The performance of the PlayStation 5 improves markedly after the VRR has been integrated

Spider-Man Remastered en PlayStation 5 con VRR

On Monday it was announced that, finally, Sony added Variable Refresh Rate technology (VRR / Variable Refresh Rate) on your PlayStation 5 consoleand this has quickly translated to the console displaying noticeable fluency improvements. Obviously, this case is marked in games that the company itself announced that they had already received the relevant patches to take advantage of the improvement.

Thanks to ‘The Bit Analyst‘ we can see what all this translates into, and the first example, the remastering of Spider-Man, makes it quite clear, and then you realize that really all games benefit greatly, especially when it comes to playing in Quality Mode to 4K, since the 30 FPS block is eliminated, gaining fluidity and avoiding tearing in performance drops, so all are advantages: the quality is maintained and you gain fluidity.

Performance Mode @ 1440p with RayTracing also features performance improvements by unlocking the frame rate above 60 FPS. Thanks to this technology, for example, it is already more feasible to play Resident Evil 8 Village at 4K with RayTracing, since it moves around 50-60 FPS.

On TVs and PC monitors that support HDMI 2.1 VRR, VRR dynamically synchronizes the screen refresh rate with the graphical output of the PlayStation 5 console. Optimizes the visual performance of PS5 games by minimizing or eliminating visual artifacts. visual artifacts such as frame skipping and tearing.

Many PS5 titles experience smoother gameplay as stages render smoother, graphics are sharper, and input lag is reduced.* Previously released PS5 games can be optimized for VRR via of a patch and future games may include VRR support at launch.


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