AMD Radeon R9 M265X video card review: Test | Specs | CPU | Config. Apparently, the AMD Radeon R9 M265X laptop graphics card replaced the previous generation Radeon HD 8850M mobile graphics card. If we compare the technical characteristics of both video cards, then there are practically no differences between these two models. Both video adapters are based on 28 ns. m.
GCN architecture, the number of shader units is also the same 640 pieces. The difference can be seen only in the clock frequency of the Radeon HD 8850M, this figure is 575 MHz, while in the Radeon R9 M265X it is increased to 625 MHz, as we can see the difference is not so big. As for its own video memory, this mobile video adapter is equipped with 2 GB or 4 GB of GDDR5 video memory with a 128-bit interface.
The performance of the new graphics adapter is approximately at the same level as that of the competitor’s video card NVIDIA GeForce GT 750M, so there is no need to talk about maximum settings and high resolutions in especially demanding computer games, at best the user will have to be content with high graphics settings and a resolution of 1600×900 pixels or below. For undemanding computer games like GRID: Autosport, Tomb Raider, Dead Space 3 and the like, the power of the Radeon R9 M265X is quite enough for 1080p resolution and Ultra graphics settings.
you CrossFireX – a technology that allows you to simultaneously use the power of two or more (up to four graphics processors at the same time) Radeon video cards to build a three-dimensional image. Each of the video cards, using a certain algorithm, forms its own part of the image, which is transferred to the Composing Engine chip of the master card, which has its own buffer memory. This chip combines the images of each video card and outputs the final frame.
ATI PowerPlay Is a dynamic power management technology used in some graphics processing units (GPUs) manufactured by AMD (formerly ATI). The principle of operation is based on tracking the GPU load, determining the optimal parameters and correspondingly changing the clock frequency of the chip, memory and supply voltage, thereby optimizing the power consumption and heat dissipation of the video card. The technology in idle modes can disable unused GPU blocks.
ATI Eyefinity — a technology developed by the American company AMD that allows multiple displays to be connected together to a personal computer. ATI Eyefinity assumes connection from one to six displays inclusive to one graphics card. Desktop duplication and stretching modes are supported across multiple monitors, and a special new feature allows displays to be grouped into one large screen that can display a PC desktop or, for example, video, as well as windowed or full-screen 3D applications.
AMD HD3D — The technology is supported by an extended and open ecosystem that, when combined with specific AMD hardware and software technologies, enables the 3D viewing of many applications and processes on the PC.
AMD Enduro — Automatically disables AMD Radeon discrete graphics for lightweight applications and extends battery life.
AMD Zero Core — In a deep idle state, the new GPU consumes less than 5% of the power of full-fledged mode, disabling most of the functional blocks in this mode.
Mantle – low-level API specification developed by AMD as an alternative to DirectX and OpenGL
AMD Radeon R9 M265X | ||
Manufacturer | ||
AMD | ||
Series | ||
R9 M200 | ||
Architecture | ||
GCN | ||
Streams | ||
shraders 640 | ||
Core clock speed | ||
625 MHz | ||
Memory frequency | ||
1125 MHz | ||
Memory bus width | ||
128 pages | ||
Memory type | ||
GDDR5 | ||
Memory Amount | ||
2048-4096 MBytes | ||
DirectX | ||
DirectX 11.1, Shader 5.0 | ||
Technology | ||
28 n.m. |
The Elder Scrolls V: Skyrim. At medium settings (1366×768, Medium, 4xAA), the average number of FPS in the game was 70. At high graphics settings (1366×768, High 8xAA, 8xAF) – 47 FPS. When the display resolution was increased to 1920 x 1080 pixels, and the graphics settings were increased to the level (Ultra, 8xAA, 16xAF}, the average FPS level dropped to 26.
AMD Radeon R9 M26x5:Medium,(1366×768) 70%
AMD Radeon R9 M265x:High, (1366×768) 47%
AMD Radeon R9 M265x:Ultra,(1920×1080) 26%
Nvidia Ge Force GT750M:High, (1366×768) 40%
Crysis 3. At medium settings (1366 x 768, Medium, 16xAF), the average number of FPS in the game was 40. At high graphics settings (1366 x 768, High, FXAA1, 16xAF) – 25 FPS. When the graphics settings were increased to the level (Very High, 2xSMAA, 16xAF}, and the display resolution was 1920 × 1080 pixels, the average FPS level dropped to 10.
AMD Radeon R9 M265x: Medium,(1366×768) 40%
AMD Radeon R9 M265x:High,(1366×768) 25%
AMD Radeon R9 M265x:Very High,(1920×1080) 10%
Nvidia Ge Force GT750M:High,(1366×768)—21%
BioShock Infinite. At medium settings (1366×768, Medium, AF, AA), the average number of FPS in the game was 65. At high graphics settings (1366×768, High, AA, AF) – 55 FPS. When the graphics settings were increased to the (Ultra, DOF) level, and the resolution was up to 1920 x 1080 pixels, the average FPS level dropped to 19.
AMD Radeon R9 M265x: Medium,(1366×768) 65%
AMD Radeon R9 M265x:High, (1366×768) 55%
AMD Radeon R9 M265x: Ultra,(1920×1080) 19%
Nvidia Ge Force GT750M:High, (1366×768) 45%
Tomb Raider. The resolution is 1366×768 pixels, the graphics settings in the game (Normal, FXAA 4xAF), the average FPS was 75. When the resolution was increased to the level of 1366×768 pixels, the graphics settings in the game (High, FXAA 8xAF) averaged 52 FPS. level (Ultra, FXAA 16xAF), and resolutions up to 1920 × 1080 pixels, the average FPS level dropped to 23.
AMD Radeon R9 M265x: Medium,(1366×768) 75%
AMD Radeon R9 M265x:High, (1366×768) 52%
AMD Radeon R9 M265x: Ultra,(1920×1080) 23%
Nvidia Ge Force GT750M:High, (1366×768) 40%
Battlefield 4. The resolution is 1366×768 pixels, the graphics settings in the game (Medium), the average FPS was 63. When the resolution was increased to the level of 1366×768 pixels, the graphics settings in the game (High), the number of FPS was on average 42. When the graphics settings were increased to the level (Ultra, 4xAF) , and resolutions up to 1920 x 1080 pixels, the average FPS level dropped to 19.
AMD Radeon R9 M265x: Medium,(1366×768) 63%
AMD Radeon R9 M265x:High, (1366×768) 42%
AMD Radeon R9 M265x: Ultra,(1920×1080) 16%
Nvidia Ge Force GT750M:High, (1366×768) 31%
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