DICE has released the first and desired major update of Battlefield 2042. It is so important that in its PC version it reaches 42 GB in weight (41.64 GB to be exact), and no wonder, since there are more than 300 fixes in this patch that fixes the maps, balancing weapons, vehicles, bugs, interface, matchmaking, progression, unlocks, game modes, bots, audio and a long etcetera.
Basically we are talking about a new game, that is, that buyers have actually purchased a beta game which still requires numerous updates to polish all aspects.
The third update will be available on December 2. We’ve enjoyed seeing you join us in Battlefield 2042 since its launch, and we’d like to thank you for your continued feedback.
With this update we are addressing more bugs and areas of feedback that we have observed throughout your game since November 12. This means that you can expect a lot of fixes, balance changes, and quality of life improvements. And finally, since we have started the preseason, there are also some news!
Although the full update contains hundreds of changes, here is a rundown of what to expect.
What’s new in Battlefield 2042?
In the week following Update 3, weekly missions will arrive in Battlefield 2042. There will be a total of 3 different missions each week that you can follow through the main menu. Completing a mission will reward you with Player XP. If you finish all the available missions that week, you will receive a unique cosmetic reward!
In Battlefield Portal we are adding new game mode skins for Rush to all maps in All-Out Warfare. We are also adding several new templates to the Constructor, and a new custom mode called Vehicle Team Deathmatch, which allows you to use combat vehicles in custom experiences. It will also support the logic created in the Rules Editor, allowing players to appear at team headquarters and adding more options when creating custom games.
Lastly, we are adding a new logic option to the Rules Editor that checks the source of a player’s mortal damage; for example, perhaps from a melee weapon or rifle. This opens up a ton of new possibilities, and we can’t wait to see what great modes you’ll build with this!
Quality of life
We are making several improvements to the on-screen menus to make it easier to customize your gear. In short, less clicks. Now it is also easier to understand which accessories are locked, in use, upgradeable or newly unlocked within your Collection.
In-game user interface elements have also been improved. You’ll notice increased visibility and reduced clutter thanks to, for example, that player world icons now scale with distance. We’ve also added improvements to IFF (Identify a Friend or Enemy) markers and gauges for nearby players that you can revive or be revived, or those who are low on ammo or health.
Lastly, you will notice a smoother transition between the in-game menus, the options menu, and matchmaking.
In several areas of the game we have made improvements to make your experience when interacting on the maps more fluid.
This includes over 150 individual fixes, minor changes, and improvements to all maps that we found to be detrimental to gameplay, such as spawning, visual glitches, or collision issues. Improvements to audio, rendering, and interaction have also been included, as well as fixes for weapons, vehicles, and specialists.
In early December, you can expect another small update focused on more balance changes and general bug fixes to further improve your gaming experience.
We can’t wait for this update to reach you, and we welcome your continued feedback as we move forward together from launch.
Thanks for playing,
The Battlefield team