Ray tracing and DLSS on ARM platform: Wolfenstein in the tech demo by Nvidia and MediaTek

Lite Hash Rate (LHR), what the abbreviation you will soon see on the GeForce RTX 3080, 3070 and 3060 Ti means

Ray tracing and DLSS on ARM platform: Wolfenstein in the tech demo by Nvidia and MediaTek

On the occasion of the Game Developers Conference (GDC), Nvidia unveiled some technical demos showing RTX technologies – ray tracing e DLSS – run on a processor-based platform MediaTek (architecture ARM). The announcement of the two companies to bring Ampere graphics, that of the GeForce RTX 3000 GPUs, to the PCs and laptops (Chromebooks and more) with ARM chips. Now we see the first concrete fruits.

IS Wolfenstein: Youngblood the protagonist of the two demos filled with reflections in real-time ray-tracing and DLSS, for the first time ever, on an ARM platform. Additionally, Nvidia showed The Bistro demo running with real-time ray tracing on ARM, with RTX Direct Illumination (RTXDI) and NVIDIA Optix AI-Acceleration Denoiser (NRD) enabled.

The demos were run on a platform MediaTek Kompanio 1200 based on ARM architecture, combined with a GeForce RTX 3060 GPU.

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The realization of the two demos is the result of Nvidia’s work and more precisely of the transposition of different RTX SDKs to the ARM architecture. RTXDI (dynamic lighting), NRD (uses AI to reduce noise in an image) and RTXMU (optimizes how applications use graphics memory) SDKs for ARM with Linux and Chromium are available now on Nvidia’s developer site. RTXGI (helps recreate the way light bounces in real environments) and DLSS are coming soon.


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