Resident Evil 3 in benchmark test

Resident Evil 3 im Test: Ein gutes Remake mit mehr Action statt Horror

After the surprisingly successful, popular and simply good remake of Resident Evil 2, the remake of Resident Evil 3 will be released on Friday. The game is based on the same technology and also runs comparatively well, as the editors' benchmarks show. The new title still looks a little better.

The remake of Resident Evil 2 (test) was definitely a surprise in early 2019. Developer Capcom had invested a lot of work, so that the game was barely recognizable on the one hand, but in the end it still remained Resident Evil 2. The manufacturer wants to build on this with the remake of Resident Evil 3. The technical basis is a bit new in this case, but the end result of the fresh cell treatment can impress again.

Because, in most cases, remakes are a slightly prettier version of the original, the two resident evil remakes go much further. With modern technology, the games look completely different and although the camera perspective changes, the atmosphere of the originals is not lost. As with the remake of part 2, Capcom uses the in-house RE engine.

The graphic style of Resident Evil 3 is absolutely identical to the remake of Resident Evil 2, but in the end it looks slightly better. So the level designers were allowed to let off steam a little more, the levels are more extensive and detailed. The graphics quality is far from AAA standards, but the style fits the game. Since animations and lighting are impressive, the graphics capture the tight atmosphere of the title well.

With AMD, Nvidia and DirectX 12 "inside"

As with Resident Evil 2, Resident Evil 3 (meaning the remakes from now on) is available in addition to DirectX 11 as well as the low-level API DirectX 12 including Async Compute. In the game itself, there are also techniques from AMD and Nvidia that work on all modern graphics cards regardless of the manufacturer. The title offers Nvidia's environmental masking HBAO + and AMD's focus filter FidelityFX.

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The PC version of Resident Evil 3 not only has an extensive graphics menu with many setting options, but also a comfortable one. So the individual options are changed quickly, a restart is not necessary. There is also a sample screenshot and a brief explanation of the individual points.

The game offers in-game upsampling and downsampling (from 50 percent to 200 percent of the set resolution in 10 percent increments), in addition there is an FPS limiter, which, however, only adjusts to 30 FPS, 60 FPS or “Off “Can be set. There is also a VRAM usage indicator. As in the remake of Resident Evil 2, however, it shows values ​​that are difficult to understand. High texture details, which are far from being the maximum, should already overload a graphics card with 11 GB of memory – and that is definitely not the case. Nevertheless, the remake requires a lot of memory.

Four graphic presets with some minor differences

Resident Evil 3 offers four different graphic presets with "Maximum", "Prioritize graphics", "Balanced" and "Prioritize performance". The visual differences between "maximum" and "prioritize graphics" are subtle, but they do exist. For example, "Maximum" comes up with a better shadow display. Apart from that, there are differences, but they fall into the category "different" and not "better" or "worse".


Maximum preset
Maximum preset

Prioritize Quality Preset
Prioritize Quality Preset

Balanced preset
Balanced preset

Prioritize Performance Preset
Prioritize Performance Preset

If you switch back to "balanced", you hardly lose any details on screenshots, but much more in motion. Because with the setting the LOD works very aggressively, so that objects appear or disappear again and again in the picture, depending on how far you are from them. While this is annoying, it doesn't make Resident Evil 3 unsightly.

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This happens only with the lowest details, because then there are no more screen space reflections. Textures lose a lot of detail, some objects no longer cast shadows and the surrounding obstruction also suffers. The "Prioritize performance" preset should not be used.

Graphics presets – 2,560 × 1,440

    • Prioritize Performance Preset

    • Balanced preset

    • Prioritize graphics preset

    • Maximum preset

    • Prioritize Performance Preset

    • Balanced preset

    • Prioritize graphics preset

    • Maximum preset

AMD and Nvidia graphics cards react almost identically to different graphics options. If you switch back from the maximum details to the quality prioritize preset, you get an FPS plus of 10 percent on the GeForce RTX 2070 Super, while the Radeon RX 5700 XT increases by 11 percent. The balanced preset then brings a further plus of 7 (Nvidia) and 8 percent (AMD). This shows that the tuning potential in Resident Evil 3 is low as long as you don't want to do without graphic quality. Otherwise, more than just under 20 percent additional performance is not possible. Only those who can live with "prioritize performance" get a boost: Radeon and GeForce cards then increase by 48 percent compared to "balanced".

Anti-aliasing and FidelityFX

Antialiasing is available in the game FXAA, TAA, SMAA and the combination of FXAA and TAA. The latter is the edge smoothing of choice, because only this offers good smoothing across the entire image. However, there is also a catch: Especially in low resolutions, there is a fairly intense blur over the image, which becomes smaller in higher resolutions, but never disappears completely. If you don't want that, you can use SMAA, for example. This provides a sharp picture, but numerous objects still flicker significantly, even in Ultra HD.

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Activating FidelityFX brings at least some relief. AMD's "Radeon Image Sharpening" is used, so the image is effectively re-sharpened without causing any unrest. FidelityFX does not work miracles in the game, but it helps somewhat with the blur. The sharpness filter costs little performance and runs not only on AMD but also on Nvidia graphics cards.

The need for storage is great

Resident Evil 3 requires a lot of graphics card memory. Not at the top end of the scale, because with 8 GB, there were no problems in 3840 × 2.160 either. However, already with 6 GB it looks different. The frame times already decrease in full texture details in 1,920 × 1,080, but there are no stutters yet. This then changes to 2,560 × 1,440, where the texture details need to be reduced. If the graphics card only has 4 GB, this is also necessary in 1,920 × 1,080, since the game always has a short stumble.

The question arises why Resident Evil 3 needs so much graphics card memory, because the quality of the textures shows no reason. The surfaces offer little detail and are washed out. That doesn't bother you while gaming, since Resident Evil 3 is almost entirely dark, but that doesn't explain the memory requirement.

On the next page: GPU benchmarks, frame times and DX11 vs. DX12


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