Review and testing of the MSI Radeon RX 580 Gaming X 8GB video card: Test | Specs | CPU | Config

Review-and-testing-of-the-MSI-Radeon-RX-580-Gaming-X-8GB-video-card.

Review and testing of the MSI Radeon RX 580 Gaming X 8GB video card: Test | Specs | CPU | Config, MSI, as well as other AMD partners engaged in the production of graphics accelerators, presented their versions of the MSI Radeon RX 580 and MSI Radeon RX 570 series video cards. As you would expect, the new items are distributed in three series: MSI GAMING, MSI ARMOR and MSI Radeon RX 580 reference.

Moreover, each of them includes representatives of the Radeon RX 570 and Radeon RX 580 with 4 and 8 GB of video memory and different levels of factory overclocking, so buyers will have plenty to choose from. Next up we take a look at the MSI Radeon RX 580 Gaming X 8GB, which is labeled with 8GB of internal memory, factory overclocking and a custom TwinFrozr VI cooling system.

MSI Radeon RX 580 Gaming X 8G traditionally offers a recognizable black and red design, an efficient MSI TWIN FROZR VI cooling system with two TORX Fan 2.0 fans and support for passive operation, a completely modified PCB design, a high-quality Military Class 4 element base, an LED system backlighting and several profiles with preset frequencies of the GPU and memory, which can be switched between using the convenient MSI Gaming App utility. There is a metal plate on the back of the device. Its main functions are protection against mechanical damage and providing additional structural rigidity. The back plate is made of aluminum alloy and painted black.

Several holes have been made in it so that air can freely flow through them. The MSI Radeon RX 580 Gaming X 8G graphics card is based on the Polaris 20 GPU, which is an updated version of the Polaris 10 core found in the Radeon RX 480. Therefore, the functional version Polaris 20 has 2304 shader ALUs, 144 texture mapping units and 32 ROPs, and with The chip is connected by RAM by a 256-bit bus with a bandwidth of 8 Gb / s per contact. All memory chips are located on the front side of the board. In total, there are 8 of them and they are designed for a frequency of 8 GHz. Nominal frequency of the video card: in the exposed OC Mode – 1393 MHz for the core and 8100 MHz for the memory. 144 texture mapping units and 32 ROPs, and the chip is connected to the RAM by a 256-bit bus with a bandwidth of 8 Gb / s per pin. All memory chips are located on the front side of the board. In total, there are 8 of them and they are designed for a frequency of 8 GHz..

Nominal frequency of the video card: in the exposed OC Mode – 1393 MHz for the core and 8100 MHz for the memory. 144 texture mapping units and 32 ROPs, and the chip is connected to the RAM by a 256-bit bus with a bandwidth of 8 Gb / s per pin. All memory chips are located on the front side of the board. In total, there are 8 of them and they are designed for a frequency of 8 GHz. Nominal frequency of the video card: in the exposed OC Mode – 1393 MHz for the core and 8100 MHz for the memory.

The video card is powered through a single 8 pin connector, inverted relative to the axis, the latch is located on the back side. This usually causes some inconvenience, but MSI thought about this in advance and freed up space next to the connector. In terms of the number of power phases, the Radeon RX 580 Gaming X 8G surpasses the reference model Radeon RX 480. The graphics processor serves a six-phase system, and a couple of similar components are used for memory. The developers changed the default video output configuration for AMD Polaris-based video adapters, returning the DVI-D port and swapping one of the DisplayPort connectors for HDMI. Thus, a display with an HDMI interface and a virtual reality helmet can be simultaneously connected to the video card (all of them currently use HDMI). The MSI Radeon RX 580 Gaming X 8G cooling system is based on the well-known MSI TWIN FROZR VI cooler. which is a logical continuation of the TwinFrozr series. Its main part is a massive nickel-plated plate radiator.

Heatpipes molded into the base ensure an even heat distribution across the heatsink fins. MSI uses two 95mm idle fans, a massive heatsink and 3 heatpipes for cooling. Memory chips and power transistors are cooled by a special heatsink board installed under the main heatsink. provide even heat distribution over the radiator fins. MSI uses two 95mm idle fans, a massive heatsink and 3 heatpipes for cooling. Memory chips and power transistors are cooled by a special heatsink board installed under the main heatsink. provide even heat distribution over the radiator fins. MSI uses two 95mm idle fans, a massive heatsink and 3 heatpipes for cooling. Memory chips and power transistors are cooled by a special heatsink board installed under the main heatsink.

Specifications

CPU
Polaris 20
Technical process
 14 n.m.
 GPU frequency MHz
1393 MHz (OC Mode)
 Stream Processors (Shading Units)
2048
 Texture Units (TMUs)
128
 Raster Operations Pipelines (ROPs)
32
 Memory type
GDDR5
Memory bus width
Page 256
Memory size
4 GB
 Memory frequency
8100 MHz (OC Mode) 
 DirectXOpenGLShader Model
 12,14,55,0
 Interfaces
DisplayPort х 2 / х 2 HDMI / DL-DVI-D
Power consumption (TDP)
185 watts
Price
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Testing

Power-saving CPU technologies are disabled in all tests. Testing the performance of video cards was carried out in a closed case of the system unit on a system with the following configuration:

Test configuration

  • PROCESSOR: Intel Core i7-7700K 4.8 GHz
  • MOTHERBOARD: ASUS Maximus IX Code  Intel Z270
  • MEMORY: 16 GB (4x 4096 MB) 2400 MHz DDR4
  • HARD DRIVE:  Samsung 830 Series 256GB SSD
  • OPERATING SYSTEM:  Windows 10 x64

The performance of a video card is determined by the number of fps (frames per second) that it can produce in a particular application under certain settings. The performance of the video card in gaming applications is affected by the software installed on the PC, the version of the video driver, and the configuration of the computer.


Synthetic tests

To assess performance in synthetics, we used the 3DMark Fire Strike and Fire Strike Extreme benchmarks. Futuremark 3DMark allows you to compare devices ranging from smartphones to high-end PCs. In the Fire Strike settings, you can select the method and quality of texture filtering, the type of full-screen anti-aliasing and the number of multisampling samples, the partitioning factor of primitives for objects to which tessellation is applied, the maximum possible partitioning factor, the resolution and number of samples from shadow maps, the quality of volumetric lighting (sample step in the “ray marching” algorithm when calculating volumetric lighting – an important parameter, large values ​​of which reduce performance), the number of samples per pixel when calculating indirect lighting in the ambient occlusion algorithm, as well as the quality of one of the post-processing types – imitation of the depth of field effect. This parameter adjusts the size of the bokeh texture used in post-processing for objects in the scene, while the Color saturation setting only changes the color saturation of the final image without affecting performance.


Futuremark 3DMark Fire Strike

Futuremark 3DMark Fire Strike Extreme


 Futuremark 3DMark Fire Strike  – 1920×1080 (Score)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RX 480 8ГБ

AMD Radeon RX 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Game tests

The performance of the video cards was tested in two resolutions: 1920×1080 and 2560×1440 pixels. For the tests, one graphics quality mode was used: Ultra (maximum) – texture quality, anisotropic filtering and full-screen anti-aliasing were enabled directly in the game settings. V-Sync was also forcibly disabled there. 

Resident Evil 7

Resident Evil 7 (2017) – Judging by the reviews of the foreign specialized press, the new part of Resident Evil did not hit the face in the mud and very worthily returned to the origins of the series. Resident Evil 7 Biohazard takes place in the fictional American town of Dulvey, where the main character, Ethan Winters, goes in search of his missing wife. They take him to an abandoned mansion where he faces danger from the Baker family. Resident Evil 7 Biohazard has a moronic picture, but it cannot be called cutting-edge. The main focus is on the console and that says it all. Gamers need to survive in conditions of limited ammunition and first aid kits, while solving a variety of puzzles and fighting monsters. 


1920×1080(1080p) Ultra, FXAA

2560×1440(1440p) Ultra, FXAA


Resident Evil 7- (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

NVIDIA GeForce GTX 1060

NVIDIA GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

The Witcher III  Wild Hunt

The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings. The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2:

Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game. Side quests will take about the same amount. The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next-generation platforms and will ultimately break the boundaries between game graphics and CGI movies. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings.

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Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax

. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system. and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system.


1920×1080(1080p) Ultra, AFx16, SSAO, Nvidia hairworks OFF

2560×1440(1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF


 The Witcher 3: Wild Hunt– (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Grand Theft Auto V

Grand Theft Auto V  is a multi-platform action and open world video game developed by Rockstar North and published by Rockstar Games. Is the fifteenth in a rowFor the first time in the history of the series, there are three main characters in the game, and you can switch between them almost at any time. In some missions, two players are available, in some missions the player is thrown onto other characters by a script. For the first time in the series, the main characters have special skills that give them an edge over other characters. The scene of Grand Theft Auto V was the fictional city of Los Santos, the prototype of which is Los Angeles. Los Santos first appeared in one of the previous games in the series, Grand Theft Auto: San Andreas, released in 2004.

In addition to the city itself, the game also contains the surrounding areas of the countryside, mountains, forests, hills, and beaches, called “Blaine County” in the game. There is also a separate play space – the fictional state of North Yankton; probably a parody of the real state of North Dakota close to the Canadian border. There is only one gloomy city in this state – Ludendorff. You cannot get to North Yankton, with the exception of two story missions, the action of which takes place directly in Ludendorff.

The entire map of Los Santos and its environs is open to players from the outset, and Grand Theft Auto V is based on the Rockstar Advanced Game Engine. The Rockstar Advanced Game Engine is a fully featured game engine that contains a graphics engine, physics engine, sound engine, animation engine, game AI, networking, scripting language and other components. Grand Theft Auto V has a very extensive range of graphical settings,


1920×1080(1080p) Very High, 4xMSSA,FXAA/off, Nvidia TXAA/off

2560×1440(1440p)Very High, 4xMSSA, FXAA/off, Nvidia TXAA/off


Grand Theft Auto V -(FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Hitman (2016г)

Hitman Is a computer game in the Hitman series of games developed by IO Interactive and published by Square Enix. Released on Windows, PlayStation 4 and Xbox One. This is the sixth game in the series. The first episode of the game was released on March 11, 2016 on all available platforms at once. The main feature of the project is its episodic nature. The basic version of the game contains only the prologue and the level in Paris, the rest of the content is added by add-ons that are released approximately once a month. All add-ons cost the same as a regular big-budget game, so players can either purchase the full version or buy levels separately as needed.

The game uses IO Interactive’s own Glacier Engine 2 for use in the company’s game projects. The first version of the engine began to be developed in the mid-90s, on its basis, the original game Hitman: Codename 47 was released, in the future the engine was gradually improved and refined. The game Hitman uses physically correct rendering, which gives a more realistic representation of the rendered materials and surfaces, modern technologies for rendering shadows and calculating lighting, including volumetric lighting, and supports numerous image post-processing filters: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO. Numerous post-processing filters are supported: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO. Numerous post-processing filters are supported: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO.

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1920×1080(1080p) Ultra,MSAA 16xAF, DirectX 12

2560×1440(1440p) Ultra, MSAA 16xAF,DirectX 12


Hitman DX12– (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Battlefield 1

Battlefield 1Is a multi-platform first-person shooter PC game, the fourteenth in the Battlefield series, developed by DICE and published by Electronic Arts for Windows, PlayStation 4 and Xbox One platforms. In Battlefield 1, there is no protracted race of super-trained soldiers towards their goal – usually saving the world. No, here we will see stories from the lives of different people, we will find out the motives that moved them.

Dice is struggling to explain to the player that World War I should not be perceived by players as entertainment. The game is visually varied. She is equally good at mountain landscapes and mud-drenched battlefields with puddles and charred trees. Battlefield 1 uses the Frostbite Engine 3 and supports both DirectX 11 and DirectX 12. The second mode is only available on Windows 10. Differences in picture quality are imperceptible, no new effects or new parameters appear in the settings menu. The game traditionally pleases with a beautiful picture and epic battle scenes in large locations. A high level of detail with excellent detail is combined with good lighting and rich post-effects. Involved progressive background shading HBAO +.


1920×1080(1080p) Ultra,TAA, HBAO

2560×1440(1440p) Ultra,TAA, HBAO


Battlefield 1- (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Far Cry Primal

Far Cry Primal  Is another game from the popular Far Cry series, which gave players interesting adventures in different places and times, on tropical islands and in the mountains of the Himalayas. Another game project takes the player ten thousand years BC – to the Stone Age, in which the struggle for survival is noticeably different from everything seen in the series earlier.

The ancient land of Urus, depicted in the game, is distinguished by impenetrable forests, snow-capped mountains and swamps, and primitive animals. According to the plot of the game, you are a hunter named Takkar, the last survivor of the destroyed tribe, and you travel in search of revenge for your people. To display the open world in this game, the game engine Dunia Engine 2, which is already familiar to us, is used, although it has been modified since Far Cry 4. Compared to Far Cry 4, the detail of the game world has been increased in Primal, it clearly has fewer artifacts associated with loading LODs as the player progresses. But, alas, the game lost support from Nvidia and their GameWorks effects, which we saw in Far Cry 4: global shading using HBAO +, advanced PCSS shadows, TXAA anti-aliasing method, high-quality volumetric lighting effects and HairWorks hair simulation.

The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own. high-quality effects of volumetric lighting and hair simulation HairWorks. The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own. high-quality effects of volumetric lighting and hair simulation HairWorks. The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own.


1920×1080(1080p) Very High, SMAA, 

2560×1440(1440p) Very High, SMAA, 


Far Cry Primal- (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RХ 480 8ГБ

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4ГБ

AMD Radeon RX 470 4ГБ

Overclocking the graphics card

We managed to overclock the video card up to frequencies of 1450 MHz and 2200 MHz for the video core and memory, respectively, not so much when compared with video cards from NVidia, as it turned out, overclocking rests on TDP and the inclusion of self-protection when the video card is too overclocked.  


2560×1440(1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF— разгон

2560×1440(1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF— номинал


The Witcher 3: Wild Hunt– (FPS)

MSI Radeon RX 580 Gaming X 8G

MSI Radeon RX 580 Gaming X 8G


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