Test ray tracing performance with Cryengine Neon Noir

Earlier this spring, game developer Crytek unveiled a technology demo that showed ray tracingCalculated rendering on a Radeon RX Vega 56. The big news with this demo was that it is hardware diagnostic, that is, it does not require the graphics card to be equipped with hardware support for computing. ray tracing.

NeonNoir_logo.jpg

The company then announced that this demo would be made available together with a function for performance measurement later in the years, which is now in place. At the Cryengine game engine marketplace, visitors can download the technology demo and test drive it on any hardware for free, using the built-in performance measurement tool.

Recommended system requirements for Neon Noir:

Component

Recommendation

Processor

AMD Ryzen 5 2500X
Intel Core i7-8700

Graphics card

AMD Radeon RX Vega 56 8 GB
Nvidia Geforce GTX 1070 8 GB

Primary minne

16 GB

Operating system

Windows 10 64-bit

Graphics interface

DirectX 11

Crytek announces that ray tracingThe support in Neon Noir will be made available to developers as part of the Cryengine game engine in 2020. When this will happen is not specified, but will probably happen when Cryengine 5.7 is launched with support for the DirectX 12 and Vulcan interfaces.

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That Neon Noir supports ray tracing on graphics cards without hardware-based support for the technology is something of an incipient trend, as the game World of Tanks recently added support for the technology with an accompanying demo called Encore RT. Anyone who wants to download and measure performance with Neon Noir can download this from the Cryengine marketplace.

Have you tested Neon Noir on your rig? Share your results and which components apply in the comments!


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