In the last episode of the podcast "Play, Watch, Listen" the composer Austin Wintory, known for his work in Journey and Assassin's Creed Syndicate, spoke of the potential of PlayStation 5 DualSense controller.
At the end of the last episode, Wintory talks about how music and sound effects are captured in the real world and then processed and included in a video game environment. A typical process would be record the sound of the rain, which would then be used to create a static audio file of rain sounds.
Comparing this with the demo of Unreal Engine 5 revealed last week, Wintory says the new engine would allow sampling of a single drop of rain, so each individual raindrop would be its own "event", and the game would increase or decrease the volume of these according to their quantity and their position in relation to the player.
Mike Bithell, a game designer and developer who was also present, said he has seen some demos with an emphasis on haptic vibration command in relation to raindrops, and assured that it will allow you feel when it's raining in the game, or perhaps other environmental effects, significantly increasing immersion.
Here is the complete podcast. If you want to jump straight into the audio discussion, go to 1:20:30.
Dev explains the PS5 UNREAL DEMO | Play, Watch, Listen ep. 13
The DualSense controller was the first piece of hardware we saw of the PlayStation 5, and rumors indicate that we will see it in its entirety in June.
What do you think of this? Are you excited about the haptic vibration of the DualSense?
Source: Eggplante