Jonas talks DLSS 2.0 and upscaling with machine learning

Nvidia’s “AI” -based upscaling technology DLSS got off to a tough start with its first implementations in the games Battlefield V and Metro Exodus, where the visual quality fell very short of everyone’s expectations. The company has since worked on refining the technology, and with the latest version DLSS 2.0, both image quality and performance have landed closer to the original target image.

Upscaling in-game using machine learning to gain performance while maintaining near-picture quality seems to be an important tool for the future, where both Nvidia’s DLSS but also Microsoft’s more hardware diagnostic technology DirectML can be the salvation to keep the frame rate up as the pixels grow. our monitors and televisions.

To reconcile how the technology has developed over the past year and say a little about what it may mean for the graphics cards and game consoles of the future, Jonas sat down for a chat with Carl Johansson-Sundelius from FZ.

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