According to the gaming market analyst Newzoo, the Cloud Gaming industry closed 2021 with revenues close to $1.5 billionbeing the most interesting of all that this money was distributed in 21.7 million playerswhich gives a mean of just over 69 dollars spent per person.

However, it should be noted that these numbers are more than double compared to the income made in 2020 in the cloud gaming industry, with $671 million in revenue that year. These numbers will continue to grow significantly, and it is expected that this industry will generate 6.3 billion dollars in 2024.

hardware shortageand rising prices, helped increase adoption, as did the deals they made Samsung and LG with Nvidiaallowing its GeForce NOW platform to arrive installed by default on the most modern televisions of both companies, Xbox’s efforts to continue improving the number of catalogs in xCloud and, more recently, the playstation announcementwho will offer a new streaming service starting in June to play hundreds of games from their consoles through the cloud.

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via: GamesIndustry