That AMD’s Fidelity FX Super Resolution (FSR) is relatively easy to implement is undeniably supported by the fact that third parties have managed to implement the support in Grand Theft Auto V. FSR does not need explicit support for VR and thanks to its simpler implementation, the modder now has ” fholger “brought the technology to Steam VR. However, the modder notes that game developers who have full access to their game engine can probably do a better job as he has had to skip certain steps that AMD recommends.
The project can be viewed on Github where the developer informs that the modified .dll file should work for most games that rely on Open VR, provided they use DirectX 11. A bit down the page shows “follow” comparisons from the VR versions of Fallout 4 and The Elder Scrolls V: Skyrim.
Due to the high resolutions and frame rates required for VR gaming, it is a welcome addition to performance-enhancing technologies. Among other things, Nvidia has launched Variable Rate Super Sampling, which is a technology that renders the image in higher quality the further into the eye-catcher you get. Since version 2.1, Nvidia’s DLSS technology has also supported certain VR titles.
Have you had problems with performance in VR titles that FSR might be able to remedy?