Nvidia releases its GeForce Game Ready 511.23 WHQL drivers, which add DLDSR and optimizations for God Of War

Nvidia releases its GeForce Game Ready 511.23 WHQL drivers, which add DLDSR and optimizations for God Of War

As anticipated a few days ago, Nvidia today released its new GeForce Game Ready 511.23 WHQL drivers, which add DLDSR support plus optimizations for God of War, Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster. Hunter Rise.

DLDSR – Super Dynamic Resolution with Deep Learning

One of the main novelties of this new driver is DLDSR, a new version of DSR that adds AI for the downsampling process, improving the results and the amount of FPS. On a 1080p monitor DLDSR allows you to get the graphic quality of DSR in 4K using 1440p as the rendering resolution, and thanks to the use of AI, you get the same performance as playing in 1080p but with better graphic quality.

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To activate DLDSR you must go to the Nvidia Control Panel, select the option “Control 3D settings”, and then in DSR Factors select the resolution you want. With this, the image will be rendered in the selected resolution and will be displayed in the resolution of our monitor, improving the graphic quality of our games.

DLSS y Nvidia Reflex en God Of War

GeForce Powered Low Latency in God of War

The new driver also includes optimizations for God Of War on PC, which allows the use of DLSS on RTX graphics, and Nvidia Reflex on GTX 900 graphics and higher, significantly improving the gaming experience. DLSS and Reflex are also supported in Rainbow Six Extraction, and DLSS in The Anacrusis and GRIT.

You can find all the news about this driver here and download it from the official Nvidia website here.

Do you plan to use these new GeForce Game Ready drivers? For DLDSR, for God Of War, or for both?


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