NVIDIA took advantage of GDC 2022 to reveal some of the new tools it offers to game developers. Among them is the Streamline SDK, which promises to simplify the process of implementing different super resolution technologies, even if they have been developed by competing companies.
According to the company, the intention is to prevent game creators from having to go through laborious and expensive processes. “Developers simply identify what features (motion vector, depth, etc.) are required to target super resolution plugins, and then configure where they want the plugin to run within their graphics,” explains NVIDIA.
NVIDIA claims that Streamline will be open source, meaning that it can be used to implement technologies developed by competitors such as Intel and AMD. The solution works with both DirectX 11 and DirectX 12, and Vulkan API support is already being tested in Beta mode.
The files needed to work with the new SDK are now available at Githuballowing any manufacturer to create their own compatible plugins.
Intel is also working to integrate its XeSS technology into the Streamline SDK. Andre Bremer, Vice President of AXG and Director of Game Engineering at Intel, said:
Intel strongly believes in the power of open interfaces. We’re excited to be working with Streamline, an open cross-IHV framework for new graphic effects. This will simplify integration efforts for game developers and accelerate the adoption of new technology.
So far, AMD hasn’t revealed its public support for Streamline, but the company’s history suggests it’s only a matter of time before FSR is added to the project.
Therefore, the new solution should be more compatible with FSR 2.0, which works more closely with DLSS (NVIDIA) and XeSS (Intel) solutions. By offering a new open source option to the market, the manufacturer of RTX GPUs gives consumers more options, something unusual for it, which often tries to lock consumers into its ecosystem.
During GDC 2022, NVIDIA also released an update to the RTXGI plugin, which brings greater support for Unreal Engine 5 and Unreal Engine 4.27. He also announced the release of the Kickstart RT SDK, which promises to make it easier to implement lighting techniques based on Ray Tracing.
NVIDIA GDC 2022 Announcements: Technology To Enhance Virtual Worlds
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