Nvidia announced the launch of its graphics drivers GeForce 461.92 WHQL Game Ready, which include Nvidia Reflex technology in Overwatch, although yes, only on the test servers.

Its integration into public servants will come in the future through an update of the game itself. Once activated on these servers, the company promises to cut latency by almost half using a GeForce GTX 1660 SUPER (63ms vs 31ms) or GeForce RTX 2060 SUPER (47ms vs 24ms), while on a high-end GPU like the GeForce RTX 3080 the improvement is still considerable going from a latency of 26ms a 16ms.

For the rest, these drivers bring a lot of fixes, such as solving flickering or stuttering after resizing a window in some specific PC configurations; fix the flickering at the top of the monitor using the GeForce GTX 1660 SUPER in some configurations; black pixels or artifacs disappear on the character in the Red Dead Redemption 2 using the Vulkan API; loading times are reduced in games of Rocket League, o se reduce el stuttering de Fortnite.

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After taking airs, we continue with making the Detroit: Become Human deje crashing when activating Image Sharpening; Dungeon & Fighter will stop flickering on the screen when choosing characters; GeForce Experience overlay will stop exiting on startup Zoom; Nvidia Surround now works on 4K TVs via HDMI 2.1 interface; and resolves the blue screen of death when connecting or disconnecting a Samsung 8K TV.

You can download the graphics drivers Nvidia GeForce 461.92 WHQL from the following link or through GeForce Experience.