Review and testing of the Sapphire Pulse Radeon RX 560 4GD5 video card : Test | Specs | CPU | Config

Review and testing of the Sapphire Pulse Radeon RX 560 4GD5 video card
: Test | Specs | CPU | Config

In this article, we will look at the Sapphire Pulse Radeon RX 560 4GD5 video card, which has an appearance that is not typical for Sapphire products. The fact is that this video card has a combination of black and red in its design, many AMD AIB partners have recently been using this color scheme, while Sapphire Technology previously avoided imitating such a color scheme, reminiscent of the ASUS Republic of Gamers. In addition to the new Sapphire Pulse color scheme, the Radeon RX 560 4GD5 has a slightly overclocked GPU frequency. According to AMD representatives, the Radeon RX 560 video card has a high gaming potential both in e-sports and AAA games. “

Recall that the Radeon RX 560 is a renamed version of the Radeon RX 460 accelerator with all 1024 stream processors active. But there are few such versions of RX 460 on the market, so in relation to most RX 460 cards, the new AMD Radeon RX 560 turns out to be more productive. The graphics card is based on the AMD Polaris 11 (Baffin) graphics chip, which is the fourth generation GCN (GraphicsCore Next) using a 14nm process technology on transistors with a vertically positioned gate (FinFET, fin field effect transistor). As mentioned above, the video card operates with 1024 4th generation GCN stream processors, 64 texture units (TMU), 16 rendering units (ROP) and a 128-bit memory bus, which together with the frequency of GDDR5 chips at 1750 (7000) MHz bandwidth memory subsystems 112 GB / s. The Boost frequency of the graphics core of the Sapphire Pulse Radeon RX 560 4GD5 graphics card has been increased, but not much – from 1275 MHz to 1300 MHz. The video card receives additional power via a 6-pin PCI-E Power cable.

Traditionally, there are no connectors for AMD CrossFireX technology on the top side of the PCB. If such support exists (which is not mentioned in the official materials), then it is implemented exclusively through the PCI Express 3.0 x16 interface. The following rear panel interface connectors are responsible for image output: Dual-Link DVI-D, HDMI 2.0b and DisplayPort 1.4 (all are single). The dimensions of the Sapphire Pulse Radeon RX 560 4GD5 video card are 210 mm in length, 112 mm in width and 36 mm in height.

A cooler with a small radiator devoid of heat pipes and a fan with a diameter of about 90 mm is responsible for cooling the video card. The pre-installed dual-slot cooler resembles boxed (boxed) COs for Intel desktop processors. The radiator is completely aluminum with a copper heel as a contact surface. The fan impeller diameter is approximately 90 mm. In practice, it turns out that the new Radeon RX 560 is still a budget proposal, which should be enough for comfortable playing in Full HD resolution (in less demanding games or with lowered graphics settings). If we compare AMD Radeon RX 560 with Radeon R7 360, then the new product demonstrates up to 57% higher performance and is suitable for comfortable and smooth operation in most popular games (it copes with “available” games in 1080p resolution). In fact, the Radeon RX 560 is not far from the Radeon RX 460, so the transition from the previous generation to the new one represented by the Radeon RX 560 almost makes no sense.

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Specifications

CPU
Polaris 11 (Baffin)
Technical process
14 n.m.
GPU frequency MHz

1300 MHz

Stream Processors (Shading Units)
1024
Texture Units (TMUs)
64
Raster Operations Pipelines (ROPs)
16
Memory type
GDDR5
Memory bus width
128 pages
Memory size
4 GB
Memory frequency
1750 MHz (7000 MHz)
DirectX
12
Interfaces
Dual-Link DVI-D, HDMI 2.0b и DisplayPort 1.4
Power consumption (TDP)
75 watts
Price


Testing

Power-saving CPU technologies are disabled in all tests. Testing the performance of video cards was carried out in a closed case of the system unit on a system with the following configuration:

Test configuration

  • Processor: Intel Pentium G 4560 3500 MHz
  • Motherboard: MSI B250M Bazooka
  • RAM: 16 GB DDR 4 -2400 MHz
  • Data storage: WD Hard Drive 1 TB 5400 RPM
  • ОС: Windows 64 bit

The performance of a video card is determined by the number of fps (frames per second) that it can produce in a particular application under certain settings. The performance of the video card in gaming applications is affected by the software installed on the PC, the version of the video driver, as well as the configuration of the computer..

To evaluate the performance in synthetics, we used the 3DMark Fire Strike and Fire Strike Extreme tests. Futuremark 3DMark allows you to compare devices ranging from smartphones to high-end PCs. In the Fire Strike settings, you can select the method and quality of texture filtering, the type of full-screen anti-aliasing and the number of multisampling samples, the partitioning factor of primitives for objects to which tessellation is applied, the maximum possible partitioning factor, the resolution and number of samples from shadow maps, the quality of volumetric lighting (sample step in the “ray marching” algorithm when calculating volumetric lighting – an important parameter, large values ​​of which reduce performance), the number of samples per pixel when calculating indirect lighting in the ambient occlusion algorithm, as well as the quality of one of the post-processing types – imitation of the depth of field effect. This parameter adjusts the size of the bokeh texture used in post-processing for objects in the scene, while the Color saturation setting only changes the color saturation of the final image without affecting performance.


Futuremark 3DMark Fire Strike  – 1920×1080 graphics


Sapphire Pulse Radeon RX 560 4GD5

NVIDIA GeForce GTX 1050 Ti

AMD Radeon RX 460 4ГБ

Game tests

The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings. The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2: Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game. Side quests will take about the same amount. The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next generation platforms and will ultimately break the boundaries between game graphics and CGI movies. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user will be able to customize the game to their liking, relying on the performance of the existing system.

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Graphics settings: (1080p) High -FPS


Sapphire Pulse Radeon RX 560 4GD5

NVIDIA GeForce GTX 1050 Ti

AMD Radeon RX 460 4ГБ

Grand Theft Auto V – multi-platform video game in Action genre and open world developed by Rockstar North and published by Rockstar Games. Is the fifteenth in a row For the first time in the history of the series, there are three main characters in the game, and you can switch between them almost at any time. In some missions, two players are available, in some missions the player is thrown onto other characters by a script. For the first time in the series, the main characters have special skills that give them an edge over other characters. The scene of Grand Theft Auto V was the fictional city of Los Santos, the prototype of which is Los Angeles. Los Santos first appeared in one of the previous games in the series, Grand Theft Auto: San Andreas, released in 2004. In the game, in addition to the city itself, there are also adjacent areas of the countryside, mountains, forests, hills, and beaches, called “Blaine County” in the game. There is also a separate play space – the fictional state of North Yankton; probably a parody of the real state of North Dakota close to the Canadian border. There is only one gloomy city in this state – Ludendorff. You cannot get to North Yankton, with the exception of two story missions, the action of which takes place directly in Ludendorff. The entire map of Los Santos and its environs is open to players from the outset, and Grand Theft Auto V is based on the Rockstar Advanced Game Engine. The Rockstar Advanced Game Engine is a fully featured game engine that contains a graphics engine, physics engine, sound engine, animation engine, game AI, networking, scripting language and other components. Grand Theft Auto V has a very wide range of graphics settings, which are subject to and take into account absolutely all aspects of the graphics component of the game.

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Graphics settings: (1080p) Very High -FPS


Sapphire Pulse Radeon RX 560 4GD5

NVIDIA GeForce GTX 1050 Ti

AMD Radeon RX 460 4ГБ

Rise of the Tomb Raider Is another game from the Tomb Raider series popular for many years, which is a continuation of the 2013 game of the same name, which we remember, among other things, for the fact that it used physically accurate imitation of the main character’s hair. A sequel to the series was announced back in June 2014 at E3 2014 in Los Angeles, with an estimated late 2015 release date originally announced. As a result, the game was actually released on November 10, 2015, but only in the version for Xbox 360 and Xbox One game consoles from Microsoft. But the PC version of Rise of the Tomb Raider, according to Square Enix’s plans, was pushed back until January 28, 2016, when it came out. The game Rise of the Tomb Raider is developed on the basis of the Foundation engine already known from the previous game, which has been substantially improved. It uses the Physically Based Rendering technique to make all materials look realistic under different lighting conditions, HDR rendering and adaptive tone mapping, deferred lighting with Global Illumination – all of this is just enhances the realism of the picture.

Graphics settings: (1080p) Very High -FPS


Sapphire Pulse Radeon RX 560 4GD5

NVIDIA GeForce GTX 1050 Ti

AMD Radeon RX 460 4ГБ

Battlefield 1is a multi-platform first-person shooter computer game, the fourteenth in the Battlefield series, developed by DICE and published by Electronic Arts. Battlefield 1 is based on the Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; it is used both in its own developments and in projects of other branches of Electronic Arts. The technology is capable of handling the destructible nature of the landscape and environment. Supports dynamic lighting and shading with HBAO, procedural shading, various post effects (such as HDR and depth of field), particle systems, and texturing techniques such as bump mapping. The maximum size of a location is limited to 32 × 32 kilometers of displayable area and 4 × 4 kilometers of playable space.

Graphics Settings: (1080p) Ultra -FPS


Sapphire Pulse Radeon RX 560 4GD5

NVIDIA GeForce GTX 1050 Ti

AMD Radeon RX 460 4ГБ


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