvidia GeForce GTX 1660 

41

Nvidia GeForce RTX 2060

51

Nvidia GeForce GTX 1060

29

AMD Radeon RX 590

39

AMD Radeon RX 580

36

Metro: EXODUS Is a first-person shooter made by the 4A Engine studio based on the novel by Dmitry Glukhovsky, most likely the last part and the likely ending of the Metro 2033 franchise series. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in the big Moscow metro and are trying to survive under the onslaught attacks of evil mutant predators, as well as warring factions. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010.

The game does not contain preset image detail modes, although they are in the utility that runs the built-in benchmark – from low to ultra-high. Among the individual settings, only the overall “quality” of the image can be adjusted, the sample size of pixels for anisotropic filtering, the intensity of motion blur, and the depth of tessellation of geometric primitives. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced.

As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. 


Settings: 2560 x1440 pixels, Ultra detail (DirectX 12-Engine: 4A Engine)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

52

Nvidia GeForce GTX 1660 Ti 

52

MSI GeForce GTX 1650 Super Gaming X

41

Sapphire RX 5500 XT 4 GB Pulse

44

MSI Radeon RX 5500 XT 8GB Gaming X

43

PowerColor Radeon RX 5500 XT 8GB Red Dragon

44

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

43

ASUS Dual Radeon RX 5500 XT EVO 8GB

44

Nvidia GeForce GTX 1650 

30

AMD Radeon RX 5500

43

Nvidia GeForce GTX 1660 Super 

50

Nvidia GeForce GTX 1660

45

Nvidia GeForce RTX 2060

63

Nvidia GeForce GTX 1060

38

AMD Radeon RX 590

45

AMD Radeon RX 580

40


Settings: 1920 x1080 pixels, Ultra detail (DirectX 12-Engine: 4A Engine)


FPS – average number of frames per second 

Nvidia GeForce GTX 1070

73

Nvidia  GeForce GTX 1660 Ti 

71

MSI GeForce GTX 1650 Super Gaming X

56

Sapphire RX 5500 XT 4 GB Pulse

57

MSI Radeon RX 5500 XT 8GB Gaming X

57

PowerColor Radeon RX 5500 XT 8GB Red Dragon

57

Gigabyte Radeon RX 5500 XT 8GB Gaming OC

57

ASUS Dual Radeon RX 5500 XT EVO 8GB

57

Nvidia GeForce GTX 1650 

41

AMD Radeon RX 5500

57

Nvidia GeForce GTX 1660 Super 

69

Nvidia GeForce GTX 1660 

62

Nvidia GeForce RTX 2060

86

Nvidia GeForce GTX 1060

53

AMD Radeon RX 590

60

AMD Radeon RX 580

53

Conclusion 

Simply put, it makes sense to overpay for a version with 8 GB only from the standpoint of a reserve for the future, but not the fact that these expectations will come true. However, here everything very much depends on the game settings, as well as on the specific game application. In general, the 8-gigabyte version of the new product in terms of performance found itself dangerously close to the GeForce GTX 1660, but the version of the GTX 1660 with the Super prefix remained unattainable for the new AMD budget models. In our opinion, the Radeon RX 5500 XT will most likely be an alternative not only to NVIDIA video cards, but also to previously released AMD models. The advantage of the Radeon RX 590 over the new product is not so significant, so the Radeon RX 5500 XT is quite capable of replacing the previous generation of AMD video cards based on the Polaris architecture and compete with inexpensive solutions from Nvidia.


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