Last month CD Project RED disclosed that it was developing a new game based on the IP of The Witcheralthough the most interesting of all was to reveal that this new installment would be entirely developed under the graphics engine Unreal Engine 5thus abandoning the development of its own graphics engine REDengineused in both the second and third installments of the trilogy.

The reasons for this are obvious, and it is that beyond offering a much higher graphic ceiling, the study values the great stability of the Epic Games graphics enginewhich they see as ideal for creating a gigantic open world without worrying that the game will later break in more than 1,000 different places, which means spending a lot of time fixing problems found in the world of The Witcher instead of investing it in improve and polish the development of the game.

“One of the things that’s really important to keep in mind when you’re talking about open-world games versus, let’s say, more linear games, is the possibility that things could go wrong or the scenarios you have to consider are exponentially larger than in linear games.

Players can go in any direction they want, they can handle content in any order they want theoretically, and to sum it up, that means you need a really stable environment where you can make changes with a high level of confidence that it’s not going away. to break into 1,600 places later”.