Categories: News

Gabe Newell sees the use of brain interfaces as the next step in the history of video games

New Zealand journalists from the publication 1 NEWS managed to closely communicate with Gabe Newell, the main Valve. The interview turned out to be very long, the employees of the publication were able to talk Gabe on various topics, a special place among which was occupied, imagine, brain-computer interfaces (they are also brain-computer interface, BCI). Newell is convinced that their whole concept is very close to reality and the current development of technology

If you believe the words of the head of Valve, then his company is now developing BCI devices in conjunction with OpenBCI. Valve has set itself the goal of creating an open source project. This is necessary so that anyone can read high-precision brain signals through special virtual reality helmets. Gabe Newell sees great promise in BCI, because such devices can provide a developer with a lot of data about user behavior. According to the creator of Steam, all major developers should be engaged in the development of brain computer interfaces, because in the future the initiative will be taken over by the one who has the most developments in this area.

The concept of the device, which Gabe spoke about, is very similar to the “brandance” from Cyberpunk 2077. These very BCIs will allow you to simulate a user experience that cannot be recreated using a conventional monitor and headphones. With the help of BCI, it will be possible to edit the user’s personality, control his dreams, program synthetic prostheses for the disabled and “expand the boundaries of reality.”

Gabe Newell believes that BCI is developing very quickly, and in the near future we will get used to devices based on them as we are accustomed to a smartphone or laser eye surgery. As for Valve itself, the company is still working on the development of the very concept of brain computer interfaces. That is, there will be no BCI-based devices from Valve itself until they become a finished consumer product. But when this will happen is a big question.

Miners Hashrate

Recent Posts

Mining RTX 3070 at NiceHash: Overclocking, tuning, profitability, consumption

Mining on RTX 3070. Overclocking, tuning, profitability, consumption: If you are interested in finding more…

6 months ago

Mining GTX 1660, 1660 Ti, 1660 Super: Overclocking, settings, consumption

Mining with GTX 1660, 1660 Ti, 1660 Super. Overclocking, settings, consumption, profitability, comparisons - If…

6 months ago

Mining RTX 2070 and 2070 Super: Overclocking, profitability, consumption

Mining with RTX 2070 and 2070 Super. Overclocking, profitability, consumption, comparison What the RTX 2070…

6 months ago

Mining with RTX 3060, 3060 Ti. Limitations, overclocking, settings, consumption

Mining with RTX 3060, 3060 Ti. Limitations, overclocking, settings, consumption, profitability, comparison Let's look at…

6 months ago

Alphacool Eisblock Aurora Acryl GPX-A Sapphire – test: 2.8 GHz++ are not an issue

Alphacool Eisblock Aurora Acryl GPX-A (2022) with Sapphire Radeon RX 6950 XT Nitro+ Pure in…

6 months ago

Corporate Crypto Strategies 4.0: Leading with Bitcoin Expertise

In the ever-evolving landscape of business strategy, Bitcoin has emerged as a pivotal asset. With…

6 months ago

This website uses cookies.


Notice: ob_end_flush(): failed to send buffer of zlib output compression (1) in /home/gamefeve/bitcoinminershashrate.com/wp-includes/functions.php on line 5420

Notice: ob_end_flush(): failed to send buffer of zlib output compression (1) in /home/gamefeve/bitcoinminershashrate.com/wp-includes/functions.php on line 5420