Directstorage, Velocity Architecture och RTX IO

During this week’s focus, Anton and Andreas sit down and talk about Directstorage, RTX IO, Velocity Architecture and … whatever Sony intends to call their corresponding technology in Playstation 5. Dear children have many names but what they all have in common is that they intend to revolutionize storage management in gaming contexts.

With Directstorage, Microsoft hopes to dramatically reduce loading times and enable even larger and more detailed gaming worlds. Nvidia’s RTX IO, which is the basis for the company’s Directstorage implementation, claims to be able to increase storage performance by 10,000 percent. With Velocity Architecture in the Xbox Series X, the console maker claims to be laying the foundation for the next generation of gaming experiences.

Sony in turn boasts most of its raw performance of up to 9 GB / s data transfer speed with compressed resources. The marketing department has a bit to work on when it comes to inventive names though.

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All in all, this is all about shoveling very large amounts of data into graphics cards without straining traditional subsystems such as processors and system memory. How, when, where and why is this what Friday’s panelists are trying to say.

Continue to provide tips on topics of conversation for Friday Focus and if you have views on length, content or design in general, it is warmly welcome.

Read more about the future storage technology for games:


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