AMD Radeon RX 6800M: Review and Test: | Specs | CPU | Config

Review and testing of a video card for AMD Radeon RX 6800M laptops: Test | Specs | CPU | Config: -If you are looking for information relating to the Specs, Hashrate, CPU performance, configuration, benchmark and also a testing of this SSD Drive. We will go into more details as it regards to the testing in the article below.

AMD’s position in the market of video cards for laptops cannot be called good, since the high-end segment today is occupied by NVIDIA with a series of RTX on the Ampere architecture. and overtake the competitor in the face of RTX 3080. Interestingly, the new product is similar in its technical characteristics to the desktop AMD Radeon RX 6700 XT, and now AMD may, for the first time in the past few years, have a chance to outstrip NVIDIA in the segment of powerful gaming laptops.

The Radeon RX 6800M is based on the second generation AMD RDNA architecture. A similar development, albeit with some nuances, is used in the Xbox Series X and PS5 GPUs. The key difference from the RX 5000 is the hardware accelerated ray tracing. Its implementation differs from NVIDIA RT cores. The novelty uses the new Navi 22 GPU based on the 7nm RDNA 2 architecture. Navi 22 has 40 ray tracing compute units, 2560 shader processors, 160 texture mapping units and 64 rasterization units. Equipped with a video card with a 192-bit bus and 12 GB of fast GDDR6 memory designed for a nominal nominal operating frequency of 4000 (16000) MHz. Using a fast, large Infinity Cache can reduce external video buffer calls and improve overall memory efficiency. In terms of clock speeds, AMD is taking a similar approach to the desktop 6000 series. AMD’s Radeon RX 6800M has a very high clock speed of up to 2300 MHz.

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As mentioned at the beginning, the technical specifications of the AMD Radeon RX 6800M correspond to the desktop AMD Radeon RX 6700 XT, but there is also a difference between them, which consists in different power consumption. The desktop model can be cooled more efficiently, so its power consumption is 220W. The mobile AMD Radeon RX 6800M consumes much less than 145W, on the level of the mobile NVIDIA GeForce RTX 3080. The performance of the AMD Radeon RX 6800M is not always sufficient for smooth gaming in resolution 4K, so the new mobile processor targets QHD resolution. It is worth noting that AMD Radeon RX 6800M in poorly optimized games such as Crysis Remastered or Cyberpunk 2077 only provide high FPS at a resolution of 1920 x 1080 pixels.

Specifications

Manufacturer
AMD
Technical process
7 p.m.
Codename
Navi 22 (RDNA 2)
GPU frequency
up to 2300 MHz
Stream Processors (Shading Units)
2560
Texture Units (TMUs)
160
Raster Operations Pipelines (ROPs)
64
Tensor cores
No
RT kernels
40
Memory type
GDDR6
Memory bus width
192 Page
Memory frequency
4000 (16000) MHz 
Memory
12GB
Power consumption (TDP)
145+ watts

Synthetic tests 

3DMark 

3DMark Fire Strike is a beautiful and popular application with DirectX 11 API support for testing computers with high-performance gaming graphics cards in the Windows environment. 3DMark Fire Strike results help you evaluate the comparative performance of a video card and its suitability for the most demanding PC games. 

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3DMark – Fire Strike Graphics 1920×1080


AMD Radeon RX 6800M0 Laptop, TGP 145Вт.

34993

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

27985

NVIDIA GeForce RTX 3080 Laptop, TGP 85Вт. 

25339


Literally, FPS stands for “Frame per second”, or frames per second. Accordingly, the larger this number, the smoother the picture on the display will be during the game. How much FPS is needed for a comfortable game? It is difficult to unequivocally answer this question, if only because in different game engines with the same number of frames per second, the image quality can be different. However, there is a widespread belief that 30 FPS will be enough for a smooth game. 

Testing in games

Cyberpunk 2077  Is an action-adventure RPG set in the metropolis of Night City, where power, luxury and body modification are valued above all else. You play as V, a mercenary in search of a device that allows you to gain immortality. Cyberpunk 2077 has received the fourth version of the REDengine game engine, which is an improved and improved version of the “native” CD Projekt RED engine. The improved engine actually allows the game to display amazing facial detail, slightly outperforming things like Horizon Zero Dawn. Thoughtful original design and high attention to small details – these are the two pillars of the visual beauty of Cyberpunk 2077. Not least, CD Projekt did not pursue new heights of polygonal detailing of objects or the introduction of some fundamentally new graphic technologies.

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Settings: display resolution 1920 x1080 pixels, detail: Ultra, (no Ray Tracing), (no DLSS) 


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

96

AMD Radeon RX 6800M, TGP 145Вт. 

83


Settings: display resolution 1920 x1080 pixels, detail: Ultra, (no Ray Tracing), (no DLSS) 


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3070 Laptop, TGP 140Вт.

84

AMD Radeon RX 6800M, TGP 145Вт. 

72

Assassin’s Creed Valhalla Is a multi-platform action / RPG computer game developed by Ubisoft Montreal and published by Ubisoft. Assassin’s Creed Valhalla tells the saga of Eivor, nicknamed Brother (or Sister!) Of the Wolf – a Viking who lost his family in early childhood due to betrayal. The new Assassin’s Creed is powered by Ubisoft’s AnvilNext 2.0 engine, which has also been used in previous installments (Unity, Syndicate, Origins and Odyssey) and other titles from the studio: Rainbow Six Siege, For Honor, Ghost Recon Wildlands and Breakpoint. In general, the graphics in the game are excellent, if you close your eyes to a couple of undeveloped textures and random twitching of the animation. There is no ray tracing or DLSS technology in the game. Therefore, Ubisoft provided only 5 recommendations for system requirements. Ubisoft has also optimized the engine itself,

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Settings: display resolution 1920 x180 pixels, detail: High


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

85

AMD Radeon RX 6800M, TGP 145Вт. 

90


Settings: display resolution 1920 x1080 pixels, detail: Ultra, 


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

76

AMD Radeon RX 6800M, TGP 145Вт. 

78

Crysis: Remastered.Crytek’s classic first-person shooter returns with dynamic gameplay, sandbox mode and thrilling epic combat. The game features updated graphics optimized for the next generation of equipment. The speed, strength, armor and disguise of the nanosuit will help you win any battle, and thanks to the huge arsenal you can choose your own play style for incredible results. In an ever-changing environment, adapt your tactics and equipment to defeat your enemies in a vast world. Crysis: Remastered is based on a modified CryEngine 2, which is written in the same way as its predecessor in C ++. CryEngine 2 at the time of its release is the most technologically advanced and photorealistic engine in comparison with competitors. From a technical point of view, Crysis Remastered offers a lot: high resolution textures up to 8K, HDR, TAA, Screen Space Directional Occlusion (SSDO), Global Illumination (SVOGI), new lighting effects, motion blur, Parallax Occlusion Mapping, Screen Space Reflections (SSR) and Screen Space Shadows (SSS), and also updated particle effects. Ray tracing is also mentioned. Crysis Remastered also supports DLSS. 

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Settings: display resolution 1920 x180 pixels, detail: High


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

89

AMD Radeon RX 6800M, TGP 145Вт. 

78


Settings: display resolution 1920 x1080 pixels, detail: Very High


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

61

AMD Radeon RX 6800M, TGP 145Вт. 

60

Metro: EXODUS Is a first-person shooter made by the 4A Engine studio based on the novel by Dmitry Glukhovsky, most likely the last part and the likely ending of the Metro 2033 franchise series. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in the big Moscow metro and are trying to survive under the onslaught attacks of evil mutant predators, as well as warring factions. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010.

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The game does not contain preset image detail modes, although they are in the utility that runs the built-in benchmark – from low to ultra-high. Among the individual settings, only the overall “quality” of the image can be adjusted, the sample size of pixels for anisotropic filtering, the intensity of motion blur, and the depth of tessellation of geometric primitives. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance.

As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance.

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As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced. 


Settings:  display resolution 1920 x1080 pixels, Ultra detail


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

92

AMD Radeon RX 6800M, TGP 145Вт.

96


Settings: display resolution 1920 x1080 pixels, Extreme detail


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

48

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AMD Radeon RX 6800M, TGP 145Вт.

52

Battlefield V is a first-person shooter in which the gamer will visit different parts of the world during the Second World War. The gameplay is extremely varied and interesting, and therefore this game is loved by millions of people. The game is based on the Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; it is used both in its own developments and in projects of other branches of Electronic Arts. When it comes to visuals, Battlefield V sets new standards for shooter picture quality, powered by the improved Frostbite engine. It is hardly possible to find another such beautiful military shooter, no matter how trite it may sound. The single-player campaign also stands out nicely, because for multiplayer, EA and DICE have chosen a trade-off between performance and appearance. This is not to say that the picture is much worse, but still the developers focused on performance. The only negative point concerns the level of detail depending on the viewing distance. Regardless of the selected graphics quality level, objects are always drawn at a certain distance – although they could appear much earlier / further.

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Settings:  display resolution 1920 x1080 pixels, detail: High , no DXR


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

135

AMD Radeon RX 6800M, TGP 145Вт.

141


Settings: display resolution 1920 x1080 pixels, detail: Ultra, no DXR


 FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

39

AMD Radeon RX 6800M, TGP 145Вт.  

37

Borderlands 3 Everybody’s favorite shooter with mountains of loot is back with tons of barrels ready and crazy adventures! Hurricane battles await you in unknown worlds with new opponents. Borderlands 3, like all previous episodes of the franchise, is based on the graphics engine Unreal Engine, this time on its fourth, most modern version. In the gaming industry in recent years, this is one of the most demanded and deserved software platforms – along with Unity and CryEngine. The Borderlands 3 engine integrates AMD’s FidelityFX libraries that perform post-processing functions, in this case, enhancing clarity with local contrast. For a game styled as a comic book, this option is ideal, and most importantly, the technology itself is not tied to the hardware of this or that manufacturer and may well run on NVIDIA video cards.

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Settings: resolution 1920 x1080 pixels, detail: High 


FPS – average number of frames per second

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

105

AMD Radeon RX 6800M, TGP 145Вт.

94


Settings: resolution 1920 x1080 pixels, detail: Badass 


FPS – average number of frames per second 

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

88

AMD Radeon RX 6800M, TGP 145Вт.

79

Shadow of the Tomb Raider. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. This time Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the secrets of the Order of the Trinity, and learns more about her father’s research. The story is more mature than in previous games.

To portray Lara as a more advanced adventurer, the developers set out to make her face the consequences of the decisions she made. Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light shining through foliage. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. In addition, the effects of water have improved and the waves from movement now have a three-dimensional shape, and in general the interaction with water is better. Tessellation is present in both games, but it is used for different purposes. 

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Settings: display 1920 x1080 pixels, detail: High Preset


FPS – average number of frames per second

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

157

AMD Radeon RX 6800M, TGP 145Вт.

139


Settings: display 1920 x1080 pixels, detail: Highest Preset


FPS – average number of frames per second

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

140

AMD Radeon RX 6800M, TGP 145Вт.

112

The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings. The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2: Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game.

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Side quests will take about the same amount. The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next-generation platforms and will ultimately break the boundaries between game graphics and CGI movies. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.

The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.

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The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system.

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Settings: display 1920 x1080 pixels, detail: High Preset


FPS – average number of frames per second

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

242

AMD Radeon RX 6800M, TGP 145Вт.

230


Settings: display 1920 x1080 pixels, detail: Ultra Preset


FPS – average number of frames per second

NVIDIA GeForce RTX 3080 Laptop, TGP 140Вт.

163

AMD Radeon RX 6800M, TGP 145Вт.

124

Conclusion 

To summarize, it looks like AMD has finally caught up with Nvidia in the high-end mobile graphics segment. In tests both in synthetics and in games, the AMD Radeon RX 6800M showed excellent performance, comparable to its competitor. The manufacturer claims that the Radeon RX 6800M is an ideal accelerator for games at a resolution of 1440p, in general it is, with some exceptions, in poorly optimized games Cyberpunk 2077, Red Dead Redemption 2 and Crysis Remastered, in order to get an FPS of about 60, you will have to lower the resolution display up to 1920 × 1080 pixels, but since laptops with QHD resolution are rare at the moment, you will have to play in Full HD resolution, unless of course you want to connect an external display with a higher resolution to your laptop.  

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