Contrary to AMD’s desire to abandon the DVI interface in reference design devices, SAPPHIRE has installed one of this type on the Pulse ITX Radeon RX 570 chassis bar in addition to HDMI and DisplayPort outputs.
Hynix RAM chips labeled H5GC4H24AJR-R0C operate at a nominal speed of 7 Gbps per pin. The voltage converter includes four phases for powering the GPU and one for the RAM chips. The 6-pin auxiliary power connector, along with power lines in the PCI Express connector, provides the graphics card with 150W of power reserve – exactly in line with the Radeon RX 570 specifications.
Testbed configuration | |
---|---|
Cpu | Intel Core i7-5960X @ 4 GHz (100 MHz × 40) Constant |
Motherboard | ASUS RAMPAGE V EXTREME |
RAM | Corsair Vengeance LPX, 2133 MHz, 4 x 4 GB |
ROM | Intel SSD 520 240GB + Crucial M550 512GB |
Power Supply | Corsair AX1200i 1200W |
CPU cooling system | Thermalright Archon |
Housing | CoolerMaster Test Bench V1.0 |
Monitor | NEC EA244UHD |
Operating system | Windows 10 Pro x64 |
AMD GPU Software | |
All graphics cards | 22.19.147.0 WHQL |
NVIDIA GPU software | |
All graphics cards | GeForce Game Ready Driver 378.78 WHQL |
Benchmarks: synthetic | |||
---|---|---|---|
Test | API | Resolution | Full screen anti-aliasing |
3DMark Fire Strike | DirectX 11 (feature level 11_0) | 1920 × 1080 | Off |
3DMark Fire Strike Extreme | 2560 × 1440 | ||
3DMark Fire Strike Ultra | 3840 × 2160 | ||
3DMark Time Spy | DirectX 12 (feature level 11_0) | 2560 × 1440 |
Benchmarks: games | ||||
---|---|---|---|---|
Game (in order of release date) | API | Settings | Full screen anti-aliasing | |
1920 × 1080/2560 × 1440 | 3840 × 2160 | |||
Crysis 3 + FRAPS | DirectX 11 | Max. quality. Swamp mission start | MSAA 4x | Off |
Metro: Last Light Redux, built-in benchmark | Max. quality | SSAA 4x | ||
GTA V built-in benchmark | Max. quality | MSAA 4x + FXAA + Reflection MSAA 4x | ||
DiRT Rally, built-in benchmark | Max. quality | MSAA 4x | ||
Rise of the Tomb Raider, built-in benchmark | DirectX 12 | Max. quality, VXAO off. | SSAA 4x | |
Tom Clancy’s The Division, built-in benchmark | Max. quality, HFTS off. | SMAA 1x Ultra + TAA: Supersampling | TAA: Stabilization | |
Ashes of the Singularity built-in benchmark | Max. quality | MSAA 4x + TAA 4x | Off | |
DOOM | Vulkan | Max. quality. Foundry mission | TSSAA 8TX | |
Total War: WARHAMMER, built-in benchmark | DirectX 12 | Max. quality | MSAA 4x | |
Deus Ex: Mankind Divided, built-in benchmark | Max. quality | MSAA 4x | ||
Battlefield 1 + OCAT | Max. quality. Over the Top mission start | TAA |
Benchmarks: video decoding, computing | |
---|---|
Program | Settings |
DXVA Checker, Decode Benchmark, H.264 | Files 1920 × 1080p (High Profile, L4.1), 3840 × 2160p (High Profile, L5.1). Microsoft H264 Video Decoder |
DXVA Checker, Decode Benchmark, H.265 | Files 1920 × 1080p (Main Profile, L4.0), 3840 × 2160p (Main Profile, L5.0). Microsoft H265 Video Decoder |
LuxMark 3.1 x64 | Hotel Lobby Scene (Complex Benchmark) |
Sony Vegas Pro 13 | Sony benchmark for Vegas Pro 11, 65 sec duration, XDCAM EX rendering, 1920 x 1080p 24 Hz |
SiSoftware Sandra 2016 SP1, GPGPU Scientific Analysis | Open CL, FP32 / FP64 |
CompuBench CL Desktop Edition X64, Ocean Surface Simulation | – |
CompuBench CL Desktop Edition X64, Particle Simulation— 64K | – |
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