The Elder Scrolls Online, a game that debuted 7 years ago, will be the first to release the technology Nvidia Deep Learning Anti-Aliasing (DLAA). Unlike the well-known DLSS technology, the DLAA does the complete opposite, and that is that instead of running at a lower resolution to obtain an increase in frame rate while AI is used to rescale the image and that you do not see any visual difference, DLAA runs in native resolution while using the same deep learning to improve visual quality by removing saw teeth from the edges.

In this specific case, It is unknown if the use of Tensor Cores is still required, and this implies that if that is the case, to use this technology it will only be if you have a GeForce RTX, although a reference is made that gamers with a GeForce RTX already enjoyed a high refresh rate with the DLSS, so It is understood that this technology would also be focused on these players.

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Basically, The Elder Scrolls Online is so undemanding that DLSS doesn’t make sense, so users with powerful GPUs were wanted to at least get a visual enhancement For such an old game and with a very low graphic requirement, that is why the DLAA comes to improve the visual quality. Specifically, it was indicated that it is the same type of concept as the DLSS, but that “you won’t get a performance boost from this, but what you will get is absolutely amazing antialiasing“.

via: Videocardz