Nvidia presents DLSS 2.1 adjustment with 8K and VR in sight

Nvidia’s technology Deep Learning Super Sampling, or DLSS for short, is a combined anti-aliasing and scaling technology that was launched in conjunction with the first generation of Geforce RTX products. In its first version in version 1.0, the technology left a lot to be desired in terms of image quality, but with DLSS 2.0 being launched just over six months later, many of its shortcomings were corrected.

Ahead of the upcoming Ampere launch, rumors of DLSS 3.0 began to circulate, but during the presentation of the Geforce RTX 3000 series, Nvidia instead unveiled a more modest jump from DLSS 2.0 to version 2.1. The focus of the iterative update is VR, dynamic resolutions and 8K resolutions where the latter is improved, among other things, by scaling up from the resolution 2,560 × 1,440 pixels.

New is also an improved analysis model specifically optimized for 8K. This mode is called “ultra performance mode” and scales the image to nine times its original resolution, where previous modes were limited to four times upscaling from, for example, 1080p to 4K. For those of you who have not yet intended to switch to 8K resolution, DLSS 2.1 still offers an interesting improvement in the form of dynamic resolution.

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With the latest version, a fixed resolution is no longer required to scale from as the function can now accept variable resolution, and thus the potential to increase performance and / or image quality in the titles that support this. Last but not least, Nvidia has added support for VR with DLSS, a nice addition as both image quality and stable and high image update are critical for the virtual experience to be comfortable.

All in all, DLSS 2.1 represents nice adjustments in addition to the basic functions in version two, which are left untouched here. Because DLSS 2.0 was such a major overhaul of the technology, fine-tuning is acceptable here, but it’s always difficult not to crave more thorough upgrades for all sorts of common user scenarios.

Would you have preferred Nvidia to focus more on traditional uses such as 4K and 1440P rather than VR or 8K?

Read more about DLSS:


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