Review and testing of a video card for laptops AMD Radeon RX Vega 5 generation Renoir : Test | Specs | CPU | Config

Review and testing of a video card for laptops AMD Radeon RX Vega 5 generation Renoir
: Test | Specs | CPU | Config

The development of the industry has brought computer graphics to a new level. Every year the hardware capabilities of the visualization tools are growing, but the tasks are also becoming more complicated, for example, if a few years ago the graphics built into the processors could solve only simple tasks, then in recent years, the integration can do almost everything. And it is worth noting that AMD Radeon RX Vega graphics processors show themselves quite well in this area, especially noticeable in the last two years. We already looked at the AMD Radeon RX Vega 7 and RX Vega 6 of the Renoir generation, now it’s the turn of the graphics called RX Vega 5, which is currently the youngest in the lineup.

The AMD Radeon RX Vega 5 is an integrated graphics processor for notebooks that powers the AMD Ryzen 3 4000 series APU. This GPU is based on the improved Renoir generation Vega architecture, which is the fifth generation GCN, plus some improvements, in particular in the coding units and decoding of modern video formats. Vega 5 has 5 clusters of 64 cores each, for a total of 320, and operates at a frequency of up to 1400 MHz, depending on the processor model. The performance of the integrated video card depends on the configured TDP (12-25 W), the cooling system of the laptop and the configuration of the system memory RAM. The GPU should perform better if the laptop has dual channel RAM.

The Vega architecture brings certain improvements over the old Polaris architecture, with support for DirectX Feature Level 12_1, H.264, HEVC and VP9 processing. In other words: Services like Amazon Instant Video, Hulu, Netflix, and YouTube are handled by dedicated hardware inside Vega. And when it comes to connecting an external monitor, Radeon Vega graphics can handle any display up to 4K UltraHD, even if you’re also using High Dynamic Range (HDR) technology and Radeon FreeSync. In games, the performance of the iGPU Vega 5 will be on par with the previous generation RX Vega 6 (Raven Ridge) as this GPU has (6 CUs, but lower clock speeds).

Specifications

CPU
Radeon RX Vega 5 (Renoir C5)
Technical process
7 p.m.
GPU frequency MHz
400 – 1400 MHz (Boost)
Stream Processors (Shading Units)
320
Texture Units (TMUs)
20
Raster Operations Pipelines (ROPs)
8
Memory type
system (DDR4)
(total graphics power)
12-25 watts
DirectX version
12.1
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Synthetic tests

3DMark

3DMark Fire Strike is a beautiful and popular application with DirectX 11 API support for testing computers with high-performance gaming graphics cards in the Windows environment. 3DMark Fire Strike results help you evaluate the comparative performance of a video card and its suitability for the most demanding PC games.

3DMark – Fire Strike Graphics 1920×1080


Nvidia GeForce MX350 ( 25 Вт)

4457

Nvidia GeForce MX250 ( 25 Вт)

3885

AMD Radeon RX Vega 7 (AMD  Ryzen R7 4700U)

3739

AMD Radeon RX Vega 6 (AMD  Ryzen R5 4500U)

3239

Nvidia GeForce MX250 ( 10 Вт)

2988

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

2232

AMD Radeon RX Vega 6 (AMD Ryzen 3 2300U)

1506

UHD Intel Graphics 630 (Intel Core i7-8086K)

1439

UHD Intel Graphics 620 (Intel Core i7-8086K)

1343


Literally FPS stands for “Frame per second”, or frames per second. Accordingly, the larger this number, the smoother the picture will be on the display during the game. How much FPS is needed for a comfortable game? It is difficult to unequivocally answer this question, if only because in different game engines with the same number of frames per second, the image quality can be different. However, there is a widespread belief that 30 FPS will be enough for a smooth game.

Game tests

Shadow of the Tomb Raider. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. This time Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the secrets of the Order of the Trinity, and learns more about her father’s research. The story is more mature than in previous games. To portray Lara as a more advanced adventurer, the developers set out to make her face the consequences of the decisions she made. Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light shining through foliage. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. In addition, the effects of water have improved and the waves from movement now have a three-dimensional shape, and in general the interaction with water is better. Tessellation is present in both games, but it is used for different purposes.

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Settings: display resolution 1920 x1080 pixels, detail: Medium


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

26

Nvidia GeForce MX350 ( 25 Вт)

24

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

14


Settings: display resolution 1920 x1080 pixels, detail: High


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

26

Nvidia GeForce MX350 ( 25 Вт)

24

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

12

Battlefield V is a first-person shooter in which the gamer will visit different parts of the world during the Second World War. The gameplay is extremely varied and interesting, and therefore this game is loved by millions of people. The game is based on the Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; it is used both in its own developments and in projects of other branches of Electronic Arts. When it comes to visuals, Battlefield V sets new standards for shooter picture quality, powered by the improved Frostbite engine. It is hardly possible to find another such beautiful military shooter, no matter how trite it may sound. The single-player campaign also stands out nicely, as EA and DICE have chosen a trade-off between performance and appearance for multiplayer. This is not to say that the picture is much worse, but still the developers focused on performance. The only negative point concerns the level of detail depending on the viewing distance. Regardless of the selected graphics quality level, objects are always drawn at a certain distance – although they could appear much earlier / further.


Settings: display resolution 1920 x1080 pixels, detail: Medium


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

42

Nvidia GeForce MX350 ( 25 Вт)

37

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

22


Settings: display resolution 1920 x1080 pixels, detail: High


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

36

Nvidia GeForce MX350 ( 25 Вт)

30

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

18

Metro: EXODUS Is a first-person shooter made by the 4A Engine studio based on the novel by Dmitry Glukhovsky, most likely the last part and the likely ending of the Metro 2033 franchise series. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in the big Moscow metro and are trying to survive under the onslaught attacks of evil mutant predators, as well as warring factions. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010. The game does not contain preset image detail modes, although they are in the utility that runs the built-in benchmark – from low to ultra-high. Among the individual settings, you can only adjust the overall “quality” of the image, the size of the pixel sample for anisotropic filtering, the intensity of motion blur, and the depth of tessellation of geometric primitives. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but judging by the information from NVIDIA, TAA works very smoothly here and probably has little effect on overall performance. As with most games of the caliber of Metro Exodus, the engine allows you to scale the image quality over a wide range, with the difference between low, medium and ultra-high detail profiles being extremely pronounced.

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Settings: display resolution 1920 x1080 pixels, detail: Medium


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

20

Nvidia GeForce MX350 ( 25 Вт)

18

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

12


Settings: display resolution 1920 x1080 pixels, detail: High


FPS – average number of frames per second

Intel Iris Xe Graphics G7 (96 EU) (Intel Core i7-1165G7)

15

Nvidia GeForce MX350 ( 25 Вт)

12

AMD Radeon RX Vega 5 (AMD Ryzen 3 4300U)

8


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