Earnings in the XR market increase in 2020, Quest 2 is already a success, but Sony hesitates

Earnings in the XR market increase in 2020, Quest 2 is already a success, but Sony hesitates

Earnings in the XR market increase in 2020, Quest 2 is already a success, but Sony hesitates

SuperData’s new update tells us that the XR market remains growing this year. In particular, analyzing the Q3 2020, we see how the original Oculus Quest was the best-selling VR headset with its 161,000 units. This number would have been higher had stocks not run out in the middle of the quarter, when Facebook was preparing to launch Quest 2. Facebook’s new viewer is already a hit though: pre-orders have exceeded those of its predecessor by 5 times, in the words of Marc Zuckerberg. Third-party developers confirm this too: the creators of Pistol Whip claim that sales of their game have increased tenfold since the launch of Quest 2, while the studio behind it Apex Construct, Fast Travel Games, recorded an 800% increase. Additionally, with Facebook ceasing the sale of the Rift S, many potential Oculus PC headset buyers are expected to switch to Quest 2. 2021 sales for the device are now expected to hit 3 million, up from a previous estimate of 2.6. millions.

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PC VR gaming earnings are also on track to record a 119% year-over-year increase from $ 86.1 million in 2019 to $ 189 million in 2020, largely thanks to the release of Half-Life:Alyx and other important titles. Since its launch in March, the Valve title has earned more than all PC VR games released in 2019. Medal of Honor: Above and Beyond and the recent release of Star Wars: Squadrons will contribute even more to PC VR earnings this year. Limited supply, not demand, held back Valve Index sales during the third quarter. The headset continues to attract enthusiasts and 56,000 units were sold during Q3. However, this total would have been significantly higher if Valve had been able to fulfill orders faster, with users having to wait up to 8 weeks before receiving it.

It is expected that investments in virtual and augmented reality will reach 915 million dollars in 2020, still down from the $ 1 billion total in 2019, but up from the previous SuperData estimate of $ 830 million. Key third-quarter funding includes $ 54 million invested by high-end VR headset maker Varjo and $ 40 million from mixed reality company Nreal. The widespread adoption by consumers of AR / MR glasses and viewers instead should not start at least until 2023, despite the new Facebook AR Glasses and Apple’s continuous investments in the sector.

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In this positive scenario, however, one of the main players in virtual reality, Sony, prefers to adopt a wait-and-see strategy. In a Washington Post interview, Sony Interactive Entertainment / PlayStation CEO Jim Ryan said:

“I think it will take more than a few minutes to get to the future of virtual reality. PlayStation believes in virtual reality. Sony believes in virtual reality and, at some point in the future, virtual reality will be a significant component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some point? We believe so. We are very happy with all the experience we have gained with PlayStation VR, and we can’t wait to see where the future will take us ”.

Despite the 5 million PSVR sold, from Ryan’s words it seems that a new PlayStation headset will not be released before 2022. The current PSVR therefore, which needs a CAM adapter to work with PS5, will remain the only PlayStation headset. still for a while’. And probably not all VR games will receive an update to take advantage of the new next-gen console, as the recent case of No Man’s Sky. We’ll see.


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