Sapphire Radeon RX 570 Pulse 4 GB video card: Review | Test | Specs | CPU | Config

Review and testing of the Sapphire Radeon RX 570 Pulse 4 GB video card: Test | Specs | CPU | Config – AMD has just recently introduced the new Radeon RX 500 series graphics cards, and unlike their 400 series predecessors, the new products immediately went on sale.

Sapphire introduced nine of its own versions of video cards Radeon RX 570 and Radeon RX 580. All Nitro + series video cards received an updated Dual X cooling system, which, according to the manufacturer, allows overclocking the video card without problems, and at the same time has a lower noise level. It is also interesting to note that some of Sapphire’s new products, not only the Radeon RX 580, but also the Radeon RX 570, are equipped with additional 6-pin power connectors, which will be especially useful when overclocking. In this review, we take a look at the Sapphire Radeon RX 570 Pulse 4 GB graphics card, which has a slight factory overclocking and a custom cooling system.

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The Sapphire Radeon RX 570 Pulse 4 GB graphics card is based on the Polaris 20 GPU, which is an updated version of the Polaris 10 core found in the Radeon RX 470. In the Radeon RX 570, we get more 2048 stream processors instead of 1792 on the Radeon RX 470. The number of texture units has also increased from 112 to 128 stream processors. AMD has equipped the Radeon RX 570 with a 256-bit memory interface, so here too we get 32 ​​pipelines of raster operations. The Sapphire Radeon RX 570 Pulse 4 GB graphics card is equipped with 4 GB of GDDR5 memory, which is clocked at 1650 MHz, resulting in a bandwidth of 211.2 GB / s. The reference Radeon RX 570 has frequencies of 1168 and 1244 MHz. Sapphire in its video card slightly increased the Boost frequency to 1284 MHz, the nominal GPU frequency remained at the level of 1168 MHz.

Visually, the Sapphire Radeon RX 570 Pulse 4 GB looks like all Sapphire Nitro series graphics cards. The back surface of the board is covered with an aluminum plate that protects the parts soldered on it and gives rigidity to the entire structure. The dimensions of the Sapphire Radeon RX 570 Pulse 4 GB are 23.0 cm x 12.5 cm, the video card occupies two expansion slots.

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The element base includes solid capacitors, proprietary Black Diamond chokes. Compared to the Radeon RX 470, the power consumption has increased AMD Radeon RX 570 consumes about 150 watts. SAPPHIRE engineers decided to equip their brainchild with an 8-pin PCIe connector, which guarantees the supply of the necessary power in conditions of manual overclocking. At the same time, the cooling system does not in any way interfere with the connection or disconnection of the corresponding cable. A standard set of interfaces is used to connect monitors and other sources of information output. It includes ports DVI-D, 2x HDMI 2.0 and 2xDisplayPort 1.4.  

The Sapphire Radeon RX 570 Pulse 4 GB cooling system most likely received from the predecessor Sapphire Nitro + Radeon RX 470. The main part of the S.O. is a massive nickel-plated plate radiator, pierced with heat pipes pressed into the base, which ensure uniform heat distribution over the radiator fins. Above the radiator is a shroud with two 95mm fans operating at the same speed. According to the manufacturer, these fans received a changed shape of the blades, which makes them somewhat quieter compared to coolers of the previous generation. This cooler stops the fans in case of idle or light load (if the GPU temperature is not higher than 52 degrees). Therefore, do not be alarmed if the fans on the accelerator do not rotate when starting the PC. 

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Specifications

CPU
Polaris 20
Technical process
 14 n.m.
 GPU frequency MHz
1168 MHz / 1284 MHz
 Stream Processors (Shading Units)
2048
 Texture Units (TMUs)
128
 Raster Operations Pipelines (ROPs)
32
 Memory type
GDDR5
Memory bus width
Page 256
Memory size
4 GB
 Memory frequency
7008 (4×1752) MHz
 DirectXOpenGLShader Model
 12.14.55.0
 Interfaces
DVI, 2x 2.0b and 2x 1.3 / 1.4.
Power consumption (TDP)
150 watts
Price

Testing

Power-saving CPU technologies are disabled in all tests. Testing the performance of video cards was carried out in a closed case of the system unit on a system with the following configuration:

Test configuration

  • PROCESSOR: Intel Core i7-7700K 4.8 GHz
  • MOTHERBOARD: ASUS Maximus IX Code  Intel Z270
  • MEMORY: 16 GB (4x 4096 MB) 2400 MHz DDR4
  • HARD DRIVE:  Samsung 830 Series 256GB SSD
  • OPERATING SYSTEM:  Windows 10 x64

The performance of a video card is determined by the number of fps (frames per second) that it can produce in a particular application under certain settings. The performance of the video card in gaming applications is affected by the software installed on the PC, the version of the video driver, and the configuration of the computer.


Synthetic tests

To assess performance in synthetics, we used the 3DMark Fire Strike and Fire Strike Extreme benchmarks. Futuremark 3DMark allows you to compare devices ranging from smartphones to high-end PCs. In the Fire Strike settings, you can select the method and quality of texture filtering, the type of full-screen anti-aliasing and the number of multisampling samples, the partitioning factor of primitives for objects to which tessellation is applied, the maximum possible partitioning factor, the resolution and number of samples from shadow maps, the quality of volumetric lighting (sample step in the “ray marching” algorithm when calculating volumetric lighting – an important parameter, large values ​​of which reduce performance), the number of samples per pixel when calculating indirect lighting in the ambient occlusion algorithm, as well as the quality of one of the post-processing types – imitation of the depth of field effect. This parameter adjusts the size of the bokeh texture used in post-processing for objects in the scene, while the Color saturation setting only changes the color saturation of the final image without affecting performance.

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F uturemark 3DMark Fire Strike

Futuremark 3DMark Fire Strike Extreme


 Futuremark 3DMark Fire Strike – 1920×1080 (Score)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RX 480 8GB

AMD Radeon RX 480 8ГБ

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

Game tests

The performance of the video cards was tested in two resolutions: 1920×1080 and 2560×1440 pixels. For the tests, one graphics quality mode was used: Ultra (maximum) – texture quality, anisotropic filtering and full-screen anti-aliasing were enabled directly in the game settings. V-Sync was also forcibly disabled there. 

Resident evil 7 

Resident Evil 7 (2017) – Judging by the reviews of the foreign specialized press, the new part of Resident Evil did not hit the face in the mud and very worthily returned to the origins of the series. Resident Evil 7 Biohazard takes place in the fictional American town of Dulvey, where the main character, Ethan Winters, goes in search of his missing wife. They take him to an abandoned mansion where he faces danger from the Baker family. Resident Evil 7 Biohazard has a moronic picture, but it cannot be called cutting-edge. The main focus is on the console and that says it all. Gamers need to survive in conditions of limited ammunition and first aid kits, while solving a variety of puzzles and fighting monsters. 

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1920×1080 (1080p) Ultra, FXAA

2560×1440 (1440p) Ultra, FXAA


Resident Evil 7- (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB

NVIDIA GeForce GTX 1060

NVIDIA GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RX 480 8GB

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

The Witcher III Wild Hunt

The Witcher 3: Wild Hunt Is a multi-platform computer role-playing game developed by the Polish studio CD Projekt RED based on the series of novels The Witcher by Polish writer Andrzej Sapkowski, a sequel to the computer games The Witcher and The Witcher 2: Assassins of Kings. The final part of the trilogy. According to the developers, the third part of the series will combine a non-linear storyline and a multi-regional open game world, which will be thirty times larger than the world of The Witcher 2: Assassins of Kings. For movement, you can use various vehicles, such as a horse or a ship. The passage of the main storyline will take about 50 hours of the game. Side quests will take about the same amount.

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The Witcher 3: Wild Hunt was developed on the RedEngine 3 game engine, which is focused on next generation platforms and will ultimately break the boundaries between game graphics and CGI videos. The fundamental difference between RedEngine 3 compared to its predecessor is that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax.

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The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. that REDengine 3 is built to support open world games. RED Engine 3 focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even more close to real life. RED Engine supports dynamic shadows, normal mapping and parallax. The Witcher 3: Wild Hunt has both basic and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system. and advanced graphical settings. Any user can customize the game to their liking, based on the performance of the existing system.


1920×1080 (1080p) Ultra, AFx16, SSAO, Nvidia hairworks OFF

2560×1440 (1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF


 The Witcher 3: Wild Hunt – (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

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Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

AMD Radeon RX 480 8GB

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

Grand theft auto v

Grand Theft Auto V  is a multi-platform action and open world video game developed by Rockstar North and published by Rockstar Games. Is the fifteenth in a rowFor the first time in the history of the series, there are three main characters in the game, and you can switch between them almost at any time.

In some missions, two players are available, in some missions the player is thrown onto other characters by a script. For the first time in the series, the main characters have special skills that give them an edge over other characters. The scene of Grand Theft Auto V was the fictional city of Los Santos, the prototype of which is Los Angeles. Los Santos first appeared in one of the previous games in the series, Grand Theft Auto: San Andreas, released in 2004. In addition to the city itself, the game also contains the surrounding areas of the countryside, mountains, forests, hills, and beaches, called “Blaine County” in the game.

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There is also a separate play space – the fictional state of North Yankton; probably a parody of the real state of North Dakota close to the Canadian border. There is only one gloomy city in this state – Ludendorff. You cannot get into North Yankton, with the exception of two story missions, which take place directly in Ludendorff. The entire map of Los Santos and its environs is open to players from the outset, and Grand Theft Auto V is based on the Rockstar Advanced Game Engine. The Rockstar Advanced Game Engine is a fully featured game engine that contains a graphics engine, physics engine, sound engine, animation engine, game AI, networking, scripting language and other components. Grand Theft Auto V has a very extensive range of graphical settings,


1920×1080 (1080p) Very High, 4xMSSA, FXAA / off, Nvidia TXAA / off

2560×1440 (1440p) Very High, 4xMSSA, FXAA / off, Nvidia TXAA / off


Grand Theft Auto V – (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

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Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RX 480 8GB

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

Hitman (2016)

Hitman Is a computer game in the Hitman series of games developed by IO Interactive and published by Square Enix. Released on Windows, PlayStation 4 and Xbox One. This is the sixth game in the series. The first episode of the game was released on March 11, 2016 on all available platforms at once.

The main feature of the project is its episodic nature. The basic version of the game contains only the prologue and the level in Paris, the rest of the content is added by add-ons that are released approximately once a month. All add-ons cost the same as a regular big-budget game, so players can either purchase the full version or buy levels separately as needed. The game uses IO Interactive’s own Glacier Engine 2 for use in the company’s game projects. The first version of the engine began to be developed in the mid-90s, on its basis, the original game Hitman: Codename 47 was released, in the future the engine was gradually improved and refined.

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The game Hitman uses physically correct rendering, which gives a more realistic representation of the rendered materials and surfaces, modern technologies for rendering shadows and calculating lighting, including volumetric lighting, and supports numerous image post-processing filters: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO. Numerous post-processing filters are supported: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO. Numerous post-processing filters are supported: Flare, Motion Blur, Depth of Field and others. There is also support for simulating global shading – SSAO.


1920×1080 (1080p) Ultra, MSAA 16xAF, DirectX 12

2560×1440 (1440p) Ultra, MSAA 16xAF, DirectX 12


Hitman  DX12 – (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RX 480 8GB

AMD Radeon RХ 480 8ГБ

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AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

Battlefield 1

Battlefield 1Is a multi-platform first-person shooter PC game, the fourteenth in the Battlefield series, developed by DICE and published by Electronic Arts for Windows, PlayStation 4 and Xbox One platforms. In Battlefield 1, there is no protracted race of super-trained soldiers towards their goal – usually saving the world. No, here we will see stories from the lives of different people, we will find out the motives that moved them. Dice is struggling to explain to the player that World War I should not be perceived by players as entertainment. The game is visually varied. She is equally good at mountain landscapes and mud-drenched battlefields with puddles and charred trees. Battlefield 1 uses the Frostbite Engine 3 and supports both DirectX 11 and DirectX 12. The second mode is only available on Windows 10. Differences in picture quality are imperceptible, no new effects or new parameters appear in the settings menu. The game traditionally pleases with a beautiful picture and epic battle scenes in large locations. A high level of detail with excellent detail is combined with good lighting and rich post-effects. Involved progressive background shading HBAO +.

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1920×1080 (1080p) Ultra, TAA, HBAO

2560×1440 (1440p) Ultra, TAA, HBAO


Battlefield 1- (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RX 480 8GB

AMD Radeon RХ 480 8ГБ

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4ГБ

Far cry primal

Far cry primal  Is another game from the popular Far Cry series, which gave players interesting adventures in different places and times, on tropical islands and in the mountains of the Himalayas. Another game project takes the player ten thousand years BC – to the Stone Age, in which the struggle for survival is noticeably different from everything seen in the series earlier. The ancient land of Urus, depicted in the game, is distinguished by impenetrable forests, snow-capped mountains and swamps, and primitive animals.

According to the plot of the game, you are a hunter named Takkar, the last survivor of the destroyed tribe, and you travel in search of revenge for your people. To display the open world in this game, the game engine Dunia Engine 2, which is already familiar to us, is used, although it has been modified since Far Cry 4. Compared to Far Cry 4, the detail of the game world has been increased in Primal, it clearly has fewer artifacts associated with loading LODs as the player progresses. But, alas, the game lost support from Nvidia and their GameWorks effects, which we saw in Far Cry 4: global shading using HBAO +, advanced PCSS shadows, TXAA anti-aliasing method, high-quality volumetric lighting effects and HairWorks hair simulation.

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The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own. high-quality effects of volumetric lighting and hair simulation HairWorks. The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own. high-quality effects of volumetric lighting and hair simulation HairWorks. The developers from Ubisoft decided to use their own implementation of similar effects in Far Cry Primal, albeit less technically advanced, but their own.


1920×1080 (1080p) Very High, SMAA, 

2560×1440 (1440p) Very High, SMAA, 


Far Cry Primal- (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 1060

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX970

AMD Radeon RX 480 8GB

AMD Radeon RX 480 8GB

AMD Radeon RX 470 4GB

AMD Radeon RX 470 4GB

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Overclocking the graphics card

The performance gain of the Sapphire Radeon RX 570 Pulse 4 GB is not big. Unlike NVIDIA’s Pascal GPUs, which overclock above 3000 MHz with extreme cooling, AMD video cards, alas, cannot boast of such an indicator. The maximum overclocking of our sample was 2039 MHz for memory (+ 17%) and 1380 MHz for GPU (+ 7%).


2560×1440 (1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF – overclocking

2560×1440 (1440p) Ultra, AFx16, SSAO, Nvidia hairworks OFF – nominal


 The Witcher 3: Wild Hunt – (FPS)

Sapphire Radeon RX 570 Pulse 4 GB

Sapphire Radeon RX 570 Pulse 4 GB