Quick test: Battlefield V Closed Alpha – seven graphics cards in a snowy battle

The E3 gaming party often involves congestion in new games and videos, and for that reason some companies strategically present upcoming titles before the fair. Already a couple of months before this year’s edition started, the Swedish game studio DICE showed off the latest addition to the Battlefield series, which returns to the Second World War.

Yesterday Thursday, the developer opened a closed test period, which requires a key to access. Fortunately, the editors have put their hands on a set, which, among other things, became a live broadcast last night that can be seen here. But, of course, the trial version must also be performance tested with a pair of graphics cards.

Test system

Component

model

Processor

Motherboard

Memory

16 GB Corsair Vengeance LPX, 3 000 MHz

Graphics card

  • AMD Radeon RX Vega 64 (8 GB)

  • AMD Radeon RX Vega 56 (8 GB)

  • AMD Radeon RX 580 (8 GB)

  • Nvidia Geforce GTX 1080 Ti (11GB)

  • Nvidia Geforce GTX 1080 (8 GB)

  • Nvidia Geforce GTX 1070 (8 GB)

  • Nvidia Geforce GTX 1060 (6 GB)

Storage

Samsung 850 Evo 500 GB

Power supply

Corsair RM650x 650 W

Screen

Dell P2415Q

Operating system

Windows 10 FCU Professional 64-bit

Drivers

First out is the Winter Computer 2017, where the Intel-equipped model can act as the basis for the graphics cards. Before that, run the three most popular resolutions through all the selectable graphics settings to see how they perform in each scenario. The card in question is the Asus Geforce GTX 1070 ROG Strix OC.

With the results in hand, it is noticeable that Battlefield V requires more of the hardware than previous Battlefield 1 – something that may be limited to the trial version with upcoming optimizations for the sharp edition. Among odd results, it can be mentioned that Ultra and High give the same numbers in the highest resolution 3,840 × 2,160 pixels.

With the test’s lowest resolution of 1,920 × 1,080 pixels, Nvidia ends up at the top with both the Geforce GTX 1080 Ti and GTX 1080, with the Radeon RX Vega 64 only a frame from the nearest card from the green team. In addition, all cards meet the desired limit of 60 FPS, although some are closer than others.

With the resolution one step higher, today’s top card Geforce GTX 1080 Ti does not quite unexpectedly end up at the top of the list, with about 17 percent in performance advantage against the nearest competitor Radeon RX Vega 64. The red card manages to get a good minimum against the others at the top, which theoretically contributes to a more wonderful experience.

Apparently, it takes a lot to get the desired 60 FPS in the resolution 2,560 × 1,440 and the level of detail Ultra, where the Radeon RX Vega 56 just manages to stay above the limit. However, the Geforce GTX 1070 ends up just below, where the level of detail may need to be adjusted to get good flow in the game.

With the resolution all the way up to 4K UHD, or 3,840 × 2,160 pixels, no card is on the right side of 60 FPS anymore. Next up is not entirely unexpected is the Geforce GTX 1080 Ti with a relatively large gap down to the Radeon RX Vega 64. What is not recommended at all is both the Radeon RX 580 and the Geforce GTX 1060 which are more slide shows than computer games in the highest resolution.

Fast processor test

With the short time left on the alpha test, the editors managed to squeeze in some popular processors to see how the difference is between them. The graphics card used during all the tests is the Nvidia Geforce GTX 1080 Ti, to really give a lot of space for the processors. Unfortunately, there was no time for more resolutions but it was only focused on 1,920 × 1,080 pixels to see the biggest difference.

Perhaps not entirely unexpectedly, the Intel models Core i7-8700K and i5-8600K manage to squeeze past both Ryzen models in the test. The same result can also be seen in the previous Frostbite title Battlefield 1, where Intel has a clear advantage over AMD.

Summarized thoughts

At present, this is a very early version of Battlefield V and much will probably be different when the game is released sharply. Among other things, we stumble across a lot of bugs – the squad system is completely broken, dead bodies and certain objects are floating in the air, random crashes and menus that are not always visible.

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In addition, there is room to polish the game a lot when it comes to optimizations, where the title right now is relatively heavy-handed compared to its predecessor Battlefield 1, which was much kinder to the hardware – even though it looked excellent.

BFV-4.jpg

Speaking of the latter, the graphics are something DICE has always succeeded well with and Battlefield V is no exception. The game looks incredibly good in the battles in Narvik, but .. maybe it snows a little too much – especially when the flakes also fall indoors.

► Talk more Battlefield in SweClocker’s forum

Battlefield V Close Alpha was shut down today, Tuesday at 16:00 our time, but a more updated Beta version will probably appear before the game is ready to be launched sharply. It will probably also lead to some performance improvements, but now we have some hum about how it will perform with today’s hardware.


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