This week, developer DICE released an update to its new Battlefield V striker, which enabled support for DirectX Raytracing. The game title thus became the first on the market to be able to use hardware-accelerated ray tracing via Nvidia’s graphics card series Geforce RTX – something that many enthusiasts have been waiting for for several months.
After sharing some early performance results, we now return to examining the ray tracing mode in Battlefield V. The menu includes tests with all cards from the Geforce RTX series as well as measurements from both single-player and multiplayer modes.