EzBench: Unreal Engine 5, texture 8K e ray tracing per far sudare una RTX 3090

EzBench: Unreal Engine 5, texture 8K e ray tracing per far sudare una RTX 3090

EzBench: Unreal Engine 5, texture 8K e ray tracing per far sudare una RTX 3090

You want test your PC with Unreal Engine 5? Waiting for the video games based on the new Epic Games engine to arrive, you can rely on EZBencha free testing tool published by a group of developers on Steam. I benchmark weighs about 20GB and makes use of te8K texture, high quality assets and ray tracing to really test your video card and your entire computer in general.

“This tool a stress test and represents the worst case scenario. You should expect higher frame rates in optimized games“write developers Ezekiel Hauge (@Eztheory), Chris Lucca (@FlipLucca), Pablo Muoz (@Shikopaleta) and Marius Andre Elgsaas (@Oppne).

To run the test a “video card with at least 8 GB of memory” is strongly recommended although the benchmark can also run on less equipped GPUs such as the GeForce GTX 1050 Ti, albeit with a slow motion style frame rate. Consequently, the minimum requirements that indicate a 7th Generation Intel Core CPU or equivalent, 16GB of RAM, and a GTX 1080 GPU or equivalent are mere guidelines.

Since by the developers’ own admission this test does “sweat an RTX 3090“, the recommended requirements indicate a 10th Generation Core CPU, 32 GB of RAM and an equivalent GeForce RTX 3000 or AMD GPU.

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It is not clear at the moment whether the test relies, where available, on the hardware units integrated in the GPU for the reproduction of ray tracing or if it is a software implementation. However, we tried the test on a system with Core i9-10900K, 16GB of memory and a 6950 XT registering 23960 points (average frame rate equal to 25.6 fps), while loading the modalit Extreme the same system stopped at 9800 points and about 10 fps on average.

UPDATE

The developers explained on Twitter that EzBench uses hardware-accelerated ray tracing on the Turing, Ampere, and RDNA 2 GPUs by default. On solutions without dedicated drives, ray tracing is performed through software. Developers rely on Unreal Engine 5’s “Lumen” feature. The team is also considering, depending on what follows, whether to add a physics-related test and create a dedicated website for the test.




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