Categories: Hardware

DLSS Ultra Quality Coming Soon? Nvidia ready to push on image quality

DLSS Ultra Quality Coming Soon? Nvidia ready to push on image quality

Nvidia would be working on one new mode of the DLSS – Deep Learning Super Sampling – denominata Ultra Quality. The information emerge from the Unreal Engine 5 (UE5) documentation, where in a table you can see how a note indicates Ultra Quality mode as a “placeholder for future updates. Should not be visible to end users”.

As things never happen by accident, it is clear that Nvidia is working on yet another mode of the technology capable of ensure an even more faithful image than the original, obviously at the expense of the performance gain. We recently witnessed the introduction of FidelityFX Super Resolution by AMD, featuring four different modes.

For Nvidia, the arrival of Ultra Quality would mark the fifth modality of the DLSS, in fact the company has also introduced Ultra Performance, which greatly degrades the image quality and for this reason the company recommends it only for 8K gameplay (possible, only with the DLSS and the RTX 3090, in some titles as we have seen).

Quality mode currently renders the game at 66.6% native resolution – or practices 1.5x upscaling – despite AMD FSR’s 77% Ultra Quality. In our article we have suspended the judgment on the FSR vs DLSS issue pending a game with both technologies for a direct comparison; the impression is that DLSS thanks to AI (FSR uses more traditional algorithms) returns a slightly better image, especially going towards the more unbalanced modes towards performance.

The diffusion of the two techniques will allow us in the future to be able to compare them directly and understand if our impression is correct or not. And it is precisely in view of that appointment that Nvidia seems to want to sharpen its weapons, so as not to be caught unprepared. Good news for lovers of image quality in short, the DLSS is ready to improve over time, after the already excellent step forward seen with version 2.0.

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