Nvidia all over the DLSS: arrives in Call of Duty Warzone and Modern Warfare

Nvidia all over the DLSS: arrives in Call of Duty Warzone and Modern Warfare

Nvidia all over the DLSS: arrives in Call of Duty Warzone and Modern Warfare

Adoption of Nvidia’s DLSS continues apace and, after the arrival of technology in nine games since the beginning of the year, Naraka was added to the lot in April: Bladepoint, Outriders (here a discussion), Mortal Shell but above all, from today, Call of Duty: Warzone e Call of Duty: Modern Warfare.

The DLSS exploits the Tensor cores of the GeForce RTX 2000/3000 GPUs to render quality images but with fewer calculations thanks to the work previously done by a neural network: this allows to maintain a high frame rate without necessarily having to lower the details or the resolution.

In the case of Call of Duty: Warzone and Modern Warfare, Nvidia is talking about a performance improvement due to DLSS up to 70% in 4K, thus giving gamers the option of choosing whether to aim for a frame rate as high as possible or whether to raise the resolution or graphic detail. DLSS is a particularly useful technology when combined with ray tracing, the effects of which – reflections, ambient lighting, etc. – are particularly burdensome for the GPU.

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Nvidia’s technology is set to arrive on more games in the future, thanks to the publication of a plugin for Unreal Engine 4 for simplified DLSS support in titles based on Epic’s engine and future native integration into Unity. another widespread engine. To enjoy Nvidia’s DLSS in Activision titles, all you have to do is update them and, above all, install the latest release of driver Game Ready 466.11 WHQL.


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