Categories: Gaming

This is what God of War looks like on PC vs PlayStation 5 (and duel between AMD and Nvidia GPUs)

After the release of God of War on PC, nothing better than knowing how it looks visually compared to the original PlayStation version, in addition to knowing the performance. To get started, the game runs under Directx 11 API, which is striking, although it hardly matters when an excellent performance is indicated. To this is added the support of ultra-panoramic monitors, high refresh rates, and all this seasoned with technology Nvidia DLSS.

For starters, if you were thinking of buying a AMD Radeon RX 6500 XT, better invest the money in something else, and it is that this GPU of 300 euros will not allow you to enjoy God of War at 1080p resolution @ Ultra Quality, since it will be used 5.5 GB of VRAM memory and this GPU offers 4 GB, while 8 GB will be more than enough to enjoy high-resolution textures under 2K and 4K display settings.

With a GeForce GTX 1060 6GB, you will be able to run the game by moving very close to the 1080p @ 60 FPS with drops to 50 FPS in the most intense moments, while the Radeon RX 580 offers much more unstable performance, apparently tied to AMD’s own software which isn’t as well optimized for DirectX 11. For 1440p, just the GeForce RTX 2060 SUPER, while the Radeon RX 5700 would be at the same level but with a more unstable performance presenting more drops.

If we put the Nvidia DLSS in the equation, a simple GeForce RTX 2060 is capable of running the game at 4K @ 60 FPS and looking much better than the native PlayStation 4 Pro version, which runs on the PlayStation 5 taking advantage of backwards compatibility. In general, the summary is that the performance is good on any GPU, highlighting that there is greater instability in AMD graphics, while the comparison of quality on PC versus console, there is an obvious improvement in visual quality, although the jump is not it’s so remarkable.

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