Intel XeSS in Hitman 3 and The Riftbreaker. How is the competition for DLSS and FSR?

Intel XeSS in Hitman 3 and The Riftbreaker.  How is the competition for DLSS and FSR?

We already know pretty much everything we need to know about Intel’s XeSS solution, which is to compete with NVIDIA’s DLSS technology and AMD’s FSR technology. Today, Intel decided to boast about the effectiveness of its solution, presenting two titles that have received XeSS support and announced the launch of the early access form for companies on Intel DevMesh.

Showcase of Intel XeSS technology in two games

Getting straight to the point, here are the footage from The Riftbreaker and Hitman 3, two relatively new games:

https://www.youtube.com/watch?v=ldm4T5IIqVE

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Intel’s XeSS super-sampling in real-time does not require prior training on the game material and will adopt a unified library that will be compatible with different titles simultaneously. This approach will be more common than NVIDIA DLSS, as its compatibility and availability will be similar to that of AMD’s FSR.

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Intel’s XeSS will be available in two variants – one based on XMX (artificial intelligence) units, i.e. those in Intel Arc graphics processors, and the other, running on DP4a, available in NVIDIA Pascal, Turing and AMD RDNA1 / 2 cards. The former, however, will be much more effective.

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In the case of the latter, XeSS will render frames slower, i.e. provide lower fluidity. However, the difference between these variants will not mean that developers will have to care for both implementations, as these will not be required. There will also be many XeSS operating modes (quality / fluidity) and code sharing as part of the open-source approach.


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