Nvidia GeForce 460.89 WHQL, drivers that add support for Vulkan RayTracing in Quake II RTX (Download)

Nvidia GeForce 460.89 WHQL, drivers that add support for Vulkan RayTracing in Quake II RTX

Nvidia GeForce 460.89 WHQL, drivers that add support for Vulkan RayTracing in Quake II RTX

Nvidia announced the launch of new graphics drivers, we talked about the GeForce 460.89 WHQL, where in the main novelties it is added Vulkan RayTracing API support for Quake II RTX v1.4.0. If you do not have a GeForce RTX Series graphics, nor this game, we recommend that you stay as you are, since no other type of improvement is incorporated. If not, you can update the drivers from the following link.

Our latest Game Ready driver provides support for the Quake II RTX v1.4.0 update, which enables support for the new Vulkan RayTracing extensions. Now any GPU with support for the Vulkan RayTracing API can experience Quake II RTX in all its glory.


“Quake II RTX has just been updated to v1.4.0, introducing new enhancements and support for platform agnostic Vulkan RayTracing extensions.

Quake II RTX was initially released in June 2019 reimagining the graphics of this classic with incredible light, shadow, and ray-traced reflections (RayTracing. With the 2019 release, well ahead of multi-vendor Vulkan APIs for tracing Rays, Quake II RTX implemented ray tracing using Nvidia’s “VKRay” extensions.

Last month, the Khronos standards body formally released new KHR ray tracing extensions for Vulkan. So with this exciting development, Nvidia announces a new update to the Quake II RTX game and its Game Ready drivers to take advantage of the new Vulkan extensions. Now any GPU with Vulkan RayTracing support can experience Quake II RTX at its best.

For GeForce RTX players, they simply need to update to our latest Game Ready drivers from the GeForce Experience Drivers tab, and update to the latest version of Quake II RTX, either on Steam, on our website, or on GitHub.

If you have any technical issues with the new GeForce 460.89 WHQL Game Ready driver, please post a detailed report on the GeForce.com Driver Feedback Forum, where our customer support team can better assist you.

– Andrew Burnes, Nvidia”


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