Djupdykning i Asynchronous Compute

In the last year, it has been written about Asynchronous Compute and its role in the new generation of developer interfaces such as DirectX 12 and Vulkan. The technology came into the spotlight when Sony highlighted the graphics circuit in Playstation 4 as future-proof thanks to a “significantly improved” variant of AMD’s graphics architecture Graphics Core Next (GCN).

The key to this was an increased capacity to perform asynchronous calculations compared to the GCN architecture. Shortly afterwards, it emerged that AMD’s graphics architecture had been equipped with support for Asynchronous Compute since its introduction at the end of 2011 (HD 7970), in the form of blocks called Asynchronous Compute Engine (ACE).

Robert Hallock, Head of Technical Marketing at AMD.

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Mark Aevermann, senior group manager for product management at Nvidia.

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Rok Erjavec, technical manager at Crytek.

To gain a deeper insight into the technology, we spoke with Robert Hallock at AMD, Mark Aevermann at Nvidia and Rok Erjavev from the game developer Crytek. Keep up with when SweClockers goes into the depths of Asynchronous Compute, what the technology can add and not least when it can be thought to be used on a broad front.

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