New Ubisoft game, and new problems with Far Cry 6, and is that leaving aside the obvious graphic downgrade, the first performance tests of the game are not being very decent, enough so that with a Intel Core i9-9900K next to a Nvidia GeForce RTX 3080 moves at an average of 79 FPS at Full HD resolution with Ultra graphics (includes RayTracing) with drops of up to 48 FPS, so it is evident that it is not a shooter to play in high refresh rate panels.
Interestingly, at a 2K resolution of 2560 x 1440p, with the same graphics settings in Ultra, we are talking about 77 FPS Average with drops of up to 47 FPS, while at a 4K resolution of 3840 x 2160 pixels moves at 57 FPS on average with drops of up to 33 FPS.
The main problem is that the game is not using the CPU cores as it should, and that is most of them are used below 30%, taking 1080p as a reference, which is where the most use is made of the CPU. Regardless of the resolution chosen, only one thread is used over 80%, the biggest problem being that as we reduce the resolution, and the dependence on the CPU increases, the dreaded appears bottleneck for the GPU, which falls to 63% usage while CPU is being used at 31%.
“Maybe it’s just my thing, but Far Cry 6 doesn’t run as well as I expected. I can barely keep up to 60 FPS at 1440p on my old Intel Core i7-3930K CPU and my new GeForce RTX 3070 GPU. That’s only on medium settings. . This is unfortunate. I have the latest Nvidia drivers. I am surprised that I cannot exceed 60 FPS on my machine … since the game does not look much better than Far Cry 5 “, said ‘Nick’, who is analyzing the game for DSOG.
I was very surprised to see only 40% CPU utilization and even only 60% GPU utilization and I don’t think I have surpassed this so far … I guess that explains why the FPS is so low … my hardware is not being used as it should. “