Godfall uses 12 GB of graphics memory in 4K resolution

The most anticipated title in the fall of 2020 is probably not spelled Godfall, but the developer Counterplay Games is not late to get attention before the launch, whose date is set for November 12. As part of AMD’s video series Radeon RX 6000 Partner Showcase, the upcoming title and its AMD-specific optimizations are highlighted – where the biggest eyebrow-raising is the amount of graphics memory the game title devours in detailed scenes.


At 4K resolution using Ultra HD textures, Godfall requires tremendous memory bandwidth to run smoothly. In this intricately detailed scene, we are using 4K × 4K texture sizes and 12 GB of VRAM memory to play at 4K resolution.

Counterplay Games CEO Keith Lee mentions around 1:12 in the video that the game requires “huge amounts of memory bandwidth” and that the demonstrated stage uses texture sizes of “4K × 4K” and “requires 12 GB of graphics memory at 4K resolutions” – a texture that happens to be 20 percent higher than what Nvidia equipped its Geforce RTX 3080 with.

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AMD themselves have something of a history of equipping their graphics cards with large amounts of graphics memory, and the top cards in the upcoming series Radeon RX 6000 will be no exception. The RX 6800 and 6900 models announced so far are gifted with 16 GB of GDDR6 memory, as well as 128 MB of Infinity Cache, and the fact that a title developed in collaboration with AMD happens to fit the company’s agenda is not a direct hit.

Is 10 GB of texture memory really enough, or will there be a limitation soon like the Godfall case?


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