AMD Radeon RX 6700M laptop video card review and testing :Test| Hashrate | OC Settings

AMD Radeon RX 6700M laptop video card review and testing
: -Take a look at Specs, Hashrate, CPU performance, configuration, benchmark and also a testing of this video card. We will go into more details as it regards to the testing in the article below.

The AMD Radeon RX 6700M graphics card is one of the first devices based on AMD’s new high-end GPUs. The performance should be pretty decent as it is based on the RDNA 2.0 Navi-22 architecture. The AMD Radeon RX 6700M contains 17.2 billion transistors on a 336 mm² die, organized into 36 Compute Units. Officially, the Radeon RX 6700M graphics card is designed for gaming at resolutions from 1080p to 1440p. The large capacity of 10 GB GDDR6 memory may be enough to store high-fidelity textures, and the RX 6700M seems to have to compete with the NVIDIA GeForce RTX 3070.

The AMD Radeon RX 6700M is one of two graphics chips using the Navi 22 GPU SKU, the other being the RX 6800M. This specific Navi 22 GPU configuration is only available on the mobile platform. The AMD Radeon RX 6700M laptop graphics card has a total of 2304 stream processors that operate at a base frequency of 1088 MHz, in Boost mode it can go up to 1836 MHz. There are also 36 dedicated ray tracing accelerators and 80 MB of Infinity Cache. 10 GB of GDDR6 memory is connected to a stripped-down 160-bit bus at 912 MHz, which gives a bandwidth of 320 GB / s.

For comparison: the NVIDIA GeForce RTX 3070 “for laptops” has only 8 GB of video memory, while the younger GeForce RTX 3060 “for laptops” has only 6 GB. The AMD Radeon RX 6700M has a TDP of 135W, and the RDNA 2 chip is manufactured by TSMC in a 7nm process.

Specifications

AMD Radeon 6700MNvidia Ge Force RTX 3070
Architecture
RNDA 2Ampere
Shaders
23045120
Operating frequency
up to 2.3 GHzup to 1.56 GHz
Computing power (FP32)
11.06 TFLOPs15.97 TFLOPs
Own memory size
10 GDDR 68 GDDR6
Memory bus
160 Bit256 Bit
Power Consumption(TDP)
up to 135 watts140+ W

Synthetic tests

3DMark

3DMark Fire Strike is a beautifully popular DirectX 11 API-enabled application for testing PCs with high-end gaming graphics cards in a Windows environment. The 3DMark Fire Strike results help evaluate the relative performance of the graphics card and its suitability for the most demanding PC games.

3DMark Fire Strike Score: Graphics3DMark Time Spy: Graphics
AMD Radeon 6800S 100W(Asus ROG Zephyrus G14) 2022273979246
AMD Radeon 6700M 110Вт (MSI Delta 15 A5EFK)274498988
Nvidia GeForce RTX 3070 85 Вт (Acer Nitro 5 AN515-45)221308289
Nvidia GeForce RTX 3070 130 Вт(MSI GP66 Leopard 10UG)2849010779
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Testing in games


Less than 30FPS

Low Framerate

30-60FPS

Average Framerate

Over 60FPS

High Framerate


Witcher 3: Wild Hunt offers a non-linear, mature, action-packed story and an unparalleled non-QTE combat system that combines a wide range of RPG tactical elements with fast-paced and spectacular combat worthy of the best action games. The Witcher 3: Wild Hunt was developed on the REDengine 3 game engine, which was aimed at current generation consoles and PC. The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth-of-field bokeh, color grading, and flares from light sources. The high-quality terrain allows for multiple layers of materials that blend seamlessly together and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features. The Witcher 3: Wild Hunt is the most technologically advanced open world RPG to date. The game pleases the eye with its beautiful world and atmosphere, forcing you to completely immerse yourself in the gameplay, forgetting about all the other problems that are happening around.

Display resolution:1920×1080 pixels, Graphics settings:DX 11, Ultra Preset, Hairworks On 4
AMD Radeon 6700M 110Вт95FPS(100%)
Nvidia GeForce RTX 3070 85Вт86FPS(100%)
Nvidia GeForce RTX 3070 130Вт107FPS(100%)

Shadow of the Tomb Raider. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. This time, Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the mysteries of the Trinity Order, and learns more about her father’s research. The story is more mature than previous games. To portray Lara as a more advanced adventurer, the developers intended to have her face the consequences of the decisions she made. For Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light through foliage. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. In addition, the effects of water have improved and the waves from the movement now have a three-dimensional shape, and in general the interaction with water is better. Tessellation is present in both games, but is used for different purposes.

Display resolution:1920×1080 pixels, Graphics settings:DX 11, Highest Preset, TAA, RTX нет
AMD Radeon 6700M 110Вт116FPS(100%)
Nvidia GeForce RTX 3070 85Вт86FPS(100%)
Nvidia GeForce RTX 3070 130Вт104FPS(100%)
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Metro: EXODUS is a first-person shooter developed by 4A Engine based on a novel by Dmitry Glukhovsky, most likely the last part and likely finale of the Metro 2033 franchise series. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in a large Moscow metro and are trying to survive under the onslaught attacks from vicious mutant predators, as well as warring factions. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010. The game does not contain preset image detail modes, although they are in the utility that launches the built-in benchmark – from low to ultra-high. Among the individual settings, you can adjust only the overall “quality” of the image, the size of the sample pixels for anisotropic filtering, the intensity of blurring moving objects, as well as the depth of tessellation of geometric primitives. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but, judging by information from NVIDIA, TAA works very gently here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows for a wide range of image quality scaling, and the difference between low, medium, and ultra-fine detail profiles is extremely pronounced.

Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, RTX OFF
AMD Radeon 6700M 110Вт51FPS(85%)
Nvidia GeForce RTX 3070 85Вт72FPS(100%)
Nvidia GeForce RTX 3070 130Вт79FPS(100%)

Cyberpunk 2077 is an action-adventure RPG set in the metropolis of Night City, where power, luxury, and body modifications are valued above all else. You play as V, a mercenary in search of a device that allows you to gain immortality. Cyberpunk 2077 received the fourth version of the REDengine game engine, which is an improved and improved version of CD Projekt RED’s native engine. The improved engine actually allows the game to render amazing facial detail, slightly outperforming that sort of thing in Horizon Zero Dawn. Thoughtful original design and high attention to small details are the two pillars of the visual beauty of Cyberpunk 2077. Importantly, CD Projekt did not pursue new heights of polygonal detailing of objects or the introduction of some fundamentally new graphic technologies, as Crytek likes to do, but focused on painstaking and creative elaboration of time-tested old elements, raising them to a fundamentally new level.

Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, RTX нет, без DLSS
AMD Radeon 6700M 110Вт56FPS(93%)
Nvidia GeForce RTX 3070 85Вт65FPS(100%)
Nvidia GeForce RTX 3070 130Вт71FPS(100%)
Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, RTX Ultra, без DLSS
AMD Radeon 6700M 110Вт16FPS(26%)
Nvidia GeForce RTX 3070 85Вт29FPS(48%)
Nvidia GeForce RTX 3070 130Вт33FPS(55%)
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Assassin’s Creed Valhalla is a multiplatform action/RPG video game developed by Ubisoft Montreal and published by Ubisoft. Assassin’s Creed Valhalla tells the saga of Eivor, nicknamed Brother (or Sister!) The Wolf, a Viking who lost his family due to betrayal at an early age. The new Assassin’s Creed runs on Ubisoft’s AnvilNext 2.0 engine, which has also been used in previous installments (Unity, Syndicate, Origins and Odyssey) and other studio games: Rainbow Six Siege, For Honor, Ghost Recon Wildlands and Breakpoint. In general, the graphics in the game are excellent, if you close your eyes to a couple of undeveloped textures and random animation twitches. The game does not have ray tracing or DLSS technology. Therefore, Ubisoft provided a total of 5 recommendations for system requirements. Ubisoft has also optimized the engine itself, resulting in less CPU usage.

Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset
AMD Radeon 6700M 110Вт71FPS(100%)
Nvidia GeForce RTX 3070 85Вт69FPS(100%)
Nvidia GeForce RTX 3070 130Вт75FPS(100%)

Far Cry 6 is a first-person shooter and action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth main game in the series of the same name. The action takes place in the fictional tropical country of Yara, and tells about the confrontation between the protagonist (or heroine) of the local resistance named Dani Rojas and the brutal dictator Anton Castillo (Giancarlo Esposito). Far Cry 6 is based on the Dunia Engine. Dunia Engine is a game engine developed by Ubisoft Montreal for their internal projects and first used in the first-person shooter Far Cry 2. Dunia Engine is a proprietary multi-platform game engine that is used by Ubisoft Montreal only for their internal projects and is not available for licensing third party companies. The latest version of the engine added support for DX12, ray tracing, and AMD FidelityFX Super Resolution.

Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, HD Textures
AMD Radeon 6700M 110Вт74FPS(100%)
Nvidia GeForce RTX 3070 85Вт75FPS(100%)
Nvidia GeForce RTX 3070 130Вт86FPS(100%)
Display resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, HD Textures + DXR TAA
AMD Radeon 6700M 110Вт54FPS(90%)
Nvidia GeForce RTX 3070 85Вт59FPS(98%)
Nvidia GeForce RTX 3070 130Вт63FPS(100%)


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