By now most of you are familiar with this fantastic technology, and something that has been known for a while is that NVIDIA go one step further and update your technology DLSS 2.3.
As we can read in a statement by Bryan Catanzaro (VP, Applied Deep Learning Research, NVIDIA), he explains in detail how the technology compares with existing spatial scaling technologies, such as the one already known to many AMD FidelityFX Super Resolution.
Today we are facing the last update after DLSS 2.0, which introduced the reconstruction of AI, and thanks to this the DLSS technology put aside the blurry details that it dragged in its first version.
Now with DLSS 2.3 The use of motion vectors is introduced in games, thus substantially improving details and reducing ghosting and flickering of moving particles.
As we can see in the images, there is a comparison between DLSS and the conventional spatial scaling technology, which has been around for years. In fact, the controller NVIDIA GeForce It already offered its own space climber for a long time.
NVIDIA goes one step further and updates its DLSS 2.3 technology
NVIDIA is expected to release a video today showing a comparison between DLSS in different quality modes and spatial scaling in games like Necromunda Hired Gun, Chernobylite or Back 4 Blood. Also, it seems, thanks to DLSS 2.3 NVIDIA will achieve better results, and in some cases even better than the native one.
Source: videocardz / NVIDIA