Nvidia Geforce GTX 1650 performance test – performs slightly worse than GTX 1060

During the year, Nvidia worked hard to broaden the range of graphics cards below SEK 4,000, which was completely dominated by older products based on the Pascal architecture. First out was the GTX 1660 Ti, which lacks RT and Tensor cores but is based on fresh Turing. This was followed by the middle class GTX 1660 on March 14.

Geforce GTX 1650 is also expected soon, which will now be found in performance tests. Specifically, it is the built-in performance tool in Final Fantasy XV, where the GTX 1650 gets 3,803 points at a resolution of 1,920 × 1,080 and the graphics level “high”. This can be compared to 4,130 points for the GTX 1060, or 2,167 points for the predecessor GTX 1050. It is worth mentioning that the tests should be taken with a pinch of salt.

The Geforce GTX 1650 is expected to be based on a new circuit from the Turing family, the TU117. This is further scaled down compared to the TU116 in the GTX 1660 and 1660 Ti, where the GTX 1650 can get 896 CUDA cores and a 128-bit memory bus. To this is then paired 4 GB of memory in 8,000 MHz of the slightly older type GDDR5.

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The level of performance that has been speculated about in advance has been somewhere between the GTX 1060 and GTX 1050 Ti, something the performance tests prove. This means that the card ends up a good distance from the GTX 1660, which performs more like the GTX 1070. To fill the gap, Nvidia can plan a GTX 1650 Ti based on the TU117 for launch later in the year, which will probably be the last in the series.

This is the opinion of Videocardz, which also claims that the GTX 1650 will be launched on April 22. This would mean that the launch takes place slightly earlier than April 30, as has been talked about before. In terms of price, Nvidia aims for the lower segment, where the price tag is expected to land at 179 USD, corresponding to SEK 2,100 including VAT.

Read more about Nvidia’s Turing family in lower price ranges


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