The news of advancements in gaming scaling is literally hailed in recent times, with a strong focus on Nvidia’s Deep Learning Super Sampling (DLSS) and AMD’s Fidelity FX Super Resolution (FSR). Another technology that proved promising at first impressions is Unreal Engines TAAU, which stands for Temporal Anti-Aliasing Upsample.
In a buy-two-pay-for-one move in terms of news, Arcadegeddon’s developers are not only the first to implement Unreal Engine’s TAAU, they are also the first to implement FSR on Playstation 5, as well as Xbox and PC. . AMD and Microsoft have previously confirmed that the technology is available to developers on Xbox, but this is the first time the technology is mentioned in connection with Playstation.
But even more fascinating is that Illfonic, which develops the game, chooses to combine two upscaling techniques into one. A first session scales up and edges the image with Unreal Engines TAAU, then let FSR scale up the last bit and apply its sharpness filter. The developers believe that it not only increases performance, as TAAU is more demanding than FSR, but also that it ultimately provides higher image quality.
Had you heard of Arcadegeddon before this news?
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