Categories: Technology

This Steam Machines did (not) die after all?

Two days ago, the network was informed about Valve’s drastic steps towards Steam Machines. Initially, it was thought that these would be completely removed from the stores, but one of the employees decided to explain the situation.

He did it right here, and his entry shows some really interesting things. The first is a response to the allegations that the Steam Machines project had (allegedly) die. Such a thesis was made by many people who supported it with the disappearance of the appropriate tab from the menu “Equipment”In the Steam store. It turned out, however, that it was a purely aesthetic procedure, because analyzing the network traffic and the low interest of users, the creators found that there is no point in cluttering the interface.

Even the author, Pierre-Loup, confirmed the low popularity of the equipment in the aforementioned entry. However, it claims that Valve’s plans to develop an open platform for players have not changed at all. Nay! The company still wants to pursue the development of SteamOS, a variation of one of the Linux versions, to create a much more affordable place for both developers and players. There will be a problem with this, however, because the percentage of players on Linux is like a drop of water in the sea, which definitely makes it difficult to distribute a proprietary operating system.

In Vulkan we believe!

However, the Steam Machines adventure taught the team many things that guided the work at (in my opinion) a really forward-looking direction. Of course, I am talking about the development of the low-level API Vulkan, the optimization of which at times makes a really great impression, and the availability on all platforms literally crushes the competition. Unfortunately, it is not very popular due to the much more developed and more supported DirectX12.

At this point, we are putting a significant amount of money into the development of tools, drivers and many things related to the Vulkan API. SteamOS will be our medium by which we will deliver them to our clients, which will definitely benefit the Linux ecosystem.

Ultimately, Steam Machines were not removed from the offer. Even though their low popularity is really frightening. This, however, is to improve with the development of Vulkan, which will find its place in the SteamOS system, which is an integral part of every Valve computer.

Miners Hashrate

Recent Posts

Mining RTX 3070 at NiceHash: Overclocking, tuning, profitability, consumption

Mining on RTX 3070. Overclocking, tuning, profitability, consumption: If you are interested in finding more…

6 months ago

Mining GTX 1660, 1660 Ti, 1660 Super: Overclocking, settings, consumption

Mining with GTX 1660, 1660 Ti, 1660 Super. Overclocking, settings, consumption, profitability, comparisons - If…

6 months ago

Mining RTX 2070 and 2070 Super: Overclocking, profitability, consumption

Mining with RTX 2070 and 2070 Super. Overclocking, profitability, consumption, comparison What the RTX 2070…

6 months ago

Mining with RTX 3060, 3060 Ti. Limitations, overclocking, settings, consumption

Mining with RTX 3060, 3060 Ti. Limitations, overclocking, settings, consumption, profitability, comparison Let's look at…

6 months ago

Alphacool Eisblock Aurora Acryl GPX-A Sapphire – test: 2.8 GHz++ are not an issue

Alphacool Eisblock Aurora Acryl GPX-A (2022) with Sapphire Radeon RX 6950 XT Nitro+ Pure in…

6 months ago

Corporate Crypto Strategies 4.0: Leading with Bitcoin Expertise

In the ever-evolving landscape of business strategy, Bitcoin has emerged as a pivotal asset. With…

6 months ago

This website uses cookies.


Notice: ob_end_flush(): failed to send buffer of zlib output compression (1) in /home/gamefeve/bitcoinminershashrate.com/wp-includes/functions.php on line 5420

Notice: ob_end_flush(): failed to send buffer of zlib output compression (1) in /home/gamefeve/bitcoinminershashrate.com/wp-includes/functions.php on line 5420