Nvidia raises the veil on DLSS 2.0: up to 75% more FPS and higher quality

Nvidia raises the veil on DLSS 2.0: up to 75% more FPS and higher quality

Nvidia has announced the new version of its Deep Learning Super Sampling (DLSS), a technology that harnesses the power of machine learning and Tensor Core RTX present on all the latest GPUs of the 20 family (we had seen it in action on Anthem) to generate high quality images starting from poorly defined frames, all by increasing the frame rate that are generated every second by the GPU.

The version 2.0 of DLSS improves several aspects of the previous one, but the most interesting one is undoubtedly the creation of a single learning model that can be applied to each game. Until now, in fact, the implementation of DLSS was very difficult and expensive, as it required that the AI ​​network be trained game by game, in order to function.

DLSS 2.0 revolutionizes this by introducing a unique model that can be applied to each title; we therefore expect that this technology can spread much faster, now that it is no longer necessary to work on an algorithm dedicated to every single game.

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The rewriting of the learning model was accompanied by important improvements from a performance point of view. The new AI network uses Tensor Cores more efficiently for work 2 times faster than the original. This improves the frame rate and eliminates previous limitations as to which GPUs, settings and resolutions could be enabled.

Other new features include the implementation of three different quality options dedicated to managing the internal rendering resolution of the game. These are Quality, Balanced and Performance, with the latter capable of super sampling a 1080p image up to 4K.

Finally, DLSS 2.0 allows to obtain an image quality comparable to that obtained at native resolution, all with a significantly reduced workload, given that it is carried out on a number of pixels ranging from a quarter to half of those that it would be necessary to calculate if the image was rendered at native resolution. All this translates into a drastic increase in the frame rate due to the lower weight of the operation.

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The results of DLSS 2.0 will be appreciated on Deliver Us The Moon, Wolfenstein: Youngblood, MechWarrior 5: Mercenaries is Control, which will be updated in the next few hours to receive DLSS support. As for the last two titles, we speak of frame rate improvements between 30 and 75% based on the RTX GPU used and the game settings, all without loss of detail.

Nvidia also opened on DLSS Developer Program to all the developers they use Unreal Engine 4, so we expect DLSS 2.0 to arrive soon on many other titles too. Below you will find a video that shows the news in detail, while for more information we refer you to the official blog in Source.


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