Ubisoft has announced that the saga of Splinter Cell it will restart from scratch with the creation of a Remake, revealing details as interesting as that they will use the graphics engine Snowdrop, the same that is being used to give life to a future great launch of the company, Avatar: Frontiers of Pandora, and the next set of Star Wars. With this, advanced graphics and compatibility with RayTracing are expected.

“Ubisoft has given the green light to the development of a Splinter Cell remake that will draw on the brand’s rich canvas. Led by Ubisoft Toronto, the game will be rebuilt from scratch using Ubisoft’s Snowdrop graphics engine – the same one used to develop Avatar: Frontiers of Pandora, as well as Ubisoft’s upcoming Star Wars game – to deliver next-gen visuals and gameplay, as well as the dynamic lighting and shadows the series is known for. “

Splinter Cell is being remade with the Snowdrop engine; What does it allow you to do that would not have been possible 19 years ago, or would not be possible with other engines even now?

Snowdrop is a modern and proven Triple A motor. It enables content creators and developers to quickly test things, see what works, and ultimately find success. I think that’s one of its main advantages, as it allows us to quickly find the modern equivalent of Splinter’s core gameplay. Some other Triple A engines don’t allow this kind of iteration speed, necessarily, and this is what really gives Snowdrop an edge when it comes to bringing Splinter Cell to a modern engine.