World of Tanks in the benchmark

World of Tanks im Benchmark: 29 Grafikkarten & 5 iGPUs von AMD, Nvidia und Intel im Test

BitcoinMinersHashrate tested the F2P action game World of Tanks in the benchmark with 29 graphics cards and 5 graphics units (iGPUs) integrated in CPUs. Both high-end as well as entry-level and older models take part in the comparison. The article is the eleventh part of a twelve-part benchmark test series.

A series of articles with twelve games

In the standard test course for graphics cards, processors and even gaming notebooks, BitcoinMinersHashrate usually focuses on AAA games. In addition to their high popularity and modern technology, there is another reason for this: They generally allow comparable results over a long period of time. But even if the number of players is high, the highest have other titles.

We are talking about games that focus exclusively on multiplayer and whose goal is to reach as many players as possible. Battle royale shooters like Fortnite or PUBG as well as e-sports heavyweights like League of Legends or Counter-Strike are among them. Technically, they are usually designed to be simpler than the AAA offshoots and harder to benchmark consistently due to continuously provided updates. Nevertheless, millions of players around the world keep asking themselves: How fast is or would GPU XYZ be in this game? BitcoinMinersHashrate will now look into this question again in a twelve-part series of articles.

In all twelve games, 29 graphics cards and 5 GPUs integrated in processors in two different quality settings will have to endure benchmarks. From GeForce RTX 2080 Ti to Radeon RX 5700 XT and GeForce GTX 1650 as well as older representatives such as the Radeon R9 390, numerous price, performance and age groups are represented.

So that the overview is not lost, each game gets its own article. The following titles are on our agenda, the linked ones have already been tested:

As the eleventh game, World of Tanks from Wargaming.net has to face the test. The tactic action title is based on a Free 2 Play model and can therefore be downloaded and played for free.

World of Tanks: The eleventh game in the benchmark

World of Tanks by Wargaming.net was released on August 12, 2010. The core engine developed by the manufacturer is used as a technical framework, which, like the game, has been rebuilt several times. So the current technology has little in common with the original from 2010. DirectX 11 is used as the API.

The AMD and Nvidia graphics cards in the test

The 29 graphics cards are 13 3D accelerators from AMD and 16 from Nvidia. In addition, three APUs from AMD are represented and also two CPUs from Intel, each of which has to use the integrated graphics units for the benchmarks. In addition, there are tests with a very cheap CPU, each with an inexpensive Radeon or GeForce to show whether such a double team is worthwhile compared to a more expensive APU.

All GeForce and Radeon graphics cards adhere to the reference specifications, overclocked models for more performance do not take part in the comparison. How much faster they are can be seen in the many graphics card tests or the graphics card ranking on BitcoinMinersHashrate.

Driver and test system

Since several GPUs are taken into account in the numerous benchmarks, different drivers are used. The adrenaline 20.2.1 and the GeForce 442.19 were used for the tests of World of Tanks. The 26.20.100.7755 is installed for the Intel GPUs. The driver settings are left on the standard, only special optimizations like the theoretically possible adjustment of the maximum tessellation level with AMD are switched off.

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An AMD Ryzen 7 3700X and the MSI MEG X570 Godlike with the X570 chipset of the same name are used as the test system. 16 gigabytes of RAM (2 × 8 GB, DDR4-3200-14-14-14-32-1T, single rank) are available to the system. Windows 10 1909 with all updates is installed.

MSI X570 Godlike (Image: MSI)

Different resolutions and quality settings

To compare so many graphics cards from different performance classes in one article requires different quality settings, because it is clear that those with a GeForce RTX 2080 Ti can drive completely different resolutions and levels of detail than one with a GeForce GTX 1050. Nevertheless, the need for benchmarks that compare all GPUs is great. This series of articles offers both.

Firstly, BitcoinMinersHashrate divided the test field into three different performance classes. Each of them receives its own resolution and level of detail, which is appropriate for its representatives. The fastest performance class includes the Radeon RX 5700 XT and the GeForce RTX 2070 Super. In the middle class, for example, the GeForce GTX 1060 and the Radeon RX 580 have to duel, while typical representatives for the slowest class are the Radeon RX 390 and the GeForce GTX 970.

In the highest performance class, the goal was to achieve around 50 to 60 FPS on a Radeon RX 5700 XT in 3,840 × 2,160. One class below were 50 to 60 FPS in 2,560 × 1,440 with a GeForce GTX 1060, while in the slowest class 50 to 60 FPS in 1,920 × 1,080 were to be achieved with a Ryzen 5 3400G.

An identical setting for all benchmarks

However, in order to be able to compare all products directly with one another, there is a fourth series of tests that comes with a single comprehensive resolution and quality setting. It is a compromise that does not fully utilize high-end graphics cards and still completely overwhelms low-end APUs – but there is no other way to compare all 29 graphics cards and 5 iGPUs directly with each other.

Benchmarking World of Tanks is a challenge, because unfortunately matchmaking cannot be influenced by, for example, always starting on the same card – accordingly, the normal multiplayer mode cannot be used for testing. The tutorial provides a little remedy, because it plays in places on comparable battlefields and then has a similar performance there. Exactly such a sequence was then used in the test.

Benchmarks in Full HD, WQHD and Ultra HD

Full HD with entry-level graphics cards & iGPUs

World of Tanks places only small demands on the GPU with medium details in 1,920 × 1,080. Even the integrated Radeon Vega 8 in the Ryzen 3 2200 is able to reach the magical 60 FPS mark. Intel's integrated graphics units in desktop CPUs, on the other hand, are consistently too slow for WoT, the same applies to the Radeon Vega 3 in the Athlon 3000G. With a small, discrete GeForce GT 1030 GDDR5 or Radeon RX 550 you are a little faster than with the APUs. The Radeon RX 560 and GeForce GTX 1050 then deliver more than 150 images per second.

World of Tanks Encore RT – 1,920 × 1,080

    • Nvidia GeForce GTX 1050 Ti

    • Nvidia GeForce GTX 1050

    • AMD Radeon RX 560

    • Nvidia GeForce GT 1030 GDDR5

    • AMD Radeon RX 550

    • Athlon 3000G + RX 550

    • Athlon 3000G + GT 1030

    • AMD Ryzen 5 3400G

    • AMD Ryzen 3 2200G

    • AMD Athlon 3000G

    • Intel Core i3-9100

    • Intel Pentium Gold G5400

    • Nvidia GeForce GTX 1050 Ti

    • Nvidia GeForce GTX 1050

    • AMD Radeon RX 560

    • Nvidia GeForce GT 1030 GDDR5

    • AMD Radeon RX 550

    • Athlon 3000G + GT 1030

    • Athlon 3000G + RX 550

    • AMD Ryzen 5 3400G

    • AMD Ryzen 3 2200G

    • AMD Athlon 3000G

    • Intel Core i3-9100

    • Intel Pentium Gold G5400

WQHD with mid-range graphics cards

In 2,560 × 1,440, the requirements increase with the maximum preset, which is not the optical maximum, properly but not exaggeratedly. All test candidates achieve more than 60 FPS, which the GeForce GTX 1650 also manages. 100 frames per second and more are only available with the GeForce GTX 1070, GeForce GTX 1660 Super and Radeon RX Vega 56.

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If the frame rate is compared with the frame times, it is noticeable that the Radeon accelerators perform slightly worse in the frame times than in the FPS. The Radeon RX Vega 56 delivers as many FPS as the GeForce GTX 1070, but falls by 5 percent in the frame times. The difference is not big, but it runs through the entire product range including the new Radeon RX 5500 XT. The RDNA model is 2 percent faster than the GeForce GTX 1650 Super in FPS, but 3 percent slower in frame times.

World of Tanks Encore RT – 2,560 × 1,440

    • AMD Radeon RX Vega 56

    • Nvidia GeForce GTX 1070

    • Nvidia GTX 1660 Super

    • AMD Radeon RX 590

    • Nvidia GeForce GTX 1060

    • AMD Radeon RX 5500 XT

    • Nvidia GeForce GTX 970

    • Nvidia GTX 1650 Super

    • AMD Radeon RX 580

    • AMD Radeon R9 390

    • AMD Radeon RX 570

    • Nvidia GeForce GTX 1650

    • Nvidia GeForce GTX 1070

    • Nvidia GTX 1660 Super

    • AMD Radeon RX Vega 56

    • Nvidia GeForce GTX 1060

    • Nvidia GeForce GTX 970

    • Nvidia GTX 1650 Super

    • AMD Radeon RX 590

    • AMD Radeon RX 5500 XT

    • AMD Radeon R9 390

    • AMD Radeon RX 580

    • AMD Radeon RX 570

    • Nvidia GeForce GTX 1650

Ultra HD with high-end graphics cards

Even in 3,840 × 2,160, the GPU hunger is limited with the maximum preset. All test candidates achieve more than 60 FPS, and the Radeon RX 5600 XT, the slowest test candidate, barely manages to do this. There are more than 100 FPS with GeForce GTX 1080 Ti, GeForce RTX 2080 Super and GeForce RTX 2080 Ti, the Radeon bearing remains under the brand throughout. In Ultra HD, too, it is noticeable that the Radeon accelerators do a little worse in terms of frame times than the frame rate compared to Nvidia's competitors.

Nvidia's Pascal generation is afloat in World of Tanks. The GeForce GTX 1080 Ti in the F2P game is 11 percent faster than the GeForce RTX 2070 Super. In contrast, the AAA games are 2 percent faster. The improvements to the Turing architecture compared to the predecessor Pascal work less well in the game. However, this also applies to AMD. The Radeon RX 5700 XT with the new RDNA architecture is usually 22 percent faster than the Radeon RX Vega 64 with GCN, in WoT it is 18 percent – so the difference is less, but tends to the same pattern.

World of Tanks Encore RT – 3,840 × 2,160

    • Nvidia GeForce RTX 2080 Ti

    • Nvidia RTX 2080 Super

    • Nvidia GeForce GTX 1080 Ti

    • Nvidia RTX 2070 Super

    • AMD Radeon VII

    • Nvidia RTX 2060 Super

    • AMD Radeon RX 5700 XT

    • Nvidia GeForce GTX 1080

    • Nvidia GeForce RTX 2060

    • AMD Radeon RX 5700

    • AMD Radeon RX Vega 64

    • AMD Radeon RX 5600 XT

    • Nvidia GeForce RTX 2080 Ti

    • Nvidia RTX 2080 Super

    • Nvidia GeForce GTX 1080 Ti

    • Nvidia RTX 2070 Super

    • AMD Radeon VII

    • Nvidia GeForce GTX 1080

    • Nvidia RTX 2060 Super

    • AMD Radeon RX 5700 XT

    • Nvidia GeForce RTX 2060

    • AMD Radeon RX 5700

    • AMD Radeon RX Vega 64

    • AMD Radeon RX 5600 XT

Full HD benchmarks across all classes

The higher-level benchmarks in Full HD and the Ultra Preset, more is not possible in the game, there are GeForce GTX 1050 Ti and Radeon RX 560 60 FPS or more. 100 FPS are possible from Radeon RX 590, Radeon RX 5500 XT, GeForce GTX 1060 and GeForce GTX 1650 Super. Interestingly, the new GPU architectures in Full HD do better at maximum details than with WQHD or Ultra HD and reduced details. Turing then approaches the accustomed distance to Pascal, while RDNA is able to set itself apart from GCN better than the AAA average.

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World of Tanks Encore RT – 1,920 × 1,080, all performance classes

    • Nvidia GeForce RTX 2080 Ti

    • Nvidia RTX 2080 Super

    • Nvidia GeForce GTX 1080 Ti

    • Nvidia RTX 2070 Super

    • Nvidia RTX 2060 Super

    • AMD Radeon VII

    • Nvidia GeForce GTX 1080

    • AMD Radeon RX 5700 XT

    • Nvidia GeForce RTX 2060

    • AMD Radeon RX 5700

    • AMD Radeon RX Vega 64

    • Nvidia GeForce GTX 1070

    • Nvidia GTX 1660 Super

    • AMD Radeon RX Vega 56

    • AMD Radeon RX 5600 XT

    • Nvidia GTX 1650 Super

    • Nvidia GeForce GTX 1060

    • Nvidia GeForce GTX 970

    • AMD Radeon RX 5500 XT

    • AMD Radeon RX 590

    • AMD Radeon RX 580

    • AMD Radeon R9 390

    • AMD Radeon RX 570

    • Nvidia GeForce GTX 1650

    • Nvidia GeForce GTX 1050 Ti

    • Nvidia GeForce GTX 1050

    • AMD Radeon RX 560

    • Nvidia GeForce GT 1030 GDDR5

    • Athlon 3000G + GT 1030

    • AMD Ryzen 5 3400G

    • AMD Radeon RX 550

    • Athlon 3000G + RX 550

    • AMD Ryzen 3 2200G

    • AMD Athlon 3000G

    • Intel Core i3-9100

    • Intel Pentium Gold G5400

    • Nvidia GeForce RTX 2080 Ti

    • Nvidia RTX 2080 Super

    • Nvidia GeForce GTX 1080 Ti

    • Nvidia RTX 2070 Super

    • AMD Radeon VII

    • AMD Radeon RX 5700 XT

    • Nvidia RTX 2060 Super

    • Nvidia GeForce GTX 1080

    • Nvidia GeForce RTX 2060

    • AMD Radeon RX 5700

    • AMD Radeon RX Vega 64

    • AMD Radeon RX 5600 XT

    • Nvidia GTX 1660 Super

    • Nvidia GeForce GTX 1070

    • AMD Radeon RX Vega 56

    • Nvidia GTX 1650 Super

    • Nvidia GeForce GTX 1060

    • Nvidia GeForce GTX 970

    • AMD Radeon RX 5500 XT

    • AMD Radeon RX 590

    • AMD Radeon RX 580

    • AMD Radeon RX 570

    • AMD Radeon R9 390

    • Nvidia GeForce GTX 1650

    • Nvidia GeForce GTX 1050 Ti

    • Nvidia GeForce GTX 1050

    • AMD Radeon RX 560

    • Nvidia GeForce GT 1030 GDDR5

    • Athlon 3000G + GT 1030

    • AMD Ryzen 5 3400G

    • AMD Radeon RX 550

    • Athlon 3000G + RX 550

    • AMD Ryzen 3 2200G

    • Intel Core i3-9100

    • AMD Athlon 3000G

    • Intel Pentium Gold G5400

Final words

With reduced details, World of Tanks has few requirements for the graphics card. A graphics unit integrated into the CPU is also sufficient, at least if it comes from AMD. Even a Ryzen 3 2200G can easily achieve more than 60 FPS. A small, discrete graphics card like the GeForce GT 1030 almost reaches 100 FPS. Higher resolutions and graphics options increase the requirements significantly, but even in Ultra HD they are still moderate.

In the duel AMD against Nvidia, Nvidia is just ahead in World of Tanks, but the differences are not big – neither with the old nor with the current generation. Speaking of new: The latest generations Turing and RDNA bring no noticeable advantages in WoT.

The following games have already been tested

Apart from World of Tanks, the following series have appeared in the article series so far:

Part 12: The overview

As the last part of the series, there will be an overview of all results including a common rating. This also includes the – less exciting – results of League of Legends. As always, the editors would be happy to receive feedback in the forum on the series of articles.

This article was interesting, helpful, or both? The editors appreciate any support in the form of deactivated ad blockers or a subscription to BitcoinMinersHashrate. More on the topic of advertisements on BitcoinMinersHashrate.


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