Categories: Hardware

Intel is serious about gaming, new entries in the graphics team to take care of relations with developers

Intel is serious about gaming, new entries in the graphics team to take care of relations with developers

If your name is Intel and you want to enter the gaming GPU sector you have to grab the best engineers to design competitive products but also people who weave relations with the entire video game sector, because feedback from partners and the community is essential to refine products and / or take a certain direction. In the past few hours, Intel’s graphics division ranks have seen four new entries which respond to the names of Ritche Corpus, Steve Bell, Michael Heilemann and Andr Bremer.

Ritche Corpus enters with the role of VP & GM, Game Ecosystem Business Development & Developer Relations. The new head of relations with video game developers and the gaming world in general comes from a fortnightly experience in AMD where he held the position of Head Of Gaming and Professional Software Worldwide.

Also Steve Bell, new Senior Director of Gaming Developer Relations, will work with the world of developers and he too comes from AMD, where he served for over 13 years with the most recent role of Director Developer Relations.

Michael Heilemann state CTO of Maxis (Electronic Arts), worked at Sony, Vivendi and most recently at Cryptic Studios (Magic: Legends). Intel explains that Heilemann has been busy on “over 60 AAA games in the gaming industry“. In the US company he will be Senior Director of Game Developer Tools and Technologies.

In the end, Andr Bremer, new VP and GM of Gaming and Graphics Workload Engineering. “I couldn’t be more excited to start my journey with Intel! In this new role, I will lead teams in the development of solutions and products which will allow game developers to get the most out of Intel CPUs and the new Arc graphics architecture“, reads his LinkedIn profile.

Recall that Intel has announced that the first video cards dedicated to gaming based on the Xe HPG architecture will arrive on the market in the first quarter of 2022. The new line, based on the Alchemist project, is based on a new Xe-Core, offers support for ray tracing and will be accompanied by a technology similar to DLSS (read more here).

Precise details and more information will come later, but according to rumors of recent days, the initial goal is to achieve performance similar to that of much desired and powerful cards like NVIDIA’s RTX 3070 and AMD’s RX 6700 XT.

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