Intel XeSS debuts May 20 with Dolmen. The game will have all the upscaling technologies

Intel XeSS debuts May 20 with Dolmen. The game will have all the upscaling technologies

Is coming the first game equipped with support a XeSS (Xe Super Sampling)the upscaling technology of Intel. Appointment at 20 maggiowhen the action-RPG Dolmen Massive Work Studio will debut accompanied by a “day one” patch that will implement Intel technology alongside AMD FSR (1.0 and future 2.0) and NVIDIA DLSS. This was announced by Kiev Martins, producer of Dolmen at Massive Work Studio, in ainterview with Wccftech.

In the past few days we have had ours first contact with AMD FSR 2.0 and we were positively impressed, finding a quality level similar to NVIDIA’s DLSS. The strength of AMD’s FSR as much as Intel XeSS is nature open-source and the ability to run even on competing architectures.

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Intel XeSS can be accelerated by the XMX cores of Intel’s Alchemist GPUs (currently available only in the mobile environment) while on other GPUs it will work using the DP4a instruction. The latter will impose, according to Intel, a slightly higher overhead than what can be seen with native operation on XMX cores.

Dolmen will only be the first in a series of games that will support Intel XeSS technology: among these we find the Director’s Cut of Death Stranding, Hitman III and Shadow of the Tomb Raider.



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